Merge pull request #47 from archshift/stdstring
Bootmanager: changed `filename` to std::string
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commit
d1c2b76ad1
@ -6,7 +6,6 @@
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#include "video_core/video_core.h"
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#include "video_core/video_core.h"
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#include "citra/citra.h"
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#include "citra/emu_window/emu_window_glfw.h"
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#include "citra/emu_window/emu_window_glfw.h"
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static void OnKeyEvent(GLFWwindow* win, int key, int action) {
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static void OnKeyEvent(GLFWwindow* win, int key, int action) {
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@ -17,13 +17,15 @@
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#define APP_TITLE APP_NAME " " APP_VERSION
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#define APP_TITLE APP_NAME " " APP_VERSION
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#define COPYRIGHT "Copyright (C) 2013-2014 Citra Team"
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#define COPYRIGHT "Copyright (C) 2013-2014 Citra Team"
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EmuThread::EmuThread(GRenderWindow* render_window) : exec_cpu_step(false), cpu_running(false), render_window(render_window)
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EmuThread::EmuThread(GRenderWindow* render_window) :
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exec_cpu_step(false), cpu_running(false),
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render_window(render_window), filename("")
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{
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{
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}
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}
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void EmuThread::SetFilename(const char* filename)
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void EmuThread::SetFilename(std::string filename)
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{
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{
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strcpy(this->filename, filename);
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this->filename = filename;
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}
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}
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void EmuThread::run()
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void EmuThread::run()
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@ -17,7 +17,7 @@ public:
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* @param filename
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* @param filename
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* @warning Only call when not running!
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* @warning Only call when not running!
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*/
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*/
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void SetFilename(const char* filename);
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void SetFilename(std::string filename);
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/**
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/**
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* Start emulation (on new thread)
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* Start emulation (on new thread)
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@ -62,7 +62,7 @@ private:
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EmuThread(GRenderWindow* render_window);
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EmuThread(GRenderWindow* render_window);
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char filename[MAX_PATH];
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std::string filename;
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bool exec_cpu_step;
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bool exec_cpu_step;
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bool cpu_running;
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bool cpu_running;
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@ -123,7 +123,7 @@ GMainWindow::~GMainWindow()
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delete render_window;
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delete render_window;
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}
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}
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void GMainWindow::BootGame(const char* filename)
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void GMainWindow::BootGame(std::string filename)
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{
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{
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NOTICE_LOG(MASTER_LOG, "citra starting...\n");
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NOTICE_LOG(MASTER_LOG, "citra starting...\n");
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@ -134,8 +134,7 @@ void GMainWindow::BootGame(const char* filename)
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}
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}
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// Load a game or die...
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// Load a game or die...
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std::string boot_filename = filename;
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if (Loader::ResultStatus::Success != Loader::LoadFile(filename)) {
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if (Loader::ResultStatus::Success != Loader::LoadFile(boot_filename)) {
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ERROR_LOG(BOOT, "Failed to load ROM!");
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ERROR_LOG(BOOT, "Failed to load ROM!");
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}
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}
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@ -30,7 +30,7 @@ public:
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~GMainWindow();
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~GMainWindow();
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private:
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private:
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void BootGame(const char* filename);
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void BootGame(std::string filename);
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void closeEvent(QCloseEvent* event);
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void closeEvent(QCloseEvent* event);
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