Merge pull request #1639 from linkmauve/fix-double-framebuffer-check
OpenGL: Fix a double framebuffer completeness checks.
This commit is contained in:
commit
6e750ae12d
@ -139,8 +139,9 @@ void RasterizerOpenGL::InitObjects() {
|
|||||||
}
|
}
|
||||||
state.Apply();
|
state.Apply();
|
||||||
|
|
||||||
ASSERT_MSG(glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE,
|
GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
|
||||||
"OpenGL rasterizer framebuffer setup failed, status %X", glCheckFramebufferStatus(GL_FRAMEBUFFER));
|
ASSERT_MSG(status == GL_FRAMEBUFFER_COMPLETE,
|
||||||
|
"OpenGL rasterizer framebuffer setup failed, status %X", status);
|
||||||
}
|
}
|
||||||
|
|
||||||
void RasterizerOpenGL::Reset() {
|
void RasterizerOpenGL::Reset() {
|
||||||
@ -808,8 +809,9 @@ void RasterizerOpenGL::SyncFramebuffer() {
|
|||||||
ReloadDepthBuffer();
|
ReloadDepthBuffer();
|
||||||
}
|
}
|
||||||
|
|
||||||
ASSERT_MSG(glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE,
|
GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
|
||||||
"OpenGL rasterizer framebuffer setup failed, status %X", glCheckFramebufferStatus(GL_FRAMEBUFFER));
|
ASSERT_MSG(status == GL_FRAMEBUFFER_COMPLETE,
|
||||||
|
"OpenGL rasterizer framebuffer setup failed, status %X", status);
|
||||||
}
|
}
|
||||||
|
|
||||||
void RasterizerOpenGL::SyncCullMode() {
|
void RasterizerOpenGL::SyncCullMode() {
|
||||||
|
Loading…
Reference in New Issue
Block a user