Markus Wick 5960282303 gl_rasterizer: Use buffer_storage for uniform data.
This replaces the glBufferData logic with the shared stream buffer code.
The new code doesn't need a temporary staging buffer any more, so the
performance should imrpove quite a bit.
2018-05-05 09:22:02 +02:00
..
2018-04-29 21:05:19 +05:30
2018-05-01 19:57:01 +02:00
2018-04-19 10:28:19 -06:00