Ryujinx/Ryujinx.Graphics.Gpu
gdkchan fd7567a6b5
Only make render target 2D textures layered if needed (#2646)
* Only make render target 2D textures layered if needed

* Shader cache version bump

* Ensure topology is updated on channel swap
2021-09-29 01:55:12 +02:00
..
Engine Only make render target 2D textures layered if needed (#2646) 2021-09-29 01:55:12 +02:00
Image Only make render target 2D textures layered if needed (#2646) 2021-09-29 01:55:12 +02:00
Memory Fast path for Inline2Memory buffer write that skips write tracking (#2624) 2021-09-19 15:09:53 +02:00
Shader Only make render target 2D textures layered if needed (#2646) 2021-09-29 01:55:12 +02:00
Synchronization
ClassId.cs Separate GPU engines (part 2/2) (#2440) 2021-07-11 17:20:40 -03:00
Constants.cs
GpuChannel.cs Separate GPU engines (part 2/2) (#2440) 2021-07-11 17:20:40 -03:00
GpuContext.cs Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 2021-08-27 00:31:29 +02:00
GraphicsConfig.cs Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (#2557) 2021-08-26 23:50:28 +02:00
Ryujinx.Graphics.Gpu.csproj
Window.cs Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 2021-08-27 00:31:29 +02:00