Merge pull request #3096 from Subv/arbitrateaddress
Kernel/Arbiters: When doing ArbitrateAddress(Signal), always pick the highest priority thread, using the first one that was put to sleep if more than one thread with the same highest priority exists.
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commit
f0027e9996
@ -2,6 +2,7 @@
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// Licensed under GPLv2 or any later version
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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// Refer to the license.txt file included.
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#include <algorithm>
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#include "common/common_types.h"
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#include "common/common_types.h"
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#include "common/logging/log.h"
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#include "common/logging/log.h"
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#include "core/hle/kernel/address_arbiter.h"
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#include "core/hle/kernel/address_arbiter.h"
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@ -14,6 +15,55 @@
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namespace Kernel {
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namespace Kernel {
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void AddressArbiter::WaitThread(SharedPtr<Thread> thread, VAddr wait_address) {
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thread->wait_address = wait_address;
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thread->status = THREADSTATUS_WAIT_ARB;
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waiting_threads.emplace_back(std::move(thread));
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}
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void AddressArbiter::ResumeAllThreads(VAddr address) {
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// Determine which threads are waiting on this address, those should be woken up.
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auto itr = std::stable_partition(waiting_threads.begin(), waiting_threads.end(),
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[address](const auto& thread) {
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ASSERT_MSG(thread->status == THREADSTATUS_WAIT_ARB,
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"Inconsistent AddressArbiter state");
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return thread->wait_address != address;
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});
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// Wake up all the found threads
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std::for_each(itr, waiting_threads.end(), [](auto& thread) { thread->ResumeFromWait(); });
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// Remove the woken up threads from the wait list.
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waiting_threads.erase(itr, waiting_threads.end());
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}
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SharedPtr<Thread> AddressArbiter::ResumeHighestPriorityThread(VAddr address) {
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// Determine which threads are waiting on this address, those should be considered for wakeup.
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auto matches_start = std::stable_partition(
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waiting_threads.begin(), waiting_threads.end(), [address](const auto& thread) {
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ASSERT_MSG(thread->status == THREADSTATUS_WAIT_ARB,
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"Inconsistent AddressArbiter state");
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return thread->wait_address != address;
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});
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// Iterate through threads, find highest priority thread that is waiting to be arbitrated.
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// Note: The real kernel will pick the first thread in the list if more than one have the
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// same highest priority value. Lower priority values mean higher priority.
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auto itr = std::min_element(matches_start, waiting_threads.end(),
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[](const auto& lhs, const auto& rhs) {
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return lhs->current_priority < rhs->current_priority;
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});
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if (itr == waiting_threads.end())
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return nullptr;
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auto thread = *itr;
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thread->ResumeFromWait();
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waiting_threads.erase(itr);
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return thread;
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}
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AddressArbiter::AddressArbiter() {}
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AddressArbiter::AddressArbiter() {}
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AddressArbiter::~AddressArbiter() {}
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AddressArbiter::~AddressArbiter() {}
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@ -25,32 +75,32 @@ SharedPtr<AddressArbiter> AddressArbiter::Create(std::string name) {
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return address_arbiter;
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return address_arbiter;
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}
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}
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ResultCode AddressArbiter::ArbitrateAddress(ArbitrationType type, VAddr address, s32 value,
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ResultCode AddressArbiter::ArbitrateAddress(SharedPtr<Thread> thread, ArbitrationType type,
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u64 nanoseconds) {
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VAddr address, s32 value, u64 nanoseconds) {
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switch (type) {
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switch (type) {
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// Signal thread(s) waiting for arbitrate address...
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// Signal thread(s) waiting for arbitrate address...
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case ArbitrationType::Signal:
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case ArbitrationType::Signal:
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// Negative value means resume all threads
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// Negative value means resume all threads
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if (value < 0) {
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if (value < 0) {
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ArbitrateAllThreads(address);
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ResumeAllThreads(address);
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} else {
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} else {
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// Resume first N threads
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// Resume first N threads
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for (int i = 0; i < value; i++)
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for (int i = 0; i < value; i++)
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ArbitrateHighestPriorityThread(address);
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ResumeHighestPriorityThread(address);
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}
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}
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break;
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break;
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// Wait current thread (acquire the arbiter)...
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// Wait current thread (acquire the arbiter)...
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case ArbitrationType::WaitIfLessThan:
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case ArbitrationType::WaitIfLessThan:
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if ((s32)Memory::Read32(address) < value) {
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if ((s32)Memory::Read32(address) < value) {
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Kernel::WaitCurrentThread_ArbitrateAddress(address);
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WaitThread(std::move(thread), address);
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}
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}
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break;
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break;
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case ArbitrationType::WaitIfLessThanWithTimeout:
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case ArbitrationType::WaitIfLessThanWithTimeout:
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if ((s32)Memory::Read32(address) < value) {
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if ((s32)Memory::Read32(address) < value) {
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Kernel::WaitCurrentThread_ArbitrateAddress(address);
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thread->WakeAfterDelay(nanoseconds);
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GetCurrentThread()->WakeAfterDelay(nanoseconds);
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WaitThread(std::move(thread), address);
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}
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}
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break;
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break;
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case ArbitrationType::DecrementAndWaitIfLessThan: {
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case ArbitrationType::DecrementAndWaitIfLessThan: {
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@ -58,7 +108,7 @@ ResultCode AddressArbiter::ArbitrateAddress(ArbitrationType type, VAddr address,
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if (memory_value < value) {
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if (memory_value < value) {
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// Only change the memory value if the thread should wait
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// Only change the memory value if the thread should wait
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Memory::Write32(address, (s32)memory_value - 1);
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Memory::Write32(address, (s32)memory_value - 1);
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Kernel::WaitCurrentThread_ArbitrateAddress(address);
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WaitThread(std::move(thread), address);
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}
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}
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break;
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break;
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}
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}
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@ -67,8 +117,8 @@ ResultCode AddressArbiter::ArbitrateAddress(ArbitrationType type, VAddr address,
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if (memory_value < value) {
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if (memory_value < value) {
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// Only change the memory value if the thread should wait
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// Only change the memory value if the thread should wait
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Memory::Write32(address, (s32)memory_value - 1);
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Memory::Write32(address, (s32)memory_value - 1);
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Kernel::WaitCurrentThread_ArbitrateAddress(address);
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thread->WakeAfterDelay(nanoseconds);
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GetCurrentThread()->WakeAfterDelay(nanoseconds);
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WaitThread(std::move(thread), address);
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}
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}
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break;
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break;
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}
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}
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@ -4,6 +4,7 @@
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#pragma once
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#pragma once
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#include <vector>
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#include "common/common_types.h"
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#include "common/common_types.h"
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#include "core/hle/kernel/kernel.h"
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#include "core/hle/kernel/kernel.h"
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#include "core/hle/result.h"
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#include "core/hle/result.h"
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@ -11,13 +12,15 @@
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// Address arbiters are an underlying kernel synchronization object that can be created/used via
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// Address arbiters are an underlying kernel synchronization object that can be created/used via
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// supervisor calls (SVCs). They function as sort of a global lock. Typically, games/other CTR
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// supervisor calls (SVCs). They function as sort of a global lock. Typically, games/other CTR
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// applications use them as an underlying mechanism to implement thread-safe barriers, events, and
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// applications use them as an underlying mechanism to implement thread-safe barriers, events, and
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// semphores.
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// semaphores.
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////////////////////////////////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// Kernel namespace
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// Kernel namespace
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namespace Kernel {
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namespace Kernel {
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class Thread;
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enum class ArbitrationType : u32 {
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enum class ArbitrationType : u32 {
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Signal,
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Signal,
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WaitIfLessThan,
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WaitIfLessThan,
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@ -50,11 +53,25 @@ public:
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std::string name; ///< Name of address arbiter object (optional)
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std::string name; ///< Name of address arbiter object (optional)
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ResultCode ArbitrateAddress(ArbitrationType type, VAddr address, s32 value, u64 nanoseconds);
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ResultCode ArbitrateAddress(SharedPtr<Thread> thread, ArbitrationType type, VAddr address,
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s32 value, u64 nanoseconds);
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private:
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private:
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AddressArbiter();
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AddressArbiter();
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~AddressArbiter() override;
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~AddressArbiter() override;
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/// Puts the thread to wait on the specified arbitration address under this address arbiter.
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void WaitThread(SharedPtr<Thread> thread, VAddr wait_address);
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/// Resume all threads found to be waiting on the address under this address arbiter
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void ResumeAllThreads(VAddr address);
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/// Resume one thread found to be waiting on the address under this address arbiter and return
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/// the resumed thread.
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SharedPtr<Thread> ResumeHighestPriorityThread(VAddr address);
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/// Threads waiting for the address arbiter to be signaled.
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std::vector<SharedPtr<Thread>> waiting_threads;
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};
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};
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} // namespace FileSys
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} // namespace Kernel
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@ -67,16 +67,6 @@ Thread* GetCurrentThread() {
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return current_thread.get();
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return current_thread.get();
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}
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}
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/**
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* Check if the specified thread is waiting on the specified address to be arbitrated
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* @param thread The thread to test
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* @param wait_address The address to test against
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* @return True if the thread is waiting, false otherwise
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*/
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static bool CheckWait_AddressArbiter(const Thread* thread, VAddr wait_address) {
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return thread->status == THREADSTATUS_WAIT_ARB && wait_address == thread->wait_address;
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}
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void Thread::Stop() {
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void Thread::Stop() {
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// Cancel any outstanding wakeup events for this thread
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// Cancel any outstanding wakeup events for this thread
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CoreTiming::UnscheduleEvent(ThreadWakeupEventType, callback_handle);
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CoreTiming::UnscheduleEvent(ThreadWakeupEventType, callback_handle);
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@ -109,40 +99,6 @@ void Thread::Stop() {
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Kernel::g_current_process->tls_slots[tls_page].reset(tls_slot);
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Kernel::g_current_process->tls_slots[tls_page].reset(tls_slot);
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}
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}
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Thread* ArbitrateHighestPriorityThread(u32 address) {
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Thread* highest_priority_thread = nullptr;
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u32 priority = THREADPRIO_LOWEST;
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// Iterate through threads, find highest priority thread that is waiting to be arbitrated...
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for (auto& thread : thread_list) {
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if (!CheckWait_AddressArbiter(thread.get(), address))
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continue;
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if (thread == nullptr)
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continue;
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if (thread->current_priority <= priority) {
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highest_priority_thread = thread.get();
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priority = thread->current_priority;
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}
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}
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// If a thread was arbitrated, resume it
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if (nullptr != highest_priority_thread) {
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highest_priority_thread->ResumeFromWait();
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}
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return highest_priority_thread;
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}
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void ArbitrateAllThreads(u32 address) {
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// Resume all threads found to be waiting on the address
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for (auto& thread : thread_list) {
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if (CheckWait_AddressArbiter(thread.get(), address))
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thread->ResumeFromWait();
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}
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}
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/**
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/**
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* Switches the CPU's active thread context to that of the specified thread
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* Switches the CPU's active thread context to that of the specified thread
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* @param new_thread The thread to switch to
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* @param new_thread The thread to switch to
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@ -220,12 +176,6 @@ void WaitCurrentThread_Sleep() {
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thread->status = THREADSTATUS_WAIT_SLEEP;
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thread->status = THREADSTATUS_WAIT_SLEEP;
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}
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}
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void WaitCurrentThread_ArbitrateAddress(VAddr wait_address) {
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Thread* thread = GetCurrentThread();
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thread->wait_address = wait_address;
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thread->status = THREADSTATUS_WAIT_ARB;
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}
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void ExitCurrentThread() {
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void ExitCurrentThread() {
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Thread* thread = GetCurrentThread();
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Thread* thread = GetCurrentThread();
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thread->Stop();
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thread->Stop();
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@ -629,7 +629,8 @@ static ResultCode ArbitrateAddress(Kernel::Handle handle, u32 address, u32 type,
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if (arbiter == nullptr)
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if (arbiter == nullptr)
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return ERR_INVALID_HANDLE;
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return ERR_INVALID_HANDLE;
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auto res = arbiter->ArbitrateAddress(static_cast<Kernel::ArbitrationType>(type), address, value,
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auto res = arbiter->ArbitrateAddress(Kernel::GetCurrentThread(),
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static_cast<Kernel::ArbitrationType>(type), address, value,
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nanoseconds);
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nanoseconds);
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// TODO(Subv): Identify in which specific cases this call should cause a reschedule.
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// TODO(Subv): Identify in which specific cases this call should cause a reschedule.
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