Better Support for Picture-in-Picture Custom Layouts (Based on #6127) (#6247)

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SomeDudeOnDiscord 2023-02-14 16:06:11 -05:00 committed by GitHub
parent ab8d1c7d8b
commit a8e4e11cd5
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9 changed files with 180 additions and 132 deletions

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@ -177,6 +177,8 @@ void Config::ReadValues() {
static_cast<u16>(sdl2_config->GetInteger("Layout", "custom_bottom_right", 360));
Settings::values.custom_bottom_bottom =
static_cast<u16>(sdl2_config->GetInteger("Layout", "custom_bottom_bottom", 480));
Settings::values.custom_second_layer_opacity =
static_cast<u16>(sdl2_config->GetInteger("Layout", "custom_second_layer_opacity", 100));
// Utility
Settings::values.dump_textures = sdl2_config->GetBoolean("Utility", "dump_textures", false);

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@ -204,6 +204,9 @@ custom_bottom_top =
custom_bottom_right =
custom_bottom_bottom =
# Opacity of second layer when using custom layout option (bottom screen unless swapped)
custom_second_layer_opacity =
# Swaps the prominent screen with the other screen.
# For example, if Single Screen is chosen, setting this to 1 will display the bottom screen instead of the top screen.
# 0 (default): Top Screen is prominent, 1: Bottom Screen is prominent

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@ -9,6 +9,7 @@
#include <QSettings>
#include "citra_qt/configuration/config.h"
#include "common/file_util.h"
#include "common/settings.h"
#include "core/frontend/mic.h"
#include "core/hle/service/service.h"
#include "input_common/main.h"
@ -496,6 +497,7 @@ void Config::ReadLayoutValues() {
ReadBasicSetting(Settings::values.custom_bottom_top);
ReadBasicSetting(Settings::values.custom_bottom_right);
ReadBasicSetting(Settings::values.custom_bottom_bottom);
ReadBasicSetting(Settings::values.custom_second_layer_opacity);
}
qt_config->endGroup();
@ -1006,6 +1008,7 @@ void Config::SaveLayoutValues() {
WriteBasicSetting(Settings::values.custom_bottom_top);
WriteBasicSetting(Settings::values.custom_bottom_right);
WriteBasicSetting(Settings::values.custom_bottom_bottom);
WriteBasicSetting(Settings::values.custom_second_layer_opacity);
}
qt_config->endGroup();

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@ -464,6 +464,7 @@ struct Values {
Setting<u16> custom_bottom_top{240, "custom_bottom_top"};
Setting<u16> custom_bottom_right{360, "custom_bottom_right"};
Setting<u16> custom_bottom_bottom{480, "custom_bottom_bottom"};
Setting<u16> custom_second_layer_opacity{100, "custom_second_layer_opacity"};
SwitchableSetting<double> bg_red{0.f, "bg_red"};
SwitchableSetting<double> bg_green{0.f, "bg_green"};

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@ -178,7 +178,7 @@ void EmuWindow::UpdateCurrentFramebufferLayout(unsigned width, unsigned height,
layout_option.GetValue(), Settings::values.upright_screen.GetValue());
if (Settings::values.custom_layout.GetValue() == true) {
layout = Layout::CustomFrameLayout(width, height);
layout = Layout::CustomFrameLayout(width, height, Settings::values.swap_screen.GetValue());
} else {
width = std::max(width, min_size.first);
height = std::max(height, min_size.second);

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@ -349,7 +349,7 @@ FramebufferLayout SeparateWindowsLayout(u32 width, u32 height, bool is_secondary
return SingleFrameLayout(width, height, is_secondary, upright);
}
FramebufferLayout CustomFrameLayout(u32 width, u32 height) {
FramebufferLayout CustomFrameLayout(u32 width, u32 height, bool is_swapped) {
ASSERT(width > 0);
ASSERT(height > 0);
@ -364,8 +364,13 @@ FramebufferLayout CustomFrameLayout(u32 width, u32 height) {
Settings::values.custom_bottom_right.GetValue(),
Settings::values.custom_bottom_bottom.GetValue()};
if (is_swapped) {
res.top_screen = bot_screen;
res.bottom_screen = top_screen;
} else {
res.top_screen = top_screen;
res.bottom_screen = bot_screen;
}
return res;
}
@ -375,7 +380,8 @@ FramebufferLayout FrameLayoutFromResolutionScale(u32 res_scale, bool is_secondar
layout = CustomFrameLayout(std::max(Settings::values.custom_top_right.GetValue(),
Settings::values.custom_bottom_right.GetValue()),
std::max(Settings::values.custom_top_bottom.GetValue(),
Settings::values.custom_bottom_bottom.GetValue()));
Settings::values.custom_bottom_bottom.GetValue()),
Settings::values.swap_screen.GetValue());
} else {
int width, height;
switch (Settings::values.layout_option.GetValue()) {

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@ -114,7 +114,7 @@ FramebufferLayout SeparateWindowsLayout(u32 width, u32 height, bool is_secondary
* @param height Window framebuffer height in pixels
* @return Newly created FramebufferLayout object with default screen regions initialized
*/
FramebufferLayout CustomFrameLayout(u32 width, u32 height);
FramebufferLayout CustomFrameLayout(u32 width, u32 height, bool is_swapped);
/**
* Convenience method to get frame layout by resolution scale

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@ -1002,13 +1002,43 @@ void RendererOpenGL::DrawScreens(const Layout::FramebufferLayout& layout, bool f
}
glUniform1i(uniform_layer, 0);
if (layout.top_screen_enabled) {
if (!Settings::values.swap_screen) {
DrawTopScreen(layout, top_screen, stereo_single_screen);
glUniform1i(uniform_layer, 0);
ApplySecondLayerOpacity();
DrawBottomScreen(layout, bottom_screen, stereo_single_screen);
} else {
DrawBottomScreen(layout, bottom_screen, stereo_single_screen);
glUniform1i(uniform_layer, 0);
ApplySecondLayerOpacity();
DrawTopScreen(layout, top_screen, stereo_single_screen);
}
state.blend.enabled = false;
}
void RendererOpenGL::ApplySecondLayerOpacity() {
if (Settings::values.custom_layout &&
Settings::values.custom_second_layer_opacity.GetValue() < 100) {
state.blend.enabled = true;
state.blend.src_rgb_func = GL_CONSTANT_ALPHA;
state.blend.src_a_func = GL_CONSTANT_ALPHA;
state.blend.dst_a_func = GL_ONE_MINUS_CONSTANT_ALPHA;
state.blend.dst_rgb_func = GL_ONE_MINUS_CONSTANT_ALPHA;
state.blend.color.alpha = Settings::values.custom_second_layer_opacity.GetValue() / 100.0f;
}
}
void RendererOpenGL::DrawTopScreen(const Layout::FramebufferLayout& layout,
const Common::Rectangle<u32>& top_screen,
const bool stereo_single_screen) {
if (!layout.top_screen_enabled) {
return;
}
if (layout.is_rotated) {
if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::Off) {
int eye = static_cast<int>(Settings::values.mono_render_option.GetValue());
DrawSingleScreenRotated(screen_infos[eye], (float)top_screen.left,
(float)top_screen.top, (float)top_screen.GetWidth(),
(float)top_screen.GetHeight());
DrawSingleScreenRotated(screen_infos[0], (float)top_screen.left, (float)top_screen.top,
(float)top_screen.GetWidth(), (float)top_screen.GetHeight());
} else if (Settings::values.render_3d.GetValue() ==
Settings::StereoRenderOption::SideBySide) {
DrawSingleScreenRotated(screen_infos[0], (float)top_screen.left / 2,
@ -1021,24 +1051,20 @@ void RendererOpenGL::DrawScreens(const Layout::FramebufferLayout& layout, bool f
(float)top_screen.GetHeight());
} else if (Settings::values.render_3d.GetValue() ==
Settings::StereoRenderOption::CardboardVR) {
DrawSingleScreenRotated(screen_infos[0], layout.top_screen.left,
layout.top_screen.top, layout.top_screen.GetWidth(),
layout.top_screen.GetHeight());
DrawSingleScreenRotated(screen_infos[0], layout.top_screen.left, layout.top_screen.top,
layout.top_screen.GetWidth(), layout.top_screen.GetHeight());
glUniform1i(uniform_layer, 1);
DrawSingleScreenRotated(screen_infos[1],
layout.cardboard.top_screen_right_eye +
((float)layout.width / 2),
layout.top_screen.top, layout.top_screen.GetWidth(),
layout.top_screen.GetHeight());
DrawSingleScreenRotated(
screen_infos[1], layout.cardboard.top_screen_right_eye + ((float)layout.width / 2),
layout.top_screen.top, layout.top_screen.GetWidth(), layout.top_screen.GetHeight());
} else if (stereo_single_screen) {
DrawSingleScreenStereoRotated(
screen_infos[0], screen_infos[1], (float)top_screen.left, (float)top_screen.top,
(float)top_screen.GetWidth(), (float)top_screen.GetHeight());
DrawSingleScreenStereoRotated(screen_infos[0], screen_infos[1], (float)top_screen.left,
(float)top_screen.top, (float)top_screen.GetWidth(),
(float)top_screen.GetHeight());
}
} else {
if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::Off) {
int eye = static_cast<int>(Settings::values.mono_render_option.GetValue());
DrawSingleScreen(screen_infos[eye], (float)top_screen.left, (float)top_screen.top,
DrawSingleScreen(screen_infos[0], (float)top_screen.left, (float)top_screen.top,
(float)top_screen.GetWidth(), (float)top_screen.GetHeight());
} else if (Settings::values.render_3d.GetValue() ==
Settings::StereoRenderOption::SideBySide) {
@ -1054,10 +1080,9 @@ void RendererOpenGL::DrawScreens(const Layout::FramebufferLayout& layout, bool f
DrawSingleScreen(screen_infos[0], layout.top_screen.left, layout.top_screen.top,
layout.top_screen.GetWidth(), layout.top_screen.GetHeight());
glUniform1i(uniform_layer, 1);
DrawSingleScreen(screen_infos[1],
layout.cardboard.top_screen_right_eye + ((float)layout.width / 2),
layout.top_screen.top, layout.top_screen.GetWidth(),
layout.top_screen.GetHeight());
DrawSingleScreen(
screen_infos[1], layout.cardboard.top_screen_right_eye + ((float)layout.width / 2),
layout.top_screen.top, layout.top_screen.GetWidth(), layout.top_screen.GetHeight());
} else if (stereo_single_screen) {
DrawSingleScreenStereo(screen_infos[0], screen_infos[1], (float)top_screen.left,
(float)top_screen.top, (float)top_screen.GetWidth(),
@ -1065,8 +1090,14 @@ void RendererOpenGL::DrawScreens(const Layout::FramebufferLayout& layout, bool f
}
}
}
glUniform1i(uniform_layer, 0);
if (layout.bottom_screen_enabled) {
void RendererOpenGL::DrawBottomScreen(const Layout::FramebufferLayout& layout,
const Common::Rectangle<u32>& bottom_screen,
const bool stereo_single_screen) {
if (!layout.bottom_screen_enabled) {
return;
}
if (layout.is_rotated) {
if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::Off) {
DrawSingleScreenRotated(screen_infos[2], (float)bottom_screen.left,
@ -1074,12 +1105,12 @@ void RendererOpenGL::DrawScreens(const Layout::FramebufferLayout& layout, bool f
(float)bottom_screen.GetHeight());
} else if (Settings::values.render_3d.GetValue() ==
Settings::StereoRenderOption::SideBySide) {
DrawSingleScreenRotated(
screen_infos[2], (float)bottom_screen.left / 2, (float)bottom_screen.top,
(float)bottom_screen.GetWidth() / 2, (float)bottom_screen.GetHeight());
DrawSingleScreenRotated(screen_infos[2], (float)bottom_screen.left / 2,
(float)bottom_screen.top, (float)bottom_screen.GetWidth() / 2,
(float)bottom_screen.GetHeight());
glUniform1i(uniform_layer, 1);
DrawSingleScreenRotated(
screen_infos[2], ((float)bottom_screen.left / 2) + ((float)layout.width / 2),
DrawSingleScreenRotated(screen_infos[2],
((float)bottom_screen.left / 2) + ((float)layout.width / 2),
(float)bottom_screen.top, (float)bottom_screen.GetWidth() / 2,
(float)bottom_screen.GetHeight());
} else if (Settings::values.render_3d.GetValue() ==
@ -1101,9 +1132,8 @@ void RendererOpenGL::DrawScreens(const Layout::FramebufferLayout& layout, bool f
}
} else {
if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::Off) {
DrawSingleScreen(screen_infos[2], (float)bottom_screen.left,
(float)bottom_screen.top, (float)bottom_screen.GetWidth(),
(float)bottom_screen.GetHeight());
DrawSingleScreen(screen_infos[2], (float)bottom_screen.left, (float)bottom_screen.top,
(float)bottom_screen.GetWidth(), (float)bottom_screen.GetHeight());
} else if (Settings::values.render_3d.GetValue() ==
Settings::StereoRenderOption::SideBySide) {
DrawSingleScreen(screen_infos[2], (float)bottom_screen.left / 2,
@ -1116,13 +1146,11 @@ void RendererOpenGL::DrawScreens(const Layout::FramebufferLayout& layout, bool f
(float)bottom_screen.GetHeight());
} else if (Settings::values.render_3d.GetValue() ==
Settings::StereoRenderOption::CardboardVR) {
DrawSingleScreen(screen_infos[2], layout.bottom_screen.left,
layout.bottom_screen.top, layout.bottom_screen.GetWidth(),
layout.bottom_screen.GetHeight());
DrawSingleScreen(screen_infos[2], layout.bottom_screen.left, layout.bottom_screen.top,
layout.bottom_screen.GetWidth(), layout.bottom_screen.GetHeight());
glUniform1i(uniform_layer, 1);
DrawSingleScreen(screen_infos[2],
layout.cardboard.bottom_screen_right_eye +
((float)layout.width / 2),
layout.cardboard.bottom_screen_right_eye + ((float)layout.width / 2),
layout.bottom_screen.top, layout.bottom_screen.GetWidth(),
layout.bottom_screen.GetHeight());
} else if (stereo_single_screen) {
@ -1132,7 +1160,6 @@ void RendererOpenGL::DrawScreens(const Layout::FramebufferLayout& layout, bool f
}
}
}
}
void RendererOpenGL::TryPresent(int timeout_ms, bool is_secondary) {
const auto& window = is_secondary ? *secondary_window : render_window;

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@ -89,6 +89,12 @@ private:
void ConfigureFramebufferTexture(TextureInfo& texture,
const GPU::Regs::FramebufferConfig& framebuffer);
void DrawScreens(const Layout::FramebufferLayout& layout, bool flipped);
void ApplySecondLayerOpacity();
void DrawBottomScreen(const Layout::FramebufferLayout& layout,
const Common::Rectangle<u32>& bottom_screen,
const bool stereo_single_screen);
void DrawTopScreen(const Layout::FramebufferLayout& layout,
const Common::Rectangle<u32>& top_screen, const bool stereo_single_screen);
void DrawSingleScreenRotated(const ScreenInfo& screen_info, float x, float y, float w, float h);
void DrawSingleScreen(const ScreenInfo& screen_info, float x, float y, float w, float h);
void DrawSingleScreenStereoRotated(const ScreenInfo& screen_info_l,