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// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
# pragma once
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# include <array>
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# include <cstddef>
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# include <initializer_list>
# include <map>
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# include "common/bit_field.h"
# include "common/common_types.h"
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# include "core/mem_map.h"
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namespace Pica {
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// Returns index corresponding to the Regs member labeled by field_name
// TODO: Due to Visual studio bug 209229, offsetof does not return constant expressions
// when used with array elements (e.g. PICA_REG_INDEX(vs_uniform_setup.set_value[1])).
// For details cf. https://connect.microsoft.com/VisualStudio/feedback/details/209229/offsetof-does-not-produce-a-constant-expression-for-array-members
// Hopefully, this will be fixed sometime in the future.
// For lack of better alternatives, we currently hardcode the offsets when constant
// expressions are needed via PICA_REG_INDEX_WORKAROUND (on sane compilers, static_asserts
// will then make sure the offsets indeed match the automatically calculated ones).
# define PICA_REG_INDEX(field_name) (offsetof(Pica::Regs, field_name) / sizeof(u32))
# if defined(_MSC_VER)
# define PICA_REG_INDEX_WORKAROUND(field_name, backup_workaround_index) (backup_workaround_index)
# else
// NOTE: Yeah, hacking in a static_assert here just to workaround the lacking MSVC compiler
// really is this annoying. This macro just forwards its first argument to PICA_REG_INDEX
// and then performs a (no-op) cast to size_t iff the second argument matches the expected
// field offset. Otherwise, the compiler will fail to compile this code.
# define PICA_REG_INDEX_WORKAROUND(field_name, backup_workaround_index) \
( ( typename std : : enable_if < backup_workaround_index = = PICA_REG_INDEX ( field_name ) , size_t > : : type ) PICA_REG_INDEX ( field_name ) )
# endif // _MSC_VER
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struct Regs {
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// helper macro to properly align structure members.
// Calling INSERT_PADDING_WORDS will add a new member variable with a name like "pad121",
// depending on the current source line to make sure variable names are unique.
# define INSERT_PADDING_WORDS_HELPER1(x, y) x ## y
# define INSERT_PADDING_WORDS_HELPER2(x, y) INSERT_PADDING_WORDS_HELPER1(x, y)
# define INSERT_PADDING_WORDS(num_words) u32 INSERT_PADDING_WORDS_HELPER2(pad, __LINE__)[(num_words)];
INSERT_PADDING_WORDS ( 0x41 ) ;
BitField < 0 , 24 , u32 > viewport_size_x ;
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INSERT_PADDING_WORDS ( 0x1 ) ;
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BitField < 0 , 24 , u32 > viewport_size_y ;
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INSERT_PADDING_WORDS ( 0x9 ) ;
BitField < 0 , 24 , u32 > viewport_depth_range ; // float24
BitField < 0 , 24 , u32 > viewport_depth_far_plane ; // float24
INSERT_PADDING_WORDS ( 0x1 ) ;
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union VSOutputAttributes {
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// Maps components of output vertex attributes to semantics
enum Semantic : u32
{
POSITION_X = 0 ,
POSITION_Y = 1 ,
POSITION_Z = 2 ,
POSITION_W = 3 ,
COLOR_R = 8 ,
COLOR_G = 9 ,
COLOR_B = 10 ,
COLOR_A = 11 ,
TEXCOORD0_U = 12 ,
TEXCOORD0_V = 13 ,
TEXCOORD1_U = 14 ,
TEXCOORD1_V = 15 ,
TEXCOORD2_U = 22 ,
TEXCOORD2_V = 23 ,
INVALID = 31 ,
} ;
BitField < 0 , 5 , Semantic > map_x ;
BitField < 8 , 5 , Semantic > map_y ;
BitField < 16 , 5 , Semantic > map_z ;
BitField < 24 , 5 , Semantic > map_w ;
} vs_output_attributes [ 7 ] ;
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INSERT_PADDING_WORDS ( 0x11 ) ;
union {
BitField < 0 , 16 , u32 > x ;
BitField < 16 , 16 , u32 > y ;
} viewport_corner ;
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INSERT_PADDING_WORDS ( 0x17 ) ;
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struct TextureConfig {
INSERT_PADDING_WORDS ( 0x1 ) ;
union {
BitField < 0 , 16 , u32 > height ;
BitField < 16 , 16 , u32 > width ;
} ;
INSERT_PADDING_WORDS ( 0x2 ) ;
u32 address ;
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u32 GetPhysicalAddress ( ) const {
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return DecodeAddressRegister ( address ) - Memory : : FCRAM_PADDR + Memory : : HEAP_GSP_VADDR ;
}
// texture1 and texture2 store the texture format directly after the address
// whereas texture0 inserts some additional flags inbetween.
// Hence, we store the format separately so that all other parameters can be described
// in a single structure.
} ;
enum class TextureFormat : u32 {
RGBA8 = 0 ,
RGB8 = 1 ,
RGBA5551 = 2 ,
RGB565 = 3 ,
RGBA4 = 4 ,
// TODO: Support for the other formats is not implemented, yet.
// Seems like they are luminance formats and compressed textures.
} ;
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static unsigned BytesPerPixel ( TextureFormat format ) {
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switch ( format ) {
case TextureFormat : : RGBA8 :
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return 4 ;
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case TextureFormat : : RGB8 :
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return 3 ;
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case TextureFormat : : RGBA5551 :
case TextureFormat : : RGB565 :
case TextureFormat : : RGBA4 :
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return 2 ;
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default :
// placeholder for yet unknown formats
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return 1 ;
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}
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}
BitField < 0 , 1 , u32 > texturing_enable ;
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TextureConfig texture0 ;
INSERT_PADDING_WORDS ( 0x8 ) ;
BitField < 0 , 4 , TextureFormat > texture0_format ;
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INSERT_PADDING_WORDS ( 0x31 ) ;
// 0xc0-0xff: Texture Combiner (akin to glTexEnv)
struct TevStageConfig {
enum class Source : u32 {
PrimaryColor = 0x0 ,
Texture0 = 0x3 ,
Texture1 = 0x4 ,
Texture2 = 0x5 ,
Texture3 = 0x6 ,
// 0x7-0xc = primary color??
Constant = 0xe ,
Previous = 0xf ,
} ;
enum class ColorModifier : u32 {
SourceColor = 0 ,
OneMinusSourceColor = 1 ,
SourceAlpha = 2 ,
OneMinusSourceAlpha = 3 ,
// Other values seem to be non-standard extensions
} ;
enum class AlphaModifier : u32 {
SourceAlpha = 0 ,
OneMinusSourceAlpha = 1 ,
// Other values seem to be non-standard extensions
} ;
enum class Operation : u32 {
Replace = 0 ,
Modulate = 1 ,
Add = 2 ,
AddSigned = 3 ,
Lerp = 4 ,
Subtract = 5 ,
} ;
union {
BitField < 0 , 4 , Source > color_source1 ;
BitField < 4 , 4 , Source > color_source2 ;
BitField < 8 , 4 , Source > color_source3 ;
BitField < 16 , 4 , Source > alpha_source1 ;
BitField < 20 , 4 , Source > alpha_source2 ;
BitField < 24 , 4 , Source > alpha_source3 ;
} ;
union {
BitField < 0 , 4 , ColorModifier > color_modifier1 ;
BitField < 4 , 4 , ColorModifier > color_modifier2 ;
BitField < 8 , 4 , ColorModifier > color_modifier3 ;
BitField < 12 , 3 , AlphaModifier > alpha_modifier1 ;
BitField < 16 , 3 , AlphaModifier > alpha_modifier2 ;
BitField < 20 , 3 , AlphaModifier > alpha_modifier3 ;
} ;
union {
BitField < 0 , 4 , Operation > color_op ;
BitField < 16 , 4 , Operation > alpha_op ;
} ;
union {
BitField < 0 , 8 , u32 > const_r ;
BitField < 8 , 8 , u32 > const_g ;
BitField < 16 , 8 , u32 > const_b ;
BitField < 24 , 8 , u32 > const_a ;
} ;
INSERT_PADDING_WORDS ( 0x1 ) ;
} ;
TevStageConfig tev_stage0 ;
INSERT_PADDING_WORDS ( 0x3 ) ;
TevStageConfig tev_stage1 ;
INSERT_PADDING_WORDS ( 0x3 ) ;
TevStageConfig tev_stage2 ;
INSERT_PADDING_WORDS ( 0x3 ) ;
TevStageConfig tev_stage3 ;
INSERT_PADDING_WORDS ( 0x13 ) ;
TevStageConfig tev_stage4 ;
INSERT_PADDING_WORDS ( 0x3 ) ;
TevStageConfig tev_stage5 ;
INSERT_PADDING_WORDS ( 0x13 ) ;
const std : : array < Regs : : TevStageConfig , 6 > GetTevStages ( ) const {
return { tev_stage0 , tev_stage1 ,
tev_stage2 , tev_stage3 ,
tev_stage4 , tev_stage5 } ;
} ;
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struct {
enum ColorFormat : u32 {
RGBA8 = 0 ,
RGB8 = 1 ,
RGBA5551 = 2 ,
RGB565 = 3 ,
RGBA4 = 4 ,
} ;
INSERT_PADDING_WORDS ( 0x6 ) ;
u32 depth_format ;
u32 color_format ;
INSERT_PADDING_WORDS ( 0x4 ) ;
u32 depth_buffer_address ;
u32 color_buffer_address ;
union {
// Apparently, the framebuffer width is stored as expected,
// while the height is stored as the actual height minus one.
// Hence, don't access these fields directly but use the accessors
// GetWidth() and GetHeight() instead.
BitField < 0 , 11 , u32 > width ;
BitField < 12 , 10 , u32 > height ;
} ;
INSERT_PADDING_WORDS ( 0x1 ) ;
inline u32 GetColorBufferAddress ( ) const {
return Memory : : PhysicalToVirtualAddress ( DecodeAddressRegister ( color_buffer_address ) ) ;
}
inline u32 GetDepthBufferAddress ( ) const {
return Memory : : PhysicalToVirtualAddress ( DecodeAddressRegister ( depth_buffer_address ) ) ;
}
inline u32 GetWidth ( ) const {
return width ;
}
inline u32 GetHeight ( ) const {
return height + 1 ;
}
} framebuffer ;
INSERT_PADDING_WORDS ( 0xe0 ) ;
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struct {
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enum class Format : u64 {
BYTE = 0 ,
UBYTE = 1 ,
SHORT = 2 ,
FLOAT = 3 ,
} ;
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BitField < 0 , 29 , u32 > base_address ;
inline u32 GetBaseAddress ( ) const {
// TODO: Ugly, should fix PhysicalToVirtualAddress instead
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return DecodeAddressRegister ( base_address ) - Memory : : FCRAM_PADDR + Memory : : HEAP_GSP_VADDR ;
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}
// Descriptor for internal vertex attributes
union {
BitField < 0 , 2 , Format > format0 ; // size of one element
BitField < 2 , 2 , u64 > size0 ; // number of elements minus 1
BitField < 4 , 2 , Format > format1 ;
BitField < 6 , 2 , u64 > size1 ;
BitField < 8 , 2 , Format > format2 ;
BitField < 10 , 2 , u64 > size2 ;
BitField < 12 , 2 , Format > format3 ;
BitField < 14 , 2 , u64 > size3 ;
BitField < 16 , 2 , Format > format4 ;
BitField < 18 , 2 , u64 > size4 ;
BitField < 20 , 2 , Format > format5 ;
BitField < 22 , 2 , u64 > size5 ;
BitField < 24 , 2 , Format > format6 ;
BitField < 26 , 2 , u64 > size6 ;
BitField < 28 , 2 , Format > format7 ;
BitField < 30 , 2 , u64 > size7 ;
BitField < 32 , 2 , Format > format8 ;
BitField < 34 , 2 , u64 > size8 ;
BitField < 36 , 2 , Format > format9 ;
BitField < 38 , 2 , u64 > size9 ;
BitField < 40 , 2 , Format > format10 ;
BitField < 42 , 2 , u64 > size10 ;
BitField < 44 , 2 , Format > format11 ;
BitField < 46 , 2 , u64 > size11 ;
BitField < 48 , 12 , u64 > attribute_mask ;
// number of total attributes minus 1
BitField < 60 , 4 , u64 > num_extra_attributes ;
} ;
inline Format GetFormat ( int n ) const {
Format formats [ ] = {
format0 , format1 , format2 , format3 ,
format4 , format5 , format6 , format7 ,
format8 , format9 , format10 , format11
} ;
return formats [ n ] ;
}
inline int GetNumElements ( int n ) const {
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u64 sizes [ ] = {
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size0 , size1 , size2 , size3 ,
size4 , size5 , size6 , size7 ,
size8 , size9 , size10 , size11
} ;
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return ( int ) sizes [ n ] + 1 ;
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}
inline int GetElementSizeInBytes ( int n ) const {
return ( GetFormat ( n ) = = Format : : FLOAT ) ? 4 :
( GetFormat ( n ) = = Format : : SHORT ) ? 2 : 1 ;
}
inline int GetStride ( int n ) const {
return GetNumElements ( n ) * GetElementSizeInBytes ( n ) ;
}
inline int GetNumTotalAttributes ( ) const {
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return ( int ) num_extra_attributes + 1 ;
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}
// Attribute loaders map the source vertex data to input attributes
// This e.g. allows to load different attributes from different memory locations
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struct {
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// Source attribute data offset from the base address
u32 data_offset ;
union {
BitField < 0 , 4 , u64 > comp0 ;
BitField < 4 , 4 , u64 > comp1 ;
BitField < 8 , 4 , u64 > comp2 ;
BitField < 12 , 4 , u64 > comp3 ;
BitField < 16 , 4 , u64 > comp4 ;
BitField < 20 , 4 , u64 > comp5 ;
BitField < 24 , 4 , u64 > comp6 ;
BitField < 28 , 4 , u64 > comp7 ;
BitField < 32 , 4 , u64 > comp8 ;
BitField < 36 , 4 , u64 > comp9 ;
BitField < 40 , 4 , u64 > comp10 ;
BitField < 44 , 4 , u64 > comp11 ;
// bytes for a single vertex in this loader
BitField < 48 , 8 , u64 > byte_count ;
BitField < 60 , 4 , u64 > component_count ;
} ;
inline int GetComponent ( int n ) const {
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u64 components [ ] = {
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comp0 , comp1 , comp2 , comp3 ,
comp4 , comp5 , comp6 , comp7 ,
comp8 , comp9 , comp10 , comp11
} ;
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return ( int ) components [ n ] ;
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}
} attribute_loaders [ 12 ] ;
} vertex_attributes ;
struct {
enum IndexFormat : u32 {
BYTE = 0 ,
SHORT = 1 ,
} ;
union {
BitField < 0 , 31 , u32 > offset ; // relative to base attribute address
BitField < 31 , 1 , IndexFormat > format ;
} ;
} index_array ;
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// Number of vertices to render
u32 num_vertices ;
INSERT_PADDING_WORDS ( 0x5 ) ;
// These two trigger rendering of triangles
u32 trigger_draw ;
u32 trigger_draw_indexed ;
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INSERT_PADDING_WORDS ( 0x2e ) ;
enum class TriangleTopology : u32 {
List = 0 ,
Strip = 1 ,
Fan = 2 ,
ListIndexed = 3 , // TODO: No idea if this is correct
} ;
BitField < 8 , 2 , TriangleTopology > triangle_topology ;
INSERT_PADDING_WORDS ( 0x5b ) ;
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// Offset to shader program entry point (in words)
BitField < 0 , 16 , u32 > vs_main_offset ;
union {
BitField < 0 , 4 , u64 > attribute0_register ;
BitField < 4 , 4 , u64 > attribute1_register ;
BitField < 8 , 4 , u64 > attribute2_register ;
BitField < 12 , 4 , u64 > attribute3_register ;
BitField < 16 , 4 , u64 > attribute4_register ;
BitField < 20 , 4 , u64 > attribute5_register ;
BitField < 24 , 4 , u64 > attribute6_register ;
BitField < 28 , 4 , u64 > attribute7_register ;
BitField < 32 , 4 , u64 > attribute8_register ;
BitField < 36 , 4 , u64 > attribute9_register ;
BitField < 40 , 4 , u64 > attribute10_register ;
BitField < 44 , 4 , u64 > attribute11_register ;
BitField < 48 , 4 , u64 > attribute12_register ;
BitField < 52 , 4 , u64 > attribute13_register ;
BitField < 56 , 4 , u64 > attribute14_register ;
BitField < 60 , 4 , u64 > attribute15_register ;
int GetRegisterForAttribute ( int attribute_index ) {
u64 fields [ ] = {
attribute0_register , attribute1_register , attribute2_register , attribute3_register ,
attribute4_register , attribute5_register , attribute6_register , attribute7_register ,
attribute8_register , attribute9_register , attribute10_register , attribute11_register ,
attribute12_register , attribute13_register , attribute14_register , attribute15_register ,
} ;
return ( int ) fields [ attribute_index ] ;
}
} vs_input_register_map ;
INSERT_PADDING_WORDS ( 0x3 ) ;
struct {
enum Format : u32
{
FLOAT24 = 0 ,
FLOAT32 = 1
} ;
bool IsFloat32 ( ) const {
return format = = FLOAT32 ;
}
union {
// Index of the next uniform to write to
// TODO: ctrulib uses 8 bits for this, however that seems to yield lots of invalid indices
BitField < 0 , 7 , u32 > index ;
BitField < 31 , 1 , Format > format ;
} ;
// Writing to these registers sets the "current" uniform.
// TODO: It's not clear how the hardware stores what the "current" uniform is.
u32 set_value [ 8 ] ;
} vs_uniform_setup ;
INSERT_PADDING_WORDS ( 0x2 ) ;
struct {
u32 begin_load ;
// Writing to these registers sets the "current" word in the shader program.
// TODO: It's not clear how the hardware stores what the "current" word is.
u32 set_word [ 8 ] ;
} vs_program ;
INSERT_PADDING_WORDS ( 0x1 ) ;
// This register group is used to load an internal table of swizzling patterns,
// which are indexed by each shader instruction to specify vector component swizzling.
struct {
u32 begin_load ;
// Writing to these registers sets the "current" swizzle pattern in the table.
// TODO: It's not clear how the hardware stores what the "current" swizzle pattern is.
u32 set_word [ 8 ] ;
} vs_swizzle_patterns ;
INSERT_PADDING_WORDS ( 0x22 ) ;
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# undef INSERT_PADDING_WORDS_HELPER1
# undef INSERT_PADDING_WORDS_HELPER2
# undef INSERT_PADDING_WORDS
// Map register indices to names readable by humans
// Used for debugging purposes, so performance is not an issue here
static std : : string GetCommandName ( int index ) {
std : : map < u32 , std : : string > map ;
// TODO: MSVC does not support using offsetof() on non-static data members even though this
// is technically allowed since C++11. Hence, this functionality is disabled until
// MSVC properly supports it.
# ifndef _MSC_VER
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Regs regs ;
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# define ADD_FIELD(name) \
do { \
map . insert ( { PICA_REG_INDEX ( name ) , # name } ) ; \
for ( u32 i = PICA_REG_INDEX ( name ) + 1 ; i < PICA_REG_INDEX ( name ) + sizeof ( regs . name ) / 4 ; + + i ) \
map . insert ( { i , # name + std : : string ( " + " ) + std : : to_string ( i - PICA_REG_INDEX ( name ) ) } ) ; \
} while ( false )
ADD_FIELD ( viewport_size_x ) ;
ADD_FIELD ( viewport_size_y ) ;
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ADD_FIELD ( viewport_depth_range ) ;
ADD_FIELD ( viewport_depth_far_plane ) ;
ADD_FIELD ( viewport_corner ) ;
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ADD_FIELD ( texturing_enable ) ;
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ADD_FIELD ( texture0 ) ;
ADD_FIELD ( texture0_format ) ;
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ADD_FIELD ( tev_stage0 ) ;
ADD_FIELD ( tev_stage1 ) ;
ADD_FIELD ( tev_stage2 ) ;
ADD_FIELD ( tev_stage3 ) ;
ADD_FIELD ( tev_stage4 ) ;
ADD_FIELD ( tev_stage5 ) ;
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ADD_FIELD ( framebuffer ) ;
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ADD_FIELD ( vertex_attributes ) ;
ADD_FIELD ( index_array ) ;
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ADD_FIELD ( num_vertices ) ;
ADD_FIELD ( trigger_draw ) ;
ADD_FIELD ( trigger_draw_indexed ) ;
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ADD_FIELD ( triangle_topology ) ;
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ADD_FIELD ( vs_main_offset ) ;
ADD_FIELD ( vs_input_register_map ) ;
ADD_FIELD ( vs_uniform_setup ) ;
ADD_FIELD ( vs_program ) ;
ADD_FIELD ( vs_swizzle_patterns ) ;
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# undef ADD_FIELD
# endif // _MSC_VER
// Return empty string if no match is found
return map [ index ] ;
}
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static inline size_t NumIds ( ) {
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return sizeof ( Regs ) / sizeof ( u32 ) ;
}
u32 & operator [ ] ( int index ) const {
u32 * content = ( u32 * ) this ;
return content [ index ] ;
}
u32 & operator [ ] ( int index ) {
u32 * content = ( u32 * ) this ;
return content [ index ] ;
}
private :
/*
* Most physical addresses which Pica registers refer to are 8 - byte aligned .
* This function should be used to get the address from a raw register value .
*/
static inline u32 DecodeAddressRegister ( u32 register_value ) {
return register_value * 8 ;
}
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} ;
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// TODO: MSVC does not support using offsetof() on non-static data members even though this
// is technically allowed since C++11. This macro should be enabled once MSVC adds
// support for that.
# ifndef _MSC_VER
# define ASSERT_REG_POSITION(field_name, position) static_assert(offsetof(Regs, field_name) == position * 4, "Field "#field_name" has invalid position")
ASSERT_REG_POSITION ( viewport_size_x , 0x41 ) ;
ASSERT_REG_POSITION ( viewport_size_y , 0x43 ) ;
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ASSERT_REG_POSITION ( viewport_depth_range , 0x4d ) ;
ASSERT_REG_POSITION ( viewport_depth_far_plane , 0x4e ) ;
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ASSERT_REG_POSITION ( vs_output_attributes [ 0 ] , 0x50 ) ;
ASSERT_REG_POSITION ( vs_output_attributes [ 1 ] , 0x51 ) ;
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ASSERT_REG_POSITION ( viewport_corner , 0x68 ) ;
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ASSERT_REG_POSITION ( texturing_enable , 0x80 ) ;
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ASSERT_REG_POSITION ( texture0 , 0x81 ) ;
ASSERT_REG_POSITION ( texture0_format , 0x8e ) ;
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ASSERT_REG_POSITION ( tev_stage0 , 0xc0 ) ;
ASSERT_REG_POSITION ( tev_stage1 , 0xc8 ) ;
ASSERT_REG_POSITION ( tev_stage2 , 0xd0 ) ;
ASSERT_REG_POSITION ( tev_stage3 , 0xd8 ) ;
ASSERT_REG_POSITION ( tev_stage4 , 0xf0 ) ;
ASSERT_REG_POSITION ( tev_stage5 , 0xf8 ) ;
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ASSERT_REG_POSITION ( framebuffer , 0x110 ) ;
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ASSERT_REG_POSITION ( vertex_attributes , 0x200 ) ;
ASSERT_REG_POSITION ( index_array , 0x227 ) ;
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ASSERT_REG_POSITION ( num_vertices , 0x228 ) ;
ASSERT_REG_POSITION ( trigger_draw , 0x22e ) ;
ASSERT_REG_POSITION ( trigger_draw_indexed , 0x22f ) ;
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ASSERT_REG_POSITION ( triangle_topology , 0x25e ) ;
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ASSERT_REG_POSITION ( vs_main_offset , 0x2ba ) ;
ASSERT_REG_POSITION ( vs_input_register_map , 0x2bb ) ;
ASSERT_REG_POSITION ( vs_uniform_setup , 0x2c0 ) ;
ASSERT_REG_POSITION ( vs_program , 0x2cb ) ;
ASSERT_REG_POSITION ( vs_swizzle_patterns , 0x2d5 ) ;
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# undef ASSERT_REG_POSITION
# endif // !defined(_MSC_VER)
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// The total number of registers is chosen arbitrarily, but let's make sure it's not some odd value anyway.
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static_assert ( sizeof ( Regs ) < = 0x300 * sizeof ( u32 ) , " Register set structure larger than it should be " ) ;
static_assert ( sizeof ( Regs ) > = 0x300 * sizeof ( u32 ) , " Register set structure smaller than it should be " ) ;
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extern Regs registers ; // TODO: Not sure if we want to have one global instance for this
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struct float24 {
static float24 FromFloat32 ( float val ) {
float24 ret ;
ret . value = val ;
return ret ;
}
// 16 bit mantissa, 7 bit exponent, 1 bit sign
// TODO: No idea if this works as intended
static float24 FromRawFloat24 ( u32 hex ) {
float24 ret ;
if ( ( hex & 0xFFFFFF ) = = 0 ) {
ret . value = 0 ;
} else {
u32 mantissa = hex & 0xFFFF ;
u32 exponent = ( hex > > 16 ) & 0x7F ;
u32 sign = hex > > 23 ;
ret . value = powf ( 2.0f , ( float ) exponent - 63.0f ) * ( 1.0f + mantissa * powf ( 2.0f , - 16.f ) ) ;
if ( sign )
ret . value = - ret . value ;
}
return ret ;
}
// Not recommended for anything but logging
float ToFloat32 ( ) const {
return value ;
}
float24 operator * ( const float24 & flt ) const {
return float24 : : FromFloat32 ( ToFloat32 ( ) * flt . ToFloat32 ( ) ) ;
}
float24 operator / ( const float24 & flt ) const {
return float24 : : FromFloat32 ( ToFloat32 ( ) / flt . ToFloat32 ( ) ) ;
}
float24 operator + ( const float24 & flt ) const {
return float24 : : FromFloat32 ( ToFloat32 ( ) + flt . ToFloat32 ( ) ) ;
}
float24 operator - ( const float24 & flt ) const {
return float24 : : FromFloat32 ( ToFloat32 ( ) - flt . ToFloat32 ( ) ) ;
}
float24 operator - ( ) const {
return float24 : : FromFloat32 ( - ToFloat32 ( ) ) ;
}
bool operator < ( const float24 & flt ) const {
return ToFloat32 ( ) < flt . ToFloat32 ( ) ;
}
bool operator > ( const float24 & flt ) const {
return ToFloat32 ( ) > flt . ToFloat32 ( ) ;
}
bool operator > = ( const float24 & flt ) const {
return ToFloat32 ( ) > = flt . ToFloat32 ( ) ;
}
bool operator < = ( const float24 & flt ) const {
return ToFloat32 ( ) < = flt . ToFloat32 ( ) ;
}
private :
// Stored as a regular float, merely for convenience
// TODO: Perform proper arithmetic on this!
float value ;
} ;
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union CommandHeader {
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CommandHeader ( u32 h ) : hex ( h ) { }
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u32 hex ;
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BitField < 0 , 16 , u32 > cmd_id ;
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BitField < 16 , 4 , u32 > parameter_mask ;
BitField < 20 , 11 , u32 > extra_data_length ;
BitField < 31 , 1 , u32 > group_commands ;
} ;
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} // namespace