OpenGL Cache: Add the rest of the Cache methods

Fills in the rasterizer cache methods using the helper methods added in
the previous commits.
This commit is contained in:
James Rowe 2017-11-25 15:38:30 -07:00
parent 81ea32d1e0
commit e5adb6a26b

View File

@ -6,14 +6,20 @@
#include <atomic> #include <atomic>
#include <cstring> #include <cstring>
#include <iterator> #include <iterator>
#include <memory>
#include <unordered_set> #include <unordered_set>
#include <utility> #include <utility>
#include <vector> #include <vector>
#include <boost/optional.hpp>
#include <boost/range/iterator_range.hpp>
#include <glad/glad.h> #include <glad/glad.h>
#include "common/alignment.h"
#include "common/bit_field.h" #include "common/bit_field.h"
#include "common/color.h"
#include "common/logging/log.h" #include "common/logging/log.h"
#include "common/math_util.h" #include "common/math_util.h"
#include "common/microprofile.h" #include "common/microprofile.h"
#include "common/scope_exit.h"
#include "common/vector_math.h" #include "common/vector_math.h"
#include "core/frontend/emu_window.h" #include "core/frontend/emu_window.h"
#include "core/memory.h" #include "core/memory.h"
@ -155,6 +161,10 @@ RasterizerCacheOpenGL::RasterizerCacheOpenGL() {
RasterizerCacheOpenGL::~RasterizerCacheOpenGL() { RasterizerCacheOpenGL::~RasterizerCacheOpenGL() {
FlushAll(); FlushAll();
while (!surface_cache.empty())
UnregisterSurface(*surface_cache.begin()->second.begin());
transfer_framebuffers[0].Release();
transfer_framebuffers[1].Release();
} }
template <bool morton_to_gl, PixelFormat format> template <bool morton_to_gl, PixelFormat format>
@ -567,19 +577,45 @@ SurfaceInterval SurfaceParams::GetCopyableInterval(const Surface& src_surface) c
return result; return result;
} }
bool RasterizerCacheOpenGL::TryBlitSurfaces(CachedSurface* src_surface, void RasterizerCacheOpenGL::CopySurface(const Surface& src_surface, const Surface& dst_surface,
const MathUtil::Rectangle<int>& src_rect, SurfaceInterval copy_interval) {
CachedSurface* dst_surface, SurfaceParams subrect_params = dst_surface->FromInterval(copy_interval);
const MathUtil::Rectangle<int>& dst_rect) { ASSERT(subrect_params.GetInterval() == copy_interval);
if (!CachedSurface::CheckFormatsBlittable(src_surface->pixel_format, ASSERT(src_surface != dst_surface);
dst_surface->pixel_format)) {
return false; // This is only called when CanCopy is true, no need to run checks here
if (src_surface->type == SurfaceType::Fill) {
// FillSurface needs a 4 bytes buffer
const u32 fill_offset =
(boost::icl::first(copy_interval) - src_surface->addr) % src_surface->fill_size;
std::array<u8, 4> fill_buffer;
u32 fill_buff_pos = fill_offset;
for (int i : {0, 1, 2, 3})
fill_buffer[i] = src_surface->fill_data[fill_buff_pos++ % src_surface->fill_size];
FillSurface(dst_surface, &fill_buffer[0], dst_surface->GetScaledSubRect(subrect_params));
return;
} }
if (src_surface->CanSubRect(subrect_params)) {
BlitTextures(src_surface->texture.handle, src_surface->GetScaledSubRect(subrect_params),
dst_surface->texture.handle, dst_surface->GetScaledSubRect(subrect_params),
src_surface->type);
return;
}
UNREACHABLE();
}
BlitTextures(src_surface->texture.handle, dst_surface->texture.handle, bool RasterizerCacheOpenGL::BlitSurfaces(const Surface& src_surface,
CachedSurface::GetFormatType(src_surface->pixel_format), src_rect, dst_rect); const MathUtil::Rectangle<u32>& src_rect,
return true; const Surface& dst_surface,
const MathUtil::Rectangle<u32>& dst_rect) {
if (!SurfaceParams::CheckFormatsBlittable(src_surface->pixel_format, dst_surface->pixel_format))
return false;
return BlitTextures(src_surface->texture.handle, src_rect, dst_surface->texture.handle,
dst_rect, src_surface->type);
} }
// Allocate an uninitialized texture of appropriate size and format for the surface // Allocate an uninitialized texture of appropriate size and format for the surface
@ -663,252 +699,336 @@ void CachedSurface::LoadGLBuffer(PAddr load_start, PAddr load_end) {
} }
} }
CachedSurface* RasterizerCacheOpenGL::GetSurfaceRect(const CachedSurface& params, Surface RasterizerCacheOpenGL::GetSurface(const SurfaceParams& params, ScaleMatch match_res_scale,
bool match_res_scale, bool load_if_create, bool load_if_create) {
MathUtil::Rectangle<int>& out_rect) { if (params.addr == 0 || params.height * params.width == 0) {
if (params.addr == 0) {
return nullptr; return nullptr;
} }
u32 total_pixels = params.width * params.height; ASSERT(params.width == params.stride); // Use GetSurfaceSubRect instead
u32 params_size = total_pixels * CachedSurface::GetFormatBpp(params.pixel_format) / 8;
// Attempt to find encompassing surfaces // Check for an exact match in existing surfaces
CachedSurface* best_subrect_surface = nullptr; Surface surface =
float subrect_surface_goodness = -1.f; FindMatch<MatchFlags::Exact | MatchFlags::Invalid>(surface_cache, params, match_res_scale);
auto surface_interval = if (surface == nullptr) {
boost::icl::interval<PAddr>::right_open(params.addr, params.addr + params_size); u16 target_res_scale = params.res_scale;
auto cache_upper_bound = surface_cache.upper_bound(surface_interval); if (match_res_scale != ScaleMatch::Exact) {
for (auto it = surface_cache.lower_bound(surface_interval); it != cache_upper_bound; ++it) { // This surface may have a subrect of another surface with a higher res_scale, find it
for (auto it2 = it->second.begin(); it2 != it->second.end(); ++it2) { // to adjust our params
CachedSurface* surface = it2->get(); SurfaceParams find_params = params;
Surface expandable = FindMatch<MatchFlags::Expand | MatchFlags::Invalid>(
// Check if the request is contained in the surface surface_cache, find_params, match_res_scale);
if (params.addr >= surface->addr && if (expandable != nullptr && expandable->res_scale > target_res_scale) {
params.addr + params_size - 1 <= surface->addr + surface->size - 1 && target_res_scale = expandable->res_scale;
params.pixel_format == surface->pixel_format) { }
// Make sure optional param-matching criteria are fulfilled // Keep res_scale when reinterpreting d24s8 -> rgba8
bool tiling_match = (params.is_tiled == surface->is_tiled); if (params.pixel_format == PixelFormat::RGBA8) {
bool res_scale_match = (params.res_scale_width == surface->res_scale_width && find_params.pixel_format = PixelFormat::D24S8;
params.res_scale_height == surface->res_scale_height); expandable = FindMatch<MatchFlags::Expand | MatchFlags::Invalid>(
if (!match_res_scale || res_scale_match) { surface_cache, find_params, match_res_scale);
// Prioritize same-tiling and highest resolution surfaces if (expandable != nullptr && expandable->res_scale > target_res_scale) {
float match_goodness = target_res_scale = expandable->res_scale;
(float)tiling_match + surface->res_scale_width * surface->res_scale_height;
if (match_goodness > subrect_surface_goodness || surface->dirty) {
subrect_surface_goodness = match_goodness;
best_subrect_surface = surface;
}
} }
} }
} }
SurfaceParams new_params = params;
new_params.res_scale = target_res_scale;
surface = CreateSurface(new_params);
RegisterSurface(surface);
} }
// Return the best subrect surface if found if (load_if_create) {
if (best_subrect_surface != nullptr) { ValidateSurface(surface, params.addr, params.size);
unsigned int bytes_per_pixel = }
(CachedSurface::GetFormatBpp(best_subrect_surface->pixel_format) / 8);
int x0, y0; return surface;
}
if (!params.is_tiled) { SurfaceRect_Tuple RasterizerCacheOpenGL::GetSurfaceSubRect(const SurfaceParams& params,
u32 begin_pixel_index = (params.addr - best_subrect_surface->addr) / bytes_per_pixel; ScaleMatch match_res_scale,
x0 = begin_pixel_index % best_subrect_surface->width; bool load_if_create) {
y0 = begin_pixel_index / best_subrect_surface->width; if (params.addr == 0 || params.height * params.width == 0) {
return {nullptr, {}};
}
out_rect = MathUtil::Rectangle<int>(x0, y0, x0 + params.width, y0 + params.height); // Attempt to find encompassing surface
} else { Surface surface = FindMatch<MatchFlags::SubRect | MatchFlags::Invalid>(surface_cache, params,
u32 bytes_per_tile = 8 * 8 * bytes_per_pixel; match_res_scale);
u32 tiles_per_row = best_subrect_surface->width / 8;
u32 begin_tile_index = (params.addr - best_subrect_surface->addr) / bytes_per_tile; // Check if FindMatch failed because of res scaling
x0 = begin_tile_index % tiles_per_row * 8; // If that's the case create a new surface with
y0 = begin_tile_index / tiles_per_row * 8; // the dimensions of the lower res_scale surface
// to suggest it should not be used again
if (surface == nullptr && match_res_scale != ScaleMatch::Ignore) {
surface = FindMatch<MatchFlags::SubRect | MatchFlags::Invalid>(surface_cache, params,
ScaleMatch::Ignore);
if (surface != nullptr) {
ASSERT(surface->res_scale < params.res_scale);
SurfaceParams new_params = *surface;
new_params.res_scale = params.res_scale;
// Tiled surfaces are flipped vertically in the rasterizer vs. 3DS memory. surface = CreateSurface(new_params);
out_rect = RegisterSurface(surface);
MathUtil::Rectangle<int>(x0, best_subrect_surface->height - y0, x0 + params.width,
best_subrect_surface->height - (y0 + params.height));
} }
}
out_rect.left = (int)(out_rect.left * best_subrect_surface->res_scale_width); // Check for a surface we can expand before creating a new one
out_rect.right = (int)(out_rect.right * best_subrect_surface->res_scale_width); if (surface == nullptr) {
out_rect.top = (int)(out_rect.top * best_subrect_surface->res_scale_height); surface = FindMatch<MatchFlags::Expand | MatchFlags::Invalid>(surface_cache, params,
out_rect.bottom = (int)(out_rect.bottom * best_subrect_surface->res_scale_height); match_res_scale);
if (surface != nullptr) {
SurfaceParams new_params = *surface;
new_params.addr = std::min(params.addr, surface->addr);
new_params.end = std::max(params.end, surface->end);
new_params.size = new_params.end - new_params.addr;
new_params.height = new_params.size / params.BytesInPixels(params.stride);
ASSERT(new_params.size % params.BytesInPixels(params.stride) == 0);
return best_subrect_surface; Surface new_surface = CreateSurface(new_params);
DuplicateSurface(surface, new_surface);
// Delete the expanded surface, this can't be done safely yet
// because it may still be in use
remove_surfaces.emplace(surface);
surface = new_surface;
RegisterSurface(new_surface);
}
} }
// No subrect found - create and return a new surface // No subrect found - create and return a new surface
if (!params.is_tiled) { if (surface == nullptr) {
out_rect = MathUtil::Rectangle<int>(0, 0, (int)(params.width * params.res_scale_width), SurfaceParams new_params = params;
(int)(params.height * params.res_scale_height)); new_params.width = params.stride; // Can't have gaps in a surface
} else { new_params.UpdateParams();
out_rect = MathUtil::Rectangle<int>(0, (int)(params.height * params.res_scale_height), // GetSurface will create the new surface and possibly adjust res_scale if necessary
(int)(params.width * params.res_scale_width), 0); surface = GetSurface(new_params, match_res_scale, load_if_create);
} else if (load_if_create) {
ValidateSurface(surface, params.addr, params.size);
} }
return GetSurface(params, match_res_scale, load_if_create); return {surface, surface->GetScaledSubRect(params)};
} }
CachedSurface* RasterizerCacheOpenGL::GetTextureSurface( Surface RasterizerCacheOpenGL::GetTextureSurface(
const Pica::TexturingRegs::FullTextureConfig& config) { const Pica::TexturingRegs::FullTextureConfig& config) {
Pica::Texture::TextureInfo info = Pica::Texture::TextureInfo info =
Pica::Texture::TextureInfo::FromPicaRegister(config.config, config.format); Pica::Texture::TextureInfo::FromPicaRegister(config.config, config.format);
CachedSurface params; SurfaceParams params;
params.addr = info.physical_address; params.addr = info.physical_address;
params.width = info.width; params.width = info.width;
params.height = info.height; params.height = info.height;
params.is_tiled = true; params.is_tiled = true;
params.pixel_format = CachedSurface::PixelFormatFromTextureFormat(info.format); params.pixel_format = SurfaceParams::PixelFormatFromTextureFormat(info.format);
return GetSurface(params, false, true); params.UpdateParams();
return GetSurface(params, ScaleMatch::Ignore, true);
} }
// If the resolution
static u16 GetResolutionScaleFactor() { static u16 GetResolutionScaleFactor() {
return !Settings::values.resolution_factor return !Settings::values.resolution_factor
? VideoCore::g_emu_window->GetFramebufferLayout().GetScalingRatio() ? VideoCore::g_emu_window->GetFramebufferLayout().GetScalingRatio()
: Settings::values.resolution_factor; : Settings::values.resolution_factor;
} }
std::tuple<CachedSurface*, CachedSurface*, MathUtil::Rectangle<int>> SurfaceSurfaceRect_Tuple RasterizerCacheOpenGL::GetFramebufferSurfaces(
RasterizerCacheOpenGL::GetFramebufferSurfaces( bool using_color_fb, bool using_depth_fb, const MathUtil::Rectangle<s32>& viewport_rect) {
const Pica::FramebufferRegs::FramebufferConfig& config) {
const auto& regs = Pica::g_state.regs; const auto& regs = Pica::g_state.regs;
const auto& config = regs.framebuffer.framebuffer;
// update resolution_scale_factor and reset cache if changed // update resolution_scale_factor and reset cache if changed
static u16 resolution_scale_factor = GetResolutionScaleFactor(); static u16 resolution_scale_factor = GetResolutionScaleFactor();
if (resolution_scale_factor != GetResolutionScaleFactor()) { if (resolution_scale_factor != GetResolutionScaleFactor()) {
resolution_scale_factor = GetResolutionScaleFactor(); resolution_scale_factor = GetResolutionScaleFactor();
FlushAll(); FlushAll();
InvalidateRegion(0, 0xffffffff, nullptr); while (!surface_cache.empty())
UnregisterSurface(*surface_cache.begin()->second.begin());
} }
// Make sur that framebuffers don't overlap if both color and depth are being used MathUtil::Rectangle<u32> viewport_clamped{
u32 fb_area = config.GetWidth() * config.GetHeight(); static_cast<u32>(
bool framebuffers_overlap = MathUtil::Clamp(viewport_rect.left, 0, static_cast<s32>(config.GetWidth()))),
config.GetColorBufferPhysicalAddress() != 0 && static_cast<u32>(
config.GetDepthBufferPhysicalAddress() != 0 && MathUtil::Clamp(viewport_rect.top, 0, static_cast<s32>(config.GetHeight()))),
MathUtil::IntervalsIntersect( static_cast<u32>(
config.GetColorBufferPhysicalAddress(), MathUtil::Clamp(viewport_rect.right, 0, static_cast<s32>(config.GetWidth()))),
fb_area * GPU::Regs::BytesPerPixel(GPU::Regs::PixelFormat(config.color_format.Value())), static_cast<u32>(
config.GetDepthBufferPhysicalAddress(), MathUtil::Clamp(viewport_rect.bottom, 0, static_cast<s32>(config.GetHeight())))};
fb_area * Pica::FramebufferRegs::BytesPerDepthPixel(config.depth_format));
bool using_color_fb = config.GetColorBufferPhysicalAddress() != 0;
bool depth_write_enable = regs.framebuffer.output_merger.depth_write_enable &&
regs.framebuffer.framebuffer.allow_depth_stencil_write;
bool using_depth_fb = config.GetDepthBufferPhysicalAddress() != 0 &&
(regs.framebuffer.output_merger.depth_test_enable || depth_write_enable ||
!framebuffers_overlap);
if (framebuffers_overlap && using_color_fb && using_depth_fb) { // get color and depth surfaces
SurfaceParams color_params;
color_params.is_tiled = true;
color_params.res_scale = resolution_scale_factor;
color_params.width = config.GetWidth();
color_params.height = config.GetHeight();
SurfaceParams depth_params = color_params;
color_params.addr = config.GetColorBufferPhysicalAddress();
color_params.pixel_format = SurfaceParams::PixelFormatFromColorFormat(config.color_format);
color_params.UpdateParams();
depth_params.addr = config.GetDepthBufferPhysicalAddress();
depth_params.pixel_format = SurfaceParams::PixelFormatFromDepthFormat(config.depth_format);
depth_params.UpdateParams();
auto color_vp_interval = color_params.GetSubRectInterval(viewport_clamped);
auto depth_vp_interval = depth_params.GetSubRectInterval(viewport_clamped);
// Make sur that framebuffers don't overlap if both color and depth are being used
if (using_color_fb && using_depth_fb &&
boost::icl::length(color_vp_interval & depth_vp_interval)) {
LOG_CRITICAL(Render_OpenGL, "Color and depth framebuffer memory regions overlap; " LOG_CRITICAL(Render_OpenGL, "Color and depth framebuffer memory regions overlap; "
"overlapping framebuffers not supported!"); "overlapping framebuffers not supported!");
using_depth_fb = false; using_depth_fb = false;
} }
// get color and depth surfaces MathUtil::Rectangle<u32> color_rect{};
CachedSurface color_params; Surface color_surface = nullptr;
CachedSurface depth_params; if (using_color_fb)
color_params.width = depth_params.width = config.GetWidth(); std::tie(color_surface, color_rect) =
color_params.height = depth_params.height = config.GetHeight(); GetSurfaceSubRect(color_params, ScaleMatch::Exact, false);
color_params.is_tiled = depth_params.is_tiled = true;
// Scale the resolution by the specified factor MathUtil::Rectangle<u32> depth_rect{};
color_params.res_scale_width = resolution_scale_factor; Surface depth_surface = nullptr;
depth_params.res_scale_width = resolution_scale_factor; if (using_depth_fb)
color_params.res_scale_height = resolution_scale_factor; std::tie(depth_surface, depth_rect) =
depth_params.res_scale_height = resolution_scale_factor; GetSurfaceSubRect(depth_params, ScaleMatch::Exact, false);
color_params.addr = config.GetColorBufferPhysicalAddress(); MathUtil::Rectangle<u32> fb_rect{};
color_params.pixel_format = CachedSurface::PixelFormatFromColorFormat(config.color_format); if (color_surface != nullptr && depth_surface != nullptr) {
fb_rect = color_rect;
depth_params.addr = config.GetDepthBufferPhysicalAddress(); // Color and Depth surfaces must have the same dimensions and offsets
depth_params.pixel_format = CachedSurface::PixelFormatFromDepthFormat(config.depth_format); if (color_rect.bottom != depth_rect.bottom ||
color_surface->height != depth_surface->height) {
MathUtil::Rectangle<int> color_rect; color_surface = GetSurface(color_params, ScaleMatch::Exact, false);
CachedSurface* color_surface = depth_surface = GetSurface(depth_params, ScaleMatch::Exact, false);
using_color_fb ? GetSurfaceRect(color_params, true, true, color_rect) : nullptr; fb_rect = color_surface->GetScaledRect();
MathUtil::Rectangle<int> depth_rect;
CachedSurface* depth_surface =
using_depth_fb ? GetSurfaceRect(depth_params, true, true, depth_rect) : nullptr;
// Sanity check to make sure found surfaces aren't the same
if (using_depth_fb && using_color_fb && color_surface == depth_surface) {
LOG_CRITICAL(
Render_OpenGL,
"Color and depth framebuffer surfaces overlap; overlapping surfaces not supported!");
using_depth_fb = false;
depth_surface = nullptr;
}
MathUtil::Rectangle<int> rect;
if (color_surface != nullptr && depth_surface != nullptr &&
(depth_rect.left != color_rect.left || depth_rect.top != color_rect.top)) {
// Can't specify separate color and depth viewport offsets in OpenGL, so re-zero both if
// they don't match
if (color_rect.left != 0 || color_rect.top != 0) {
color_surface = GetSurface(color_params, true, true);
}
if (depth_rect.left != 0 || depth_rect.top != 0) {
depth_surface = GetSurface(depth_params, true, true);
}
if (!color_surface->is_tiled) {
rect = MathUtil::Rectangle<int>(
0, 0, (int)(color_params.width * color_params.res_scale_width),
(int)(color_params.height * color_params.res_scale_height));
} else {
rect = MathUtil::Rectangle<int>(
0, (int)(color_params.height * color_params.res_scale_height),
(int)(color_params.width * color_params.res_scale_width), 0);
} }
} else if (color_surface != nullptr) { } else if (color_surface != nullptr) {
rect = color_rect; fb_rect = color_rect;
} else if (depth_surface != nullptr) { } else if (depth_surface != nullptr) {
rect = depth_rect; fb_rect = depth_rect;
} else { }
rect = MathUtil::Rectangle<int>(0, 0, 0, 0); ASSERT(!fb_rect.left && fb_rect.right == config.GetWidth() * resolution_scale_factor);
if (color_surface != nullptr) {
ValidateSurface(color_surface, boost::icl::first(color_vp_interval),
boost::icl::length(color_vp_interval));
}
if (depth_surface != nullptr) {
ValidateSurface(depth_surface, boost::icl::first(depth_vp_interval),
boost::icl::length(depth_vp_interval));
} }
return std::make_tuple(color_surface, depth_surface, rect); return {color_surface, depth_surface, fb_rect};
} }
CachedSurface* RasterizerCacheOpenGL::TryGetFillSurface(const GPU::Regs::MemoryFillConfig& config) { SurfaceRect_Tuple RasterizerCacheOpenGL::GetTexCopySurface(const SurfaceParams& params) {
auto surface_interval = MathUtil::Rectangle<u32> rect{};
boost::icl::interval<PAddr>::right_open(config.GetStartAddress(), config.GetEndAddress());
auto range = surface_cache.equal_range(surface_interval);
for (auto it = range.first; it != range.second; ++it) {
for (auto it2 = it->second.begin(); it2 != it->second.end(); ++it2) {
int bits_per_value = 0;
if (config.fill_24bit) {
bits_per_value = 24;
} else if (config.fill_32bit) {
bits_per_value = 32;
} else {
bits_per_value = 16;
}
CachedSurface* surface = it2->get(); Surface match_surface = FindMatch<MatchFlags::TexCopy | MatchFlags::Invalid>(
surface_cache, params, ScaleMatch::Ignore);
if (surface->addr == config.GetStartAddress() && if (match_surface != nullptr) {
CachedSurface::GetFormatBpp(surface->pixel_format) == bits_per_value && ValidateSurface(match_surface, params.addr, params.size);
(surface->width * surface->height *
CachedSurface::GetFormatBpp(surface->pixel_format) / 8) == SurfaceParams match_subrect = params;
(config.GetEndAddress() - config.GetStartAddress())) { match_subrect.width = match_surface->PixelsInBytes(params.width);
return surface; match_subrect.stride = match_surface->PixelsInBytes(params.stride);
}
if (match_surface->is_tiled) {
match_subrect.width /= 8;
match_subrect.stride /= 8;
match_subrect.height *= 8;
} }
rect = match_surface->GetScaledSubRect(match_subrect);
} }
return nullptr; return {match_surface, rect};
}
Surface RasterizerCacheOpenGL::GetFillSurface(const GPU::Regs::MemoryFillConfig& config) {
Surface new_surface = std::make_shared<CachedSurface>();
new_surface->addr = config.GetStartAddress();
new_surface->end = config.GetEndAddress();
new_surface->size = new_surface->end - new_surface->addr;
new_surface->type = SurfaceType::Fill;
new_surface->res_scale = std::numeric_limits<u16>::max();
std::memcpy(&new_surface->fill_data[0], &config.value_32bit, 4);
if (config.fill_32bit) {
new_surface->fill_size = 4;
} else if (config.fill_24bit) {
new_surface->fill_size = 3;
} else {
new_surface->fill_size = 2;
}
RegisterSurface(new_surface);
return new_surface;
}
void RasterizerCacheOpenGL::DuplicateSurface(const Surface& src_surface,
const Surface& dest_surface) {
ASSERT(dest_surface->addr <= src_surface->addr && dest_surface->end >= src_surface->end);
BlitSurfaces(src_surface, src_surface->GetScaledRect(), dest_surface,
dest_surface->GetScaledSubRect(*src_surface));
dest_surface->invalid_regions -= src_surface->GetInterval();
dest_surface->invalid_regions += src_surface->invalid_regions;
SurfaceRegions regions;
for (auto& pair : RangeFromInterval(dirty_regions, src_surface->GetInterval())) {
if (pair.second == src_surface) {
regions += pair.first;
}
}
for (auto& interval : regions) {
dirty_regions.set({interval, dest_surface});
}
}
void RasterizerCacheOpenGL::ValidateSurface(const Surface& surface, PAddr addr, u32 size) {
if (size == 0)
return;
const auto validate_interval = SurfaceInterval(addr, addr + size);
if (surface->type == SurfaceType::Fill) {
// Sanity check, fill surfaces will always be valid when used
ASSERT(surface->IsRegionValid(validate_interval));
return;
}
const auto validate_regions = surface->invalid_regions.find(validate_interval);
for (;;) {
const auto it = validate_regions.begin();
if (it == surface->invalid_regions.end())
break;
const auto interval = *it & validate_interval;
// Look for a valid surface to copy from
SurfaceParams params = surface->FromInterval(interval);
Surface copy_surface =
FindMatch<MatchFlags::Copy>(surface_cache, params, ScaleMatch::Ignore, interval);
if (copy_surface != nullptr) {
SurfaceInterval copy_interval = params.GetCopyableInterval(copy_surface);
CopySurface(copy_surface, surface, copy_interval);
validate_regions.erase(interval);
continue;
}
// Load data from 3DS memory
FlushRegion(params.addr, params.size);
surface->LoadGLBuffer(params.addr, params.end);
surface->UploadGLTexture(surface->GetSubRect(params));
validate_regions.erase(interval)
}
} }
MICROPROFILE_DEFINE(OpenGL_SurfaceFlush, "OpenGL", "Surface Flush", MP_RGB(128, 192, 64)); MICROPROFILE_DEFINE(OpenGL_SurfaceFlush, "OpenGL", "Surface Flush", MP_RGB(128, 192, 64));