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Ryujinx
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Ryujinx.Graphics.Gpu
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Engine
History
gdkchan
8196086f7a
Revert "Calculate vertex buffer sizes from index buffer (
#1663
)" (
#2544
)
...
This reverts commit 10d649e6d3ad3e4af32d2b41e718bb0a2924da67.
2021-08-11 22:13:48 -03:00
..
Compute
Implement a fast path for I2M transfers (
#2467
)
2021-07-12 16:48:57 -03:00
Dma
Support non-contiguous copies on I2M and DMA engines (
#2473
)
2021-08-04 22:20:58 +02:00
GPFifo
Implement a fast path for I2M transfers (
#2467
)
2021-07-12 16:48:57 -03:00
InlineToMemory
Support non-contiguous copies on I2M and DMA engines (
#2473
)
2021-08-04 22:20:58 +02:00
MME
Separate GPU engines (part 2/2) (
#2440
)
2021-07-11 17:20:40 -03:00
Threed
Revert "Calculate vertex buffer sizes from index buffer (
#1663
)" (
#2544
)
2021-08-11 22:13:48 -03:00
Twod
Separate GPU engines (part 2/2) (
#2440
)
2021-07-11 17:20:40 -03:00
Types
Separate GPU engines (part 2/2) (
#2440
)
2021-07-11 17:20:40 -03:00
ConditionalRenderEnabled.cs
Separate GPU engines (part 2/2) (
#2440
)
2021-07-11 17:20:40 -03:00
DeviceStateWithShadow.cs
Separate GPU engines (part 2/2) (
#2440
)
2021-07-11 17:20:40 -03:00
MmeShadowScratch.cs
Separate GPU engines (part 2/2) (
#2440
)
2021-07-11 17:20:40 -03:00
SetMmeShadowRamControlMode.cs
Separate GPU engines (part 2/2) (
#2440
)
2021-07-11 17:20:40 -03:00
ShaderTexture.cs
Fix image binding format (
#1625
)
2020-10-20 19:03:20 -03:00