svc: updated waitSychronization to not overwrite handle on return, added stub for SleepThread (does nothing)
This commit is contained in:
parent
ba98e25e97
commit
f2f638492b
@ -126,6 +126,14 @@ Result WaitSynchronization1(Handle handle, s64 nano_seconds) {
|
|||||||
if (wait) {
|
if (wait) {
|
||||||
Kernel::WaitCurrentThread(WAITTYPE_SYNCH); // TODO(bunnei): Is this correct?
|
Kernel::WaitCurrentThread(WAITTYPE_SYNCH); // TODO(bunnei): Is this correct?
|
||||||
Kernel::Reschedule();
|
Kernel::Reschedule();
|
||||||
|
|
||||||
|
// Context switch - Function blocked, is not actually returning (will be "called" again)
|
||||||
|
|
||||||
|
// TODO(bunnei): This saves handle to R0 so that it's correctly reloaded on context switch
|
||||||
|
// (otherwise R0 will be set to whatever is returned, and handle will be invalid when this
|
||||||
|
// thread is resumed). There is probably a better way of keeping track of state so that we
|
||||||
|
// don't necessarily have to do this.
|
||||||
|
return (Result)PARAM(0);
|
||||||
}
|
}
|
||||||
|
|
||||||
return res;
|
return res;
|
||||||
@ -171,7 +179,13 @@ Result WaitSynchronizationN(void* _out, void* _handles, u32 handle_count, u32 wa
|
|||||||
Kernel::WaitCurrentThread(WAITTYPE_SYNCH); // TODO(bunnei): Is this correct?
|
Kernel::WaitCurrentThread(WAITTYPE_SYNCH); // TODO(bunnei): Is this correct?
|
||||||
Kernel::Reschedule();
|
Kernel::Reschedule();
|
||||||
|
|
||||||
return 0;
|
// Context switch - Function blocked, is not actually returning (will be "called" again)
|
||||||
|
|
||||||
|
// TODO(bunnei): This saves handle to R0 so that it's correctly reloaded on context switch
|
||||||
|
// (otherwise R0 will be set to whatever is returned, and handle will be invalid when this
|
||||||
|
// thread is resumed). There is probably a better way of keeping track of state so that we
|
||||||
|
// don't necessarily have to do this.
|
||||||
|
return (Result)PARAM(0);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Create an address arbiter (to allocate access to shared resources)
|
/// Create an address arbiter (to allocate access to shared resources)
|
||||||
@ -289,6 +303,11 @@ Result ClearEvent(Handle evt) {
|
|||||||
return res;
|
return res;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// Sleep the current thread
|
||||||
|
void SleepThread(s64 nanoseconds) {
|
||||||
|
DEBUG_LOG(SVC, "called nanoseconds=%d", nanoseconds);
|
||||||
|
}
|
||||||
|
|
||||||
const HLE::FunctionDef SVC_Table[] = {
|
const HLE::FunctionDef SVC_Table[] = {
|
||||||
{0x00, NULL, "Unknown"},
|
{0x00, NULL, "Unknown"},
|
||||||
{0x01, WrapI_VUUUUU<ControlMemory>, "ControlMemory"},
|
{0x01, WrapI_VUUUUU<ControlMemory>, "ControlMemory"},
|
||||||
@ -300,7 +319,7 @@ const HLE::FunctionDef SVC_Table[] = {
|
|||||||
{0x07, NULL, "SetProcessIdealProcessor"},
|
{0x07, NULL, "SetProcessIdealProcessor"},
|
||||||
{0x08, WrapI_UUUUU<CreateThread>, "CreateThread"},
|
{0x08, WrapI_UUUUU<CreateThread>, "CreateThread"},
|
||||||
{0x09, NULL, "ExitThread"},
|
{0x09, NULL, "ExitThread"},
|
||||||
{0x0A, NULL, "SleepThread"},
|
{0x0A, WrapV_S64<SleepThread>, "SleepThread"},
|
||||||
{0x0B, NULL, "GetThreadPriority"},
|
{0x0B, NULL, "GetThreadPriority"},
|
||||||
{0x0C, NULL, "SetThreadPriority"},
|
{0x0C, NULL, "SetThreadPriority"},
|
||||||
{0x0D, NULL, "GetThreadAffinityMask"},
|
{0x0D, NULL, "GetThreadAffinityMask"},
|
||||||
|
Loading…
Reference in New Issue
Block a user