Fix clang format for long-title
This commit is contained in:
parent
c866a8e428
commit
1f1ac98f10
@ -77,7 +77,7 @@ static QString GetQStringShortTitleFromSMDH(const Loader::SMDH& smdh,
|
||||
* @return QString long title
|
||||
*/
|
||||
static QString GetQStringLongTitleFromSMDH(const Loader::SMDH& smdh,
|
||||
Loader::SMDH::TitleLanguage language) {
|
||||
Loader::SMDH::TitleLanguage language) {
|
||||
return QString::fromUtf16(smdh.GetLongTitle(language).data());
|
||||
}
|
||||
|
||||
|
@ -46,11 +46,11 @@ enum class GameListIconSize {
|
||||
};
|
||||
|
||||
enum class GameListText {
|
||||
NoText = -1, ///< No text
|
||||
FileName, ///< Display the file name of the entry
|
||||
FullPath, ///< Display the full path of the entry
|
||||
TitleName, ///< Display the name of the title
|
||||
TitleID, ///< Display the title ID
|
||||
NoText = -1, ///< No text
|
||||
FileName, ///< Display the file name of the entry
|
||||
FullPath, ///< Display the full path of the entry
|
||||
TitleName, ///< Display the name of the title
|
||||
TitleID, ///< Display the title ID
|
||||
LongTitleName, ///< Display the long name of the title
|
||||
};
|
||||
// The length of the GameListText, excluding NoText
|
||||
|
Loading…
Reference in New Issue
Block a user