Merge pull request #377 from Yllodra/misc-changes
Qt: Letter cases and single window mode
This commit is contained in:
commit
27406cc377
@ -14,9 +14,9 @@ CallstackWidget::CallstackWidget(QWidget* parent): QDockWidget(parent)
|
|||||||
|
|
||||||
callstack_model = new QStandardItemModel(this);
|
callstack_model = new QStandardItemModel(this);
|
||||||
callstack_model->setColumnCount(4);
|
callstack_model->setColumnCount(4);
|
||||||
callstack_model->setHeaderData(0, Qt::Horizontal, "Stack pointer");
|
callstack_model->setHeaderData(0, Qt::Horizontal, "Stack Pointer");
|
||||||
callstack_model->setHeaderData(2, Qt::Horizontal, "Return address");
|
callstack_model->setHeaderData(2, Qt::Horizontal, "Return Address");
|
||||||
callstack_model->setHeaderData(1, Qt::Horizontal, "Call address");
|
callstack_model->setHeaderData(1, Qt::Horizontal, "Call Address");
|
||||||
callstack_model->setHeaderData(3, Qt::Horizontal, "Function");
|
callstack_model->setHeaderData(3, Qt::Horizontal, "Function");
|
||||||
ui.treeView->setModel(callstack_model);
|
ui.treeView->setModel(callstack_model);
|
||||||
}
|
}
|
||||||
|
@ -11,7 +11,7 @@
|
|||||||
</rect>
|
</rect>
|
||||||
</property>
|
</property>
|
||||||
<property name="windowTitle">
|
<property name="windowTitle">
|
||||||
<string>Call stack</string>
|
<string>Call Stack</string>
|
||||||
</property>
|
</property>
|
||||||
<widget class="QWidget" name="dockWidgetContents">
|
<widget class="QWidget" name="dockWidgetContents">
|
||||||
<layout class="QVBoxLayout" name="verticalLayout">
|
<layout class="QVBoxLayout" name="verticalLayout">
|
||||||
|
@ -44,7 +44,7 @@ QVariant BreakPointModel::data(const QModelIndex& index, int role) const
|
|||||||
{ Pica::DebugContext::Event::CommandProcessed, tr("Pica command processed") },
|
{ Pica::DebugContext::Event::CommandProcessed, tr("Pica command processed") },
|
||||||
{ Pica::DebugContext::Event::IncomingPrimitiveBatch, tr("Incoming primitive batch") },
|
{ Pica::DebugContext::Event::IncomingPrimitiveBatch, tr("Incoming primitive batch") },
|
||||||
{ Pica::DebugContext::Event::FinishedPrimitiveBatch, tr("Finished primitive batch") },
|
{ Pica::DebugContext::Event::FinishedPrimitiveBatch, tr("Finished primitive batch") },
|
||||||
{ Pica::DebugContext::Event::VertexLoaded, tr("Vertex Loaded") }
|
{ Pica::DebugContext::Event::VertexLoaded, tr("Vertex loaded") }
|
||||||
};
|
};
|
||||||
|
|
||||||
_dbg_assert_(Debug_GPU, map.size() == static_cast<size_t>(Pica::DebugContext::Event::NumEvents));
|
_dbg_assert_(Debug_GPU, map.size() == static_cast<size_t>(Pica::DebugContext::Event::NumEvents));
|
||||||
|
@ -11,7 +11,7 @@
|
|||||||
</rect>
|
</rect>
|
||||||
</property>
|
</property>
|
||||||
<property name="windowTitle">
|
<property name="windowTitle">
|
||||||
<string>ARM registers</string>
|
<string>ARM Registers</string>
|
||||||
</property>
|
</property>
|
||||||
<widget class="QWidget" name="dockWidgetContents">
|
<widget class="QWidget" name="dockWidgetContents">
|
||||||
<layout class="QVBoxLayout" name="verticalLayout">
|
<layout class="QVBoxLayout" name="verticalLayout">
|
||||||
|
@ -107,7 +107,7 @@ GMainWindow::GMainWindow()
|
|||||||
restoreState(settings.value("state").toByteArray());
|
restoreState(settings.value("state").toByteArray());
|
||||||
render_window->restoreGeometry(settings.value("geometryRenderWindow").toByteArray());
|
render_window->restoreGeometry(settings.value("geometryRenderWindow").toByteArray());
|
||||||
|
|
||||||
ui.action_Popout_Window_Mode->setChecked(settings.value("popoutWindowMode", true).toBool());
|
ui.action_Single_Window_Mode->setChecked(settings.value("singleWindowMode", true).toBool());
|
||||||
ToggleWindowMode();
|
ToggleWindowMode();
|
||||||
|
|
||||||
// Setup connections
|
// Setup connections
|
||||||
@ -116,7 +116,7 @@ GMainWindow::GMainWindow()
|
|||||||
connect(ui.action_Start, SIGNAL(triggered()), this, SLOT(OnStartGame()));
|
connect(ui.action_Start, SIGNAL(triggered()), this, SLOT(OnStartGame()));
|
||||||
connect(ui.action_Pause, SIGNAL(triggered()), this, SLOT(OnPauseGame()));
|
connect(ui.action_Pause, SIGNAL(triggered()), this, SLOT(OnPauseGame()));
|
||||||
connect(ui.action_Stop, SIGNAL(triggered()), this, SLOT(OnStopGame()));
|
connect(ui.action_Stop, SIGNAL(triggered()), this, SLOT(OnStopGame()));
|
||||||
connect(ui.action_Popout_Window_Mode, SIGNAL(triggered(bool)), this, SLOT(ToggleWindowMode()));
|
connect(ui.action_Single_Window_Mode, SIGNAL(triggered(bool)), this, SLOT(ToggleWindowMode()));
|
||||||
connect(ui.action_Hotkeys, SIGNAL(triggered()), this, SLOT(OnOpenHotkeysDialog()));
|
connect(ui.action_Hotkeys, SIGNAL(triggered()), this, SLOT(OnOpenHotkeysDialog()));
|
||||||
|
|
||||||
// BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views before the CPU continues
|
// BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views before the CPU continues
|
||||||
@ -175,13 +175,13 @@ void GMainWindow::BootGame(std::string filename)
|
|||||||
|
|
||||||
void GMainWindow::OnMenuLoadFile()
|
void GMainWindow::OnMenuLoadFile()
|
||||||
{
|
{
|
||||||
QString filename = QFileDialog::getOpenFileName(this, tr("Load file"), QString(), tr("3DS executable (*.3dsx *.elf *.axf *.bin *.cci *.cxi)"));
|
QString filename = QFileDialog::getOpenFileName(this, tr("Load File"), QString(), tr("3DS executable (*.3dsx *.elf *.axf *.bin *.cci *.cxi)"));
|
||||||
if (filename.size())
|
if (filename.size())
|
||||||
BootGame(filename.toLatin1().data());
|
BootGame(filename.toLatin1().data());
|
||||||
}
|
}
|
||||||
|
|
||||||
void GMainWindow::OnMenuLoadSymbolMap() {
|
void GMainWindow::OnMenuLoadSymbolMap() {
|
||||||
QString filename = QFileDialog::getOpenFileName(this, tr("Load symbol map"), QString(), tr("Symbol map (*)"));
|
QString filename = QFileDialog::getOpenFileName(this, tr("Load Symbol Map"), QString(), tr("Symbol map (*)"));
|
||||||
if (filename.size())
|
if (filename.size())
|
||||||
LoadSymbolMap(filename.toLatin1().data());
|
LoadSymbolMap(filename.toLatin1().data());
|
||||||
}
|
}
|
||||||
@ -223,8 +223,8 @@ void GMainWindow::OnOpenHotkeysDialog()
|
|||||||
|
|
||||||
void GMainWindow::ToggleWindowMode()
|
void GMainWindow::ToggleWindowMode()
|
||||||
{
|
{
|
||||||
bool enable = ui.action_Popout_Window_Mode->isChecked();
|
bool enable = ui.action_Single_Window_Mode->isChecked();
|
||||||
if (enable && render_window->parent() != nullptr)
|
if (!enable && render_window->parent() != nullptr)
|
||||||
{
|
{
|
||||||
ui.horizontalLayout->removeWidget(render_window);
|
ui.horizontalLayout->removeWidget(render_window);
|
||||||
render_window->setParent(nullptr);
|
render_window->setParent(nullptr);
|
||||||
@ -232,7 +232,7 @@ void GMainWindow::ToggleWindowMode()
|
|||||||
render_window->RestoreGeometry();
|
render_window->RestoreGeometry();
|
||||||
render_window->setFocusPolicy(Qt::NoFocus);
|
render_window->setFocusPolicy(Qt::NoFocus);
|
||||||
}
|
}
|
||||||
else if (!enable && render_window->parent() == nullptr)
|
else if (enable && render_window->parent() == nullptr)
|
||||||
{
|
{
|
||||||
render_window->BackupGeometry();
|
render_window->BackupGeometry();
|
||||||
ui.horizontalLayout->addWidget(render_window);
|
ui.horizontalLayout->addWidget(render_window);
|
||||||
@ -254,7 +254,7 @@ void GMainWindow::closeEvent(QCloseEvent* event)
|
|||||||
settings.setValue("geometry", saveGeometry());
|
settings.setValue("geometry", saveGeometry());
|
||||||
settings.setValue("state", saveState());
|
settings.setValue("state", saveState());
|
||||||
settings.setValue("geometryRenderWindow", render_window->saveGeometry());
|
settings.setValue("geometryRenderWindow", render_window->saveGeometry());
|
||||||
settings.setValue("popoutWindowMode", ui.action_Popout_Window_Mode->isChecked());
|
settings.setValue("singleWindowMode", ui.action_Single_Window_Mode->isChecked());
|
||||||
settings.setValue("firstStart", false);
|
settings.setValue("firstStart", false);
|
||||||
SaveHotkeys(settings);
|
SaveHotkeys(settings);
|
||||||
|
|
||||||
|
@ -58,7 +58,7 @@
|
|||||||
<property name="title">
|
<property name="title">
|
||||||
<string>&View</string>
|
<string>&View</string>
|
||||||
</property>
|
</property>
|
||||||
<addaction name="action_Popout_Window_Mode"/>
|
<addaction name="action_Single_Window_Mode"/>
|
||||||
<addaction name="action_Hotkeys"/>
|
<addaction name="action_Hotkeys"/>
|
||||||
</widget>
|
</widget>
|
||||||
<widget class="QMenu" name="menu_Help">
|
<widget class="QMenu" name="menu_Help">
|
||||||
@ -75,12 +75,12 @@
|
|||||||
<widget class="QStatusBar" name="statusbar"/>
|
<widget class="QStatusBar" name="statusbar"/>
|
||||||
<action name="action_Load_File">
|
<action name="action_Load_File">
|
||||||
<property name="text">
|
<property name="text">
|
||||||
<string>Load file...</string>
|
<string>Load File...</string>
|
||||||
</property>
|
</property>
|
||||||
</action>
|
</action>
|
||||||
<action name="action_Load_Symbol_Map">
|
<action name="action_Load_Symbol_Map">
|
||||||
<property name="text">
|
<property name="text">
|
||||||
<string>Load symbol map...</string>
|
<string>Load Symbol Map...</string>
|
||||||
</property>
|
</property>
|
||||||
</action>
|
</action>
|
||||||
<action name="action_Exit">
|
<action name="action_Exit">
|
||||||
@ -114,12 +114,12 @@
|
|||||||
<string>About Citra</string>
|
<string>About Citra</string>
|
||||||
</property>
|
</property>
|
||||||
</action>
|
</action>
|
||||||
<action name="action_Popout_Window_Mode">
|
<action name="action_Single_Window_Mode">
|
||||||
<property name="checkable">
|
<property name="checkable">
|
||||||
<bool>true</bool>
|
<bool>true</bool>
|
||||||
</property>
|
</property>
|
||||||
<property name="text">
|
<property name="text">
|
||||||
<string>Popout window</string>
|
<string>Single Window Mode</string>
|
||||||
</property>
|
</property>
|
||||||
</action>
|
</action>
|
||||||
<action name="action_Hotkeys">
|
<action name="action_Hotkeys">
|
||||||
|
Loading…
Reference in New Issue
Block a user