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Ryujinx
/
Ryujinx.Graphics.Gpu
History
riperiperi
8d9d508dc7
Shader: Bias textureGather instructions on AMD/Intel (
#4703
)
...
* Experimental (GLSL, forced) * SPIR-V attempt * Add capability * Fix pCount == 1 on glsl * Fix typo
2023-04-22 18:02:39 -03:00
..
Engine
Use index fragment shader output when dual source blend is enabled (
#4404
)
2023-04-05 05:25:19 +02:00
Image
Support copy between multisample and non-multisample depth textures (
#4676
)
2023-04-17 08:13:53 +00:00
Memory
Vulkan: Migrate buffers between memory types to improve GPU performance (
#4540
)
2023-03-19 17:56:48 -03:00
Shader
Shader: Bias textureGather instructions on AMD/Intel (
#4703
)
2023-04-22 18:02:39 -03:00
Synchronization
When waiting on CPU, do not return a time out error from EventWait (
#2780
)
2021-11-01 19:10:02 -03:00
ClassId.cs
Separate GPU engines (part 2/2) (
#2440
)
2021-07-11 17:20:40 -03:00
Constants.cs
GPU: Eliminate CB0 accesses when storage buffer accesses are resolved (
#3847
)
2022-11-17 18:47:41 +01:00
GpuChannel.cs
Fix NRE when MemoryUnmappedHandler is called for a destroyed channel (
#4285
)
2023-01-14 00:16:06 -03:00
GpuContext.cs
Vulkan: Don't flush commands when creating most sync (
#4087
)
2022-12-29 15:39:04 +01:00
GraphicsConfig.cs
Vulkan backend (
#2518
)
2022-07-31 18:26:06 -03:00
Ryujinx.Graphics.Gpu.csproj
infra: Migrate to .NET 7 (
#3795
)
2022-11-09 20:22:43 +01:00
Window.cs
Handle mismatching texture size with copy dependencies (
#4364
)
2023-02-08 08:48:09 +01:00