Mary c482718d2e
surfaceflinger: Disable async buffer (#1603)
This fix a mistake I made during my original reimplementation of SurfaceFlinger by disabling async buffer.

This fix a memory corruption on Super Mario All-Stars 3D (Super Mario Sunshine & Super
Mario Galaxy now go ingame).

Thanks to @gdkchan for tracing the memory corruption.
2020-10-10 21:45:49 +11:00
..
2019-07-02 04:39:22 +02:00
2020-09-01 17:08:59 -03:00
2020-08-17 22:49:37 -03:00
2019-07-02 04:39:22 +02:00
2020-09-01 17:08:59 -03:00
2020-08-04 01:32:53 +02:00
2019-07-14 16:04:38 -03:00