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Ryujinx
/
Ryujinx.Graphics.Gpu
History
gdkchan
51a27032f0
Fix VertexId and InstanceId on Vulkan (
#3833
)
...
* Fix VertexId and InstanceId on Vulkan * Shader cache version bump
2022-11-11 13:22:49 -03:00
..
Engine
Ensure all pending draws are done before compute dispatch (
#3822
)
2022-11-03 19:54:30 -03:00
Image
Minor improvement to Vulkan pipeline state and bindings management (
#3829
)
2022-11-10 13:38:38 -03:00
Memory
Removed unused usings. (
#3593
)
2022-08-18 18:04:54 +02:00
Shader
Fix VertexId and InstanceId on Vulkan (
#3833
)
2022-11-11 13:22:49 -03:00
Synchronization
When waiting on CPU, do not return a time out error from EventWait (
#2780
)
2021-11-01 19:10:02 -03:00
ClassId.cs
Separate GPU engines (part 2/2) (
#2440
)
2021-07-11 17:20:40 -03:00
Constants.cs
Vulkan backend (
#2518
)
2022-07-31 18:26:06 -03:00
GpuChannel.cs
Add a sampler pool cache and improve texture pool cache (
#3487
)
2022-07-27 21:07:48 -03:00
GpuContext.cs
Use RGBA16 vertex format if RGB16 is not supported on Vulkan (
#3552
)
2022-08-20 16:20:27 -03:00
GraphicsConfig.cs
Vulkan backend (
#2518
)
2022-07-31 18:26:06 -03:00
Ryujinx.Graphics.Gpu.csproj
infra: Migrate to .NET 7 (
#3795
)
2022-11-09 20:22:43 +01:00
Window.cs
Allow Surface Flinger frame enqueue after process has exited (
#3733
)
2022-10-02 21:50:03 +00:00