This website requires JavaScript.
Explore
Help
Sign In
emu-mirror
/
Ryujinx
Watch
1
Star
0
Fork
0
You've already forked Ryujinx
Code
Issues
Pull Requests
Packages
Projects
Releases
Wiki
Activity
Ryujinx
/
Ryujinx.Graphics.Shader
/
CodeGen
/
Glsl
History
gdkchan
49edf14a3e
Pass all inputs when geometry shader passthrough is enabled (
#2362
)
...
* Pass all inputs when geometry shader passthrough is enabled * Shader cache version bump
2021-06-23 23:04:59 +02:00
..
HelperFunctions
Support multiple destination operands on shader IR and shuffle predicates (
#1964
)
2021-01-28 10:59:47 +11:00
Instructions
Move shader resource descriptor creation out of the backend (
#2290
)
2021-05-19 23:15:26 +02:00
CodeGenContext.cs
Move shader resource descriptor creation out of the backend (
#2290
)
2021-05-19 23:15:26 +02:00
Declarations.cs
Pass all inputs when geometry shader passthrough is enabled (
#2362
)
2021-06-23 23:04:59 +02:00
DefaultNames.cs
Implement CAL and RET shader instructions (
#1618
)
2020-10-25 17:00:44 -03:00
GlslGenerator.cs
Move shader resource descriptor creation out of the backend (
#2290
)
2021-05-19 23:15:26 +02:00
NumberFormatter.cs
Support single precision contants for double precision operations (
#1673
)
2020-11-06 18:54:13 +01:00
OperandManager.cs
Move shader resource descriptor creation out of the backend (
#2290
)
2021-05-19 23:15:26 +02:00
TypeConversion.cs
Support shader F32 to Bool reinterpretation (
#1969
)
2021-01-27 09:19:30 +01:00
Varying.cs
Initial transform feedback support (
#1370
)
2020-07-15 13:01:10 +10:00