From d26f3d4c1ff27f740fe7185e1bca7dcfc5851919 Mon Sep 17 00:00:00 2001
From: bunnei <ericbunnie@gmail.com>
Date: Thu, 22 May 2014 19:06:12 -0400
Subject: [PATCH] kernel: refactored function naming to remove "__" prefix

---
 src/core/hle/kernel/kernel.cpp | 15 ++++---
 src/core/hle/kernel/kernel.h   |  9 +++-
 src/core/hle/kernel/mutex.cpp  | 28 ++++++------
 src/core/hle/kernel/thread.cpp | 78 +++++++++++++++++-----------------
 src/core/hle/kernel/thread.h   |  4 +-
 src/core/loader.cpp            |  6 +--
 6 files changed, 75 insertions(+), 65 deletions(-)

diff --git a/src/core/hle/kernel/kernel.cpp b/src/core/hle/kernel/kernel.cpp
index 45e36173c..de80de893 100644
--- a/src/core/hle/kernel/kernel.cpp
+++ b/src/core/hle/kernel/kernel.cpp
@@ -139,15 +139,20 @@ void Shutdown() {
     Kernel::ThreadingShutdown();
 }
 
-} // namespace
-
-bool __KernelLoadExec(u32 entry_point) {
-    Kernel::Init();
+/**
+ * Loads executable stored at specified address
+ * @entry_point Entry point in memory of loaded executable
+ * @return True on success, otherwise false
+ */
+bool LoadExec(u32 entry_point) {
+    Init();
     
     Core::g_app_core->SetPC(entry_point);
 
     // 0x30 is the typical main thread priority I've seen used so far
-    Handle thread_id = Kernel::SetupMainThread(0x30);
+    Handle thread = Kernel::SetupMainThread(0x30);
 
     return true;
 }
+
+} // namespace
diff --git a/src/core/hle/kernel/kernel.h b/src/core/hle/kernel/kernel.h
index 180339914..7cd79c2c4 100644
--- a/src/core/hle/kernel/kernel.h
+++ b/src/core/hle/kernel/kernel.h
@@ -144,6 +144,11 @@ private:
 
 extern ObjectPool g_object_pool;
 
-} // namespace
+/**
+ * Loads executable stored at specified address
+ * @entry_point Entry point in memory of loaded executable
+ * @return True on success, otherwise false
+ */
+bool LoadExec(u32 entry_point);
 
-bool __KernelLoadExec(u32 entry_point);
+} // namespace
diff --git a/src/core/hle/kernel/mutex.cpp b/src/core/hle/kernel/mutex.cpp
index 7cf3439e9..019efbc78 100644
--- a/src/core/hle/kernel/mutex.cpp
+++ b/src/core/hle/kernel/mutex.cpp
@@ -30,17 +30,17 @@ public:
 typedef std::multimap<Handle, Handle> MutexMap;
 static MutexMap g_mutex_held_locks;
 
-void __MutexAcquireLock(Mutex* mutex, Handle thread) {
+void MutexAcquireLock(Mutex* mutex, Handle thread) {
     g_mutex_held_locks.insert(std::make_pair(thread, mutex->GetHandle()));
     mutex->lock_thread = thread;
 }
 
-void __MutexAcquireLock(Mutex* mutex) {
-    Handle thread = GetCurrentThread();
-    __MutexAcquireLock(mutex, thread);
+void MutexAcquireLock(Mutex* mutex) {
+    Handle thread = GetCurrentThreadHandle();
+    MutexAcquireLock(mutex, thread);
 }
 
-void __MutexEraseLock(Mutex* mutex) {
+void MutexEraseLock(Mutex* mutex) {
     Handle handle = mutex->GetHandle();
     auto locked = g_mutex_held_locks.equal_range(mutex->lock_thread);
     for (MutexMap::iterator iter = locked.first; iter != locked.second; ++iter) {
@@ -52,29 +52,29 @@ void __MutexEraseLock(Mutex* mutex) {
     mutex->lock_thread = -1;
 }
 
-bool __LockMutex(Mutex* mutex) {
+bool LockMutex(Mutex* mutex) {
     // Mutex alread locked?
     if (mutex->locked) {
         return false;
     }
-    __MutexAcquireLock(mutex);
+    MutexAcquireLock(mutex);
     return true;
 }
 
-bool __ReleaseMutexForThread(Mutex* mutex, Handle thread) {
-    __MutexAcquireLock(mutex, thread);
+bool ReleaseMutexForThread(Mutex* mutex, Handle thread) {
+    MutexAcquireLock(mutex, thread);
     Kernel::ResumeThreadFromWait(thread);
     return true;
 }
 
-bool __ReleaseMutex(Mutex* mutex) {
-    __MutexEraseLock(mutex);
+bool ReleaseMutex(Mutex* mutex) {
+    MutexEraseLock(mutex);
     bool woke_threads = false;
     auto iter = mutex->waiting_threads.begin();
 
     // Find the next waiting thread for the mutex...
     while (!woke_threads && !mutex->waiting_threads.empty()) {
-        woke_threads |= __ReleaseMutexForThread(mutex, *iter);
+        woke_threads |= ReleaseMutexForThread(mutex, *iter);
         mutex->waiting_threads.erase(iter);
     }
     // Reset mutex lock thread handle, nothing is waiting
@@ -91,7 +91,7 @@ bool __ReleaseMutex(Mutex* mutex) {
  */
 Result ReleaseMutex(Handle handle) {
     Mutex* mutex = Kernel::g_object_pool.GetFast<Mutex>(handle);
-    if (!__ReleaseMutex(mutex)) {
+    if (!ReleaseMutex(mutex)) {
         return -1;
     }
     return 0;
@@ -110,7 +110,7 @@ Mutex* CreateMutex(Handle& handle, bool initial_locked) {
 
     // Acquire mutex with current thread if initialized as locked...
     if (mutex->locked) {
-        __MutexAcquireLock(mutex);
+        MutexAcquireLock(mutex);
 
     // Otherwise, reset lock thread handle
     } else {
diff --git a/src/core/hle/kernel/thread.cpp b/src/core/hle/kernel/thread.cpp
index 934ca87c4..5f1d5c400 100644
--- a/src/core/hle/kernel/thread.cpp
+++ b/src/core/hle/kernel/thread.cpp
@@ -64,28 +64,33 @@ Thread* g_current_thread;
 
 
 /// Gets the current thread
-inline Thread* __GetCurrentThread() {
+inline Thread* GetCurrentThread() {
     return g_current_thread;
 }
 
+/// Gets the current thread handle
+Handle GetCurrentThreadHandle() {
+    return GetCurrentThread()->GetHandle();
+}
+
 /// Sets the current thread
-inline void __SetCurrentThread(Thread* t) {
+inline void SetCurrentThread(Thread* t) {
     g_current_thread = t;
     g_current_thread_handle = t->GetHandle();
 }
 
 /// Saves the current CPU context
-void __SaveContext(ThreadContext& ctx) {
+void SaveContext(ThreadContext& ctx) {
     Core::g_app_core->SaveContext(ctx);
 }
 
 /// Loads a CPU context
-void __LoadContext(ThreadContext& ctx) {
+void LoadContext(ThreadContext& ctx) {
     Core::g_app_core->LoadContext(ctx);
 }
 
 /// Resets a thread
-void __ResetThread(Thread* t, u32 arg, s32 lowest_priority) {
+void ResetThread(Thread* t, u32 arg, s32 lowest_priority) {
     memset(&t->context, 0, sizeof(ThreadContext));
 
     t->context.cpu_registers[0] = arg;
@@ -101,7 +106,7 @@ void __ResetThread(Thread* t, u32 arg, s32 lowest_priority) {
 }
 
 /// Change a thread to "ready" state
-void __ChangeReadyState(Thread* t, bool ready) {
+void ChangeReadyState(Thread* t, bool ready) {
     Handle handle = t->GetHandle();
     if (t->IsReady()) {
         if (!ready) {
@@ -118,11 +123,11 @@ void __ChangeReadyState(Thread* t, bool ready) {
 }
 
 /// Changes a threads state
-void __ChangeThreadState(Thread* t, ThreadStatus new_status) {
+void ChangeThreadState(Thread* t, ThreadStatus new_status) {
     if (!t || t->status == new_status) {
         return;
     }
-    __ChangeReadyState(t, (new_status & THREADSTATUS_READY) != 0);
+    ChangeReadyState(t, (new_status & THREADSTATUS_READY) != 0);
     t->status = new_status;
     
     if (new_status == THREADSTATUS_WAIT) {
@@ -133,42 +138,42 @@ void __ChangeThreadState(Thread* t, ThreadStatus new_status) {
 }
 
 /// Calls a thread by marking it as "ready" (note: will not actually execute until current thread yields)
-void __CallThread(Thread* t) {
+void CallThread(Thread* t) {
     // Stop waiting
     if (t->wait_type != WAITTYPE_NONE) {
         t->wait_type = WAITTYPE_NONE;
     }
-    __ChangeThreadState(t, THREADSTATUS_READY);
+    ChangeThreadState(t, THREADSTATUS_READY);
 }
 
 /// Switches CPU context to that of the specified thread
-void __SwitchContext(Thread* t, const char* reason) {
-    Thread* cur = __GetCurrentThread();
+void SwitchContext(Thread* t, const char* reason) {
+    Thread* cur = GetCurrentThread();
     
     // Save context for current thread
     if (cur) {
-        __SaveContext(cur->context);
+        SaveContext(cur->context);
         
         if (cur->IsRunning()) {
-            __ChangeReadyState(cur, true);
+            ChangeReadyState(cur, true);
         }
     }
     // Load context of new thread
     if (t) {
-        __SetCurrentThread(t);
-        __ChangeReadyState(t, false);
+        SetCurrentThread(t);
+        ChangeReadyState(t, false);
         t->status = (t->status | THREADSTATUS_RUNNING) & ~THREADSTATUS_READY;
         t->wait_type = WAITTYPE_NONE;
-        __LoadContext(t->context);
+        LoadContext(t->context);
     } else {
-        __SetCurrentThread(NULL);
+        SetCurrentThread(NULL);
     }
 }
 
 /// Gets the next thread that is ready to be run by priority
-Thread* __NextThread() {
+Thread* NextThread() {
     Handle next;
-    Thread* cur = __GetCurrentThread();
+    Thread* cur = GetCurrentThread();
     
     if (cur && cur->IsRunning()) {
         next = g_thread_ready_queue.pop_first_better(cur->current_priority);
@@ -183,9 +188,9 @@ Thread* __NextThread() {
 
 /// Puts a thread in the wait state for the given type/reason
 void WaitCurThread(WaitType wait_type, const char* reason) {
-    Thread* t = __GetCurrentThread();
+    Thread* t = GetCurrentThread();
     t->wait_type = wait_type;
-    __ChangeThreadState(t, ThreadStatus(THREADSTATUS_WAIT | (t->status & THREADSTATUS_SUSPEND)));
+    ChangeThreadState(t, ThreadStatus(THREADSTATUS_WAIT | (t->status & THREADSTATUS_SUSPEND)));
 }
 
 /// Resumes a thread from waiting by marking it as "ready"
@@ -195,7 +200,7 @@ void ResumeThreadFromWait(Handle handle) {
     if (t) {
         t->status &= ~THREADSTATUS_WAIT;
         if (!(t->status & (THREADSTATUS_WAITSUSPEND | THREADSTATUS_DORMANT | THREADSTATUS_DEAD))) {
-            __ChangeReadyState(t, true);
+            ChangeReadyState(t, true);
         }
     }
 }
@@ -256,7 +261,7 @@ Handle CreateThread(const char* name, u32 entry_point, s32 priority, u32 arg, s3
     Thread* t = CreateThread(handle, name, entry_point, priority, processor_id, stack_top, 
         stack_size);
 
-    __ResetThread(t, arg, 0);
+    ResetThread(t, arg, 0);
 
     HLE::EatCycles(32000);
 
@@ -264,16 +269,11 @@ Handle CreateThread(const char* name, u32 entry_point, s32 priority, u32 arg, s3
     // Technically, this should not eat all at once, and reschedule in the middle, but that's hard.
     HLE::ReSchedule("thread created");
 
-    __CallThread(t);
+    CallThread(t);
     
     return handle;
 }
 
-/// Gets the current thread
-Handle GetCurrentThread() {
-    return __GetCurrentThread()->GetHandle();
-}
-
 /// Sets up the primary application thread
 Handle SetupMainThread(s32 priority, int stack_size) {
     Handle handle;
@@ -282,33 +282,33 @@ Handle SetupMainThread(s32 priority, int stack_size) {
     Thread* t = CreateThread(handle, "main", Core::g_app_core->GetPC(), priority, 
         THREADPROCESSORID_0, Memory::SCRATCHPAD_VADDR_END, stack_size);
     
-    __ResetThread(t, 0, 0);
+    ResetThread(t, 0, 0);
     
     // If running another thread already, set it to "ready" state
-    Thread* cur = __GetCurrentThread();
+    Thread* cur = GetCurrentThread();
     if (cur && cur->IsRunning()) {
-        __ChangeReadyState(cur, true);
+        ChangeReadyState(cur, true);
     }
     
     // Run new "main" thread
-    __SetCurrentThread(t);
+    SetCurrentThread(t);
     t->status = THREADSTATUS_RUNNING;
-    __LoadContext(t->context);
+    LoadContext(t->context);
 
     return handle;
 }
 
 /// Reschedules to the next available thread (call after current thread is suspended)
 void Reschedule(const char* reason) {
-    Thread* prev = __GetCurrentThread();
-    Thread* next = __NextThread();
+    Thread* prev = GetCurrentThread();
+    Thread* next = NextThread();
     if (next > 0) {
-        __SwitchContext(next, reason);
+        SwitchContext(next, reason);
 
         // Hack - automatically change previous thread (which would have been in "wait" state) to
         // "ready" state, so that we can immediately resume to it when new thread yields. FixMe to
         // actually wait for whatever event it is supposed to be waiting on.
-        __ChangeReadyState(prev, true);
+        ChangeReadyState(prev, true);
     }
 }
 
diff --git a/src/core/hle/kernel/thread.h b/src/core/hle/kernel/thread.h
index 82bf16082..a9e9eb95f 100644
--- a/src/core/hle/kernel/thread.h
+++ b/src/core/hle/kernel/thread.h
@@ -59,8 +59,8 @@ void WaitCurThread(WaitType wait_type, const char* reason);
 /// Resumes a thread from waiting by marking it as "ready"
 void ResumeThreadFromWait(Handle handle);
 
-/// Gets the current thread
-Handle GetCurrentThread();
+/// Gets the current thread handle
+Handle GetCurrentThreadHandle();
 
 /// Put current thread in a wait state - on WaitSynchronization
 void WaitThread_Synchronization();
diff --git a/src/core/loader.cpp b/src/core/loader.cpp
index 444b75feb..ff1c873bb 100644
--- a/src/core/loader.cpp
+++ b/src/core/loader.cpp
@@ -56,7 +56,7 @@ bool Load_ELF(std::string &filename) {
         elf_reader = new ElfReader(buffer);
         elf_reader->LoadInto(0x00100000);
 
-        __KernelLoadExec(elf_reader->GetEntryPoint());
+        Kernel::LoadExec(elf_reader->GetEntryPoint());
 
         delete[] buffer;
         delete elf_reader;
@@ -102,7 +102,7 @@ bool Load_DAT(std::string &filename) {
             *d++ = (*s++);
         }
         
-        __KernelLoadExec(entry_point);
+        Kernel::LoadExec(entry_point);
 
 
         delete[] buffer;
@@ -144,7 +144,7 @@ bool Load_BIN(std::string &filename) {
             *d++ = (*s++);
         }
         
-        __KernelLoadExec(entry_point);
+        Kernel::LoadExec(entry_point);
 
         delete[] buffer;
     }