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gdkchan
66f16f4392
Fix bindless 1D textures having a buffer type on the shader (
#3697
)
...
* Fix bindless 1D textures having a buffer type on the shader * Shader cache version bump
2022-09-13 08:53:55 +02:00
..
BindlessElimination.cs
Fix bindless 1D textures having a buffer type on the shader (
#3697
)
2022-09-13 08:53:55 +02:00
BindlessToIndexed.cs
Move shader resource descriptor creation out of the backend (
#2290
)
2021-05-19 23:15:26 +02:00
BranchElimination.cs
Initial work
2020-01-09 02:13:00 +01:00
ConstantFolding.cs
Transform shader LDC into constant buffer access if offset is constant (
#3672
)
2022-09-07 20:25:22 -03:00
GlobalToStorage.cs
Avoid adding shader buffer descriptors for constant buffers that are not used (
#3478
)
2022-07-23 11:15:58 -03:00
HalfConversion.cs
Initial work
2020-01-09 02:13:00 +01:00
Optimizer.cs
Propagate Shader phi nodes with the same source value from all blocks (
#3457
)
2022-07-12 00:36:58 +02:00
Simplification.cs
Initial work
2020-01-09 02:13:00 +01:00
Utils.cs
Fix bindless/global memory elimination with inverted predicates (
#2826
)
2021-11-08 12:57:28 -03:00