citra-canary/src/core/hw/gpu.cpp

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// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
#include "common/common_types.h"
#include "core/arm/arm_interface.h"
#include "core/settings.h"
#include "core/core.h"
#include "core/mem_map.h"
#include "core/core_timing.h"
#include "core/hle/hle.h"
#include "core/hle/service/gsp_gpu.h"
#include "core/hle/service/dsp_dsp.h"
#include "core/hle/service/hid/hid.h"
#include "core/hw/hw.h"
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#include "core/hw/gpu.h"
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#include "video_core/command_processor.h"
#include "video_core/utils.h"
#include "video_core/video_core.h"
#include "video_core/color.h"
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namespace GPU {
Regs g_regs;
/// True if the current frame was skipped
bool g_skip_frame = false;
/// 268MHz / gpu_refresh_rate frames per second
static u64 frame_ticks;
/// Event id for CoreTiming
static int vblank_event;
/// Total number of frames drawn
static u64 frame_count;
/// True if the last frame was skipped
static bool last_skip_frame = false;
template <typename T>
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inline void Read(T &var, const u32 raw_addr) {
u32 addr = raw_addr - HW::VADDR_GPU;
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u32 index = addr / 4;
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// Reads other than u32 are untested, so I'd rather have them abort than silently fail
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if (index >= Regs::NumIds() || !std::is_same<T, u32>::value) {
LOG_ERROR(HW_GPU, "unknown Read%lu @ 0x%08X", sizeof(var) * 8, addr);
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return;
}
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var = g_regs[addr / 4];
}
template <typename T>
inline void Write(u32 addr, const T data) {
addr -= HW::VADDR_GPU;
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u32 index = addr / 4;
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// Writes other than u32 are untested, so I'd rather have them abort than silently fail
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if (index >= Regs::NumIds() || !std::is_same<T, u32>::value) {
LOG_ERROR(HW_GPU, "unknown Write%lu 0x%08X @ 0x%08X", sizeof(data) * 8, (u32)data, addr);
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return;
}
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g_regs[index] = static_cast<u32>(data);
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switch (index) {
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// Memory fills are triggered once the fill value is written.
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case GPU_REG_INDEX_WORKAROUND(memory_fill_config[0].trigger, 0x00004 + 0x3):
case GPU_REG_INDEX_WORKAROUND(memory_fill_config[1].trigger, 0x00008 + 0x3):
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{
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const bool is_second_filler = (index != GPU_REG_INDEX(memory_fill_config[0].trigger));
auto& config = g_regs.memory_fill_config[is_second_filler];
if (config.address_start && config.trigger) {
u8* start = Memory::GetPointer(Memory::PhysicalToVirtualAddress(config.GetStartAddress()));
u8* end = Memory::GetPointer(Memory::PhysicalToVirtualAddress(config.GetEndAddress()));
if (config.fill_24bit) {
// fill with 24-bit values
for (u8* ptr = start; ptr < end; ptr += 3) {
ptr[0] = config.value_24bit_r;
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ptr[1] = config.value_24bit_g;
ptr[2] = config.value_24bit_b;
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}
} else if (config.fill_32bit) {
// fill with 32-bit values
for (u32* ptr = (u32*)start; ptr < (u32*)end; ++ptr)
*ptr = config.value_32bit;
} else {
// fill with 16-bit values
for (u16* ptr = (u16*)start; ptr < (u16*)end; ++ptr)
*ptr = config.value_16bit;
}
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LOG_TRACE(HW_GPU, "MemoryFill from 0x%08x to 0x%08x", config.GetStartAddress(), config.GetEndAddress());
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config.trigger = 0;
config.finished = 1;
if (!is_second_filler) {
GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PSC0);
} else {
GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PSC1);
}
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}
break;
}
case GPU_REG_INDEX(display_transfer_config.trigger):
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{
const auto& config = g_regs.display_transfer_config;
if (config.trigger & 1) {
u8* src_pointer = Memory::GetPointer(Memory::PhysicalToVirtualAddress(config.GetPhysicalInputAddress()));
u8* dst_pointer = Memory::GetPointer(Memory::PhysicalToVirtualAddress(config.GetPhysicalOutputAddress()));
unsigned horizontal_scale = (config.scale_horizontally != 0) ? 2 : 1;
unsigned vertical_scale = (config.scale_vertically != 0) ? 2 : 1;
u32 output_width = config.output_width / horizontal_scale;
u32 output_height = config.output_height / vertical_scale;
if (config.raw_copy) {
// Raw copies do not perform color conversion nor tiled->linear / linear->tiled conversions
// TODO(Subv): Verify if raw copies perform scaling
memcpy(dst_pointer, src_pointer, config.output_width * config.output_height *
GPU::Regs::BytesPerPixel(config.output_format));
LOG_TRACE(HW_GPU, "DisplayTriggerTransfer: 0x%08x bytes from 0x%08x(%ux%u)-> 0x%08x(%ux%u), flags 0x%08X, Raw copy",
config.output_height * output_width * GPU::Regs::BytesPerPixel(config.output_format),
config.GetPhysicalInputAddress(), config.input_width.Value(), config.input_height.Value(),
config.GetPhysicalOutputAddress(), config.output_width.Value(), config.output_height.Value(),
config.output_format.Value(), config.flags);
GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PPF);
break;
}
// TODO(Subv): Blend the pixels when horizontal / vertical scaling is enabled,
// right now we're just skipping the extra pixels.
for (u32 y = 0; y < output_height; ++y) {
for (u32 x = 0; x < output_width; ++x) {
Math::Vec4<u8> src_color = { 0, 0, 0, 0 };
// Calculate the [x,y] position of the input image
// based on the current output position and the scale
u32 input_x = x * horizontal_scale;
u32 input_y = y * vertical_scale;
if (config.flip_vertically) {
// Flip the y value of the output data,
// we do this after calculating the [x,y] position of the input image
// to account for the scaling options.
y = output_height - y - 1;
}
u32 dst_bytes_per_pixel = GPU::Regs::BytesPerPixel(config.output_format);
u32 src_bytes_per_pixel = GPU::Regs::BytesPerPixel(config.input_format);
u32 src_offset;
u32 dst_offset;
if (config.output_tiled) {
// Interpret the input as linear and the output as tiled
u32 coarse_y = y & ~7;
u32 stride = output_width * dst_bytes_per_pixel;
src_offset = (input_x + input_y * config.input_width) * src_bytes_per_pixel;
dst_offset = VideoCore::GetMortonOffset(x, y, dst_bytes_per_pixel) + coarse_y * stride;
} else {
// Interpret the input as tiled and the output as linear
u32 coarse_y = input_y & ~7;
u32 stride = config.input_width * src_bytes_per_pixel;
src_offset = VideoCore::GetMortonOffset(input_x, input_y, src_bytes_per_pixel) + coarse_y * stride;
dst_offset = (x + y * output_width) * dst_bytes_per_pixel;
}
const u8* src_pixel = src_pointer + src_offset;
switch (config.input_format) {
case Regs::PixelFormat::RGBA8:
src_color = Color::DecodeRGBA8(src_pixel);
break;
case Regs::PixelFormat::RGB8:
src_color = Color::DecodeRGB8(src_pixel);
break;
case Regs::PixelFormat::RGB565:
src_color = Color::DecodeRGB565(src_pixel);
break;
case Regs::PixelFormat::RGB5A1:
src_color = Color::DecodeRGB5A1(src_pixel);
break;
case Regs::PixelFormat::RGBA4:
src_color = Color::DecodeRGBA4(src_pixel);
break;
default:
LOG_ERROR(HW_GPU, "Unknown source framebuffer format %x", config.input_format.Value());
break;
}
u8* dst_pixel = dst_pointer + dst_offset;
switch (config.output_format) {
case Regs::PixelFormat::RGBA8:
Color::EncodeRGBA8(src_color, dst_pixel);
break;
case Regs::PixelFormat::RGB8:
Color::EncodeRGB8(src_color, dst_pixel);
break;
case Regs::PixelFormat::RGB565:
Color::EncodeRGB565(src_color, dst_pixel);
break;
case Regs::PixelFormat::RGB5A1:
Color::EncodeRGB5A1(src_color, dst_pixel);
break;
case Regs::PixelFormat::RGBA4:
Color::EncodeRGBA4(src_color, dst_pixel);
break;
default:
LOG_ERROR(HW_GPU, "Unknown destination framebuffer format %x", config.output_format.Value());
break;
}
}
}
LOG_TRACE(HW_GPU, "DisplayTriggerTransfer: 0x%08x bytes from 0x%08x(%ux%u)-> 0x%08x(%ux%u), dst format %x, flags 0x%08X",
config.output_height * output_width * GPU::Regs::BytesPerPixel(config.output_format),
config.GetPhysicalInputAddress(), config.input_width.Value(), config.input_height.Value(),
config.GetPhysicalOutputAddress(), output_width, output_height,
config.output_format.Value(), config.flags);
GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PPF);
}
break;
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}
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// Seems like writing to this register triggers processing
case GPU_REG_INDEX(command_processor_config.trigger):
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{
const auto& config = g_regs.command_processor_config;
if (config.trigger & 1)
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{
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u32* buffer = (u32*)Memory::GetPointer(Memory::PhysicalToVirtualAddress(config.GetPhysicalAddress()));
Pica::CommandProcessor::ProcessCommandList(buffer, config.size);
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}
break;
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}
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default:
break;
}
}
// Explicitly instantiate template functions because we aren't defining this in the header:
template void Read<u64>(u64 &var, const u32 addr);
template void Read<u32>(u32 &var, const u32 addr);
template void Read<u16>(u16 &var, const u32 addr);
template void Read<u8>(u8 &var, const u32 addr);
template void Write<u64>(u32 addr, const u64 data);
template void Write<u32>(u32 addr, const u32 data);
template void Write<u16>(u32 addr, const u16 data);
template void Write<u8>(u32 addr, const u8 data);
/// Update hardware
static void VBlankCallback(u64 userdata, int cycles_late) {
frame_count++;
last_skip_frame = g_skip_frame;
g_skip_frame = (frame_count & Settings::values.frame_skip) != 0;
// Swap buffers based on the frameskip mode, which is a little bit tricky. When
// a frame is being skipped, nothing is being rendered to the internal framebuffer(s).
// So, we should only swap frames if the last frame was rendered. The rules are:
// - If frameskip == 0 (disabled), always swap buffers
// - If frameskip == 1, swap buffers every other frame (starting from the first frame)
// - If frameskip > 1, swap buffers every frameskip^n frames (starting from the second frame)
if ((((Settings::values.frame_skip != 1) ^ last_skip_frame) && last_skip_frame != g_skip_frame) ||
Settings::values.frame_skip == 0) {
VideoCore::g_renderer->SwapBuffers();
}
// Signal to GSP that GPU interrupt has occurred
// TODO(yuriks): hwtest to determine if PDC0 is for the Top screen and PDC1 for the Sub
// screen, or if both use the same interrupts and these two instead determine the
// beginning and end of the VBlank period. If needed, split the interrupt firing into
// two different intervals.
GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PDC0);
GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PDC1);
// TODO(bunnei): Fake a DSP interrupt on each frame. This does not belong here, but
// until we can emulate DSP interrupts, this is probably the only reasonable place to do
// this. Certain games expect this to be periodically signaled.
DSP_DSP::SignalInterrupt();
// Check for user input updates
Service::HID::HIDUpdate();
// Reschedule recurrent event
CoreTiming::ScheduleEvent(frame_ticks - cycles_late, vblank_event);
}
/// Initialize hardware
void Init() {
auto& framebuffer_top = g_regs.framebuffer_config[0];
auto& framebuffer_sub = g_regs.framebuffer_config[1];
// Setup default framebuffer addresses (located in VRAM)
// .. or at least these are the ones used by system applets.
// There's probably a smarter way to come up with addresses
// like this which does not require hardcoding.
framebuffer_top.address_left1 = 0x181E6000;
framebuffer_top.address_left2 = 0x1822C800;
framebuffer_top.address_right1 = 0x18273000;
framebuffer_top.address_right2 = 0x182B9800;
framebuffer_sub.address_left1 = 0x1848F000;
framebuffer_sub.address_left2 = 0x184C7800;
framebuffer_top.width = 240;
framebuffer_top.height = 400;
framebuffer_top.stride = 3 * 240;
framebuffer_top.color_format = Regs::PixelFormat::RGB8;
framebuffer_top.active_fb = 0;
framebuffer_sub.width = 240;
framebuffer_sub.height = 320;
framebuffer_sub.stride = 3 * 240;
framebuffer_sub.color_format = Regs::PixelFormat::RGB8;
framebuffer_sub.active_fb = 0;
frame_ticks = 268123480 / Settings::values.gpu_refresh_rate;
last_skip_frame = false;
g_skip_frame = false;
vblank_event = CoreTiming::RegisterEvent("GPU::VBlankCallback", VBlankCallback);
CoreTiming::ScheduleEvent(frame_ticks, vblank_event);
LOG_DEBUG(HW_GPU, "initialized OK");
}
/// Shutdown hardware
void Shutdown() {
LOG_DEBUG(HW_GPU, "shutdown OK");
}
} // namespace