Ryujinx/Ryujinx.Graphics.Shader
gdkchan cedd200745
Move gl_Layer to vertex shader if geometry is not supported (#4368)
* Set gl_Layer on vertex shader if it's set on the geometry shader and it does nothing else

* Shader cache version bump

* PR feedback

* Fix typo
2023-02-25 10:39:51 +00:00
..
CodeGen Fix SPIR-V when all inputs/outputs are indexed (#4389) 2023-02-09 04:48:25 +01:00
Decoders Implement CSET and CSETP shader instructions (#4318) 2023-01-21 12:18:05 -03:00
Instructions Implement CSET and CSETP shader instructions (#4318) 2023-01-21 12:18:05 -03:00
IntermediateRepresentation Use vector outputs for texture operations (#3939) 2022-12-29 16:09:34 +01:00
StructuredIr Use vector outputs for texture operations (#3939) 2022-12-29 16:09:34 +01:00
Translation Move gl_Layer to vertex shader if geometry is not supported (#4368) 2023-02-25 10:39:51 +00:00
AlphaTestOp.cs
AttributeType.cs Use vector outputs for texture operations (#3939) 2022-12-29 16:09:34 +01:00
BufferDescriptor.cs
BufferUsageFlags.cs
Constants.cs
IGpuAccessor.cs Move gl_Layer to vertex shader if geometry is not supported (#4368) 2023-02-25 10:39:51 +00:00
InputTopology.cs
OutputTopology.cs
Ryujinx.Graphics.Shader.csproj
SamplerType.cs Use vector outputs for texture operations (#3939) 2022-12-29 16:09:34 +01:00
ShaderIdentification.cs Move gl_Layer to vertex shader if geometry is not supported (#4368) 2023-02-25 10:39:51 +00:00
ShaderProgram.cs
ShaderProgramInfo.cs Move gl_Layer to vertex shader if geometry is not supported (#4368) 2023-02-25 10:39:51 +00:00
ShaderStage.cs
SupportBuffer.cs
TessPatchType.cs
TessSpacing.cs
TextureDescriptor.cs
TextureFormat.cs Use vector outputs for texture operations (#3939) 2022-12-29 16:09:34 +01:00
TextureHandle.cs
TextureUsageFlags.cs