Delete core_context before shutting down SDL
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@ -211,6 +211,7 @@ EmuWindow_SDL2::EmuWindow_SDL2(bool fullscreen) {
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}
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EmuWindow_SDL2::~EmuWindow_SDL2() {
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core_context.reset();
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Network::Shutdown();
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InputCommon::Shutdown();
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SDL_GL_DeleteContext(window_context);
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