Use uniform formatting when printing hexadecimal numbers.
This commit is contained in:
parent
afcb250b31
commit
9fd2537e93
@ -142,7 +142,7 @@ inline void Write(u32 addr, const T data) {
|
|||||||
for (u32* ptr = start; ptr < end; ++ptr)
|
for (u32* ptr = start; ptr < end; ++ptr)
|
||||||
*ptr = bswap32(config.value); // TODO: This is just a workaround to missing framebuffer format emulation
|
*ptr = bswap32(config.value); // TODO: This is just a workaround to missing framebuffer format emulation
|
||||||
|
|
||||||
DEBUG_LOG(GPU, "MemoryFill from %x to %x", config.GetStartAddress(), config.GetEndAddress());
|
DEBUG_LOG(GPU, "MemoryFill from 0x%08x to 0x%08x", config.GetStartAddress(), config.GetEndAddress());
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
@ -207,7 +207,7 @@ inline void Write(u32 addr, const T data) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
DEBUG_LOG(GPU, "DisplayTriggerTransfer: %x bytes from %x(%xx%x)-> %x(%xx%x), dst format %x",
|
DEBUG_LOG(GPU, "DisplayTriggerTransfer: 0x%08x bytes from 0x%08x(%dx%d)-> 0x%08x(%dx%d), dst format %x",
|
||||||
config.output_height * config.output_width * 4,
|
config.output_height * config.output_width * 4,
|
||||||
config.GetPhysicalInputAddress(), (int)config.input_width, (int)config.input_height,
|
config.GetPhysicalInputAddress(), (int)config.input_width, (int)config.input_height,
|
||||||
config.GetPhysicalOutputAddress(), (int)config.output_width, (int)config.output_height,
|
config.GetPhysicalOutputAddress(), (int)config.output_width, (int)config.output_height,
|
||||||
@ -222,7 +222,7 @@ inline void Write(u32 addr, const T data) {
|
|||||||
if (config.trigger & 1)
|
if (config.trigger & 1)
|
||||||
{
|
{
|
||||||
// u32* buffer = (u32*)Memory::GetPointer(config.address << 3);
|
// u32* buffer = (u32*)Memory::GetPointer(config.address << 3);
|
||||||
ERROR_LOG(GPU, "Beginning %x bytes of commands from address %x", config.size, config.address << 3);
|
ERROR_LOG(GPU, "Beginning 0x%08x bytes of commands from address 0x%08x", config.size, config.address << 3);
|
||||||
// TODO: Process command list!
|
// TODO: Process command list!
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
@ -87,7 +87,7 @@ void RendererOpenGL::RenderXFB(const common::Rect& src_rect, const common::Rect&
|
|||||||
? framebuffer_sub.address_left2
|
? framebuffer_sub.address_left2
|
||||||
: framebuffer_sub.address_left1;
|
: framebuffer_sub.address_left1;
|
||||||
|
|
||||||
DEBUG_LOG(GPU, "RenderXFB: %x bytes from %x(%xx%x), fmt %x",
|
DEBUG_LOG(GPU, "RenderXFB: 0x%08x bytes from 0x%08x(%dx%d), fmt %x",
|
||||||
framebuffer_top.stride * framebuffer_top.height,
|
framebuffer_top.stride * framebuffer_top.height,
|
||||||
GPU::GetFramebufferAddr(active_fb_top), (int)framebuffer_top.width,
|
GPU::GetFramebufferAddr(active_fb_top), (int)framebuffer_top.width,
|
||||||
(int)framebuffer_top.height, (int)framebuffer_top.format);
|
(int)framebuffer_top.height, (int)framebuffer_top.format);
|
||||||
|
Loading…
Reference in New Issue
Block a user