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Ryujinx
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Ryujinx.Graphics.Gpu
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gdkchan
37b6e081da
Fix DMA linear texture copy fast path (
#3496
)
...
* Fix DMA linear texture copy fast path * Formatting
2022-07-28 13:46:12 -03:00
..
Engine
Fix DMA linear texture copy fast path (
#3496
)
2022-07-28 13:46:12 -03:00
Image
Fix DMA linear texture copy fast path (
#3496
)
2022-07-28 13:46:12 -03:00
Memory
Optimize Texture Binding and Shader Specialization Checks (
#3399
)
2022-06-17 13:09:14 -03:00
Shader
Add support for conditional (with CC) shader Exit instructions (
#3470
)
2022-07-24 15:33:30 -03:00
Synchronization
When waiting on CPU, do not return a time out error from EventWait (
#2780
)
2021-11-01 19:10:02 -03:00
ClassId.cs
Separate GPU engines (part 2/2) (
#2440
)
2021-07-11 17:20:40 -03:00
Constants.cs
Improve linear texture compatibility rules (
#2099
)
2021-03-19 02:17:38 +01:00
GpuChannel.cs
Add a sampler pool cache and improve texture pool cache (
#3487
)
2022-07-27 21:07:48 -03:00
GpuContext.cs
Prefetch capabilities before spawning translation threads. (
#3338
)
2022-05-14 11:58:33 -03:00
GraphicsConfig.cs
Perform unscaled 2d engine copy on CPU if source texture isn't in cache. (
#3112
)
2022-02-22 11:21:29 -03:00
Ryujinx.Graphics.Gpu.csproj
infra: Migrate to .NET 6 (
#2829
)
2021-11-28 21:24:17 +01:00
Window.cs
Avalonia UI - Part 1 (
#3270
)
2022-05-15 13:30:15 +02:00