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Ryujinx
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Ryujinx.Graphics.Gpu
History
gdkchan
f93089a64f
Implement geometry shader passthrough (
#1961
)
...
* Implement geometry shader passthrough * Cache version change
2021-01-29 14:38:51 +11:00
..
Engine
Avoid some redundant GL calls (
#1958
)
2021-01-27 08:44:07 +11:00
Image
Use a descriptor cache for faster pool invalidation. (
#1977
)
2021-01-29 14:19:06 +11:00
Memory
Allow out of bounds storage buffer access by aligning their sizes (
#1870
)
2021-01-25 09:22:19 +11:00
Shader
Implement geometry shader passthrough (
#1961
)
2021-01-29 14:38:51 +11:00
State
Implement clear buffer (fast path) (
#1902
)
2021-01-13 08:50:54 +11:00
Synchronization
Improved Logger (
#1292
)
2020-08-04 01:32:53 +02:00
ClassId.cs
Implement GPU syncpoints (
#980
)
2020-04-19 11:25:57 +10:00
Constants.cs
Initial transform feedback support (
#1370
)
2020-07-15 13:01:10 +10:00
GpuContext.cs
Implement lazy flush-on-read for Buffers (SSBO/Copy) (
#1790
)
2021-01-17 17:08:06 -03:00
GraphicsConfig.cs
Salieri: shader cache (
#1701
)
2020-11-13 00:15:34 +01:00
MethodParams.cs
Add XML documentation to Ryujinx.Graphics.Gpu
2020-01-09 02:13:00 +01:00
Ryujinx.Graphics.Gpu.csproj
infra: Migrate to .NET 5 (
#1694
)
2020-11-15 19:27:15 +01:00
ShadowRamControl.cs
Implement MME shadow RAM (
#987
)
2020-03-13 12:30:26 +11:00
Window.cs
Support for resources on non-contiguous GPU memory regions (
#1905
)
2021-01-17 19:44:34 +01:00