citra_qt: Add enhancement options to per-game (#6308)
Co-authored-by: Tobias <thm.frey@gmail.com>
This commit is contained in:
parent
fbf53686c3
commit
0c3fe272b6
@ -256,7 +256,6 @@ void Config::ReadValues() {
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ReadDebuggingValues();
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ReadWebServiceValues();
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ReadVideoDumpingValues();
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ReadUtilityValues();
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}
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ReadUIValues();
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@ -265,6 +264,7 @@ void Config::ReadValues() {
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ReadLayoutValues();
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ReadAudioValues();
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ReadSystemValues();
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ReadUtilityValues();
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}
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void Config::ReadAudioValues() {
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@ -436,9 +436,9 @@ void Config::ReadControlValues() {
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void Config::ReadUtilityValues() {
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qt_config->beginGroup(QStringLiteral("Utility"));
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ReadBasicSetting(Settings::values.dump_textures);
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ReadBasicSetting(Settings::values.custom_textures);
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ReadBasicSetting(Settings::values.preload_textures);
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ReadGlobalSetting(Settings::values.dump_textures);
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ReadGlobalSetting(Settings::values.custom_textures);
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ReadGlobalSetting(Settings::values.preload_textures);
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qt_config->endGroup();
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}
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@ -497,9 +497,9 @@ void Config::ReadLayoutValues() {
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ReadGlobalSetting(Settings::values.render_3d);
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ReadGlobalSetting(Settings::values.factor_3d);
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ReadGlobalSetting(Settings::values.filter_mode);
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ReadGlobalSetting(Settings::values.pp_shader_name);
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ReadGlobalSetting(Settings::values.anaglyph_shader_name);
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ReadGlobalSetting(Settings::values.filter_mode);
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ReadGlobalSetting(Settings::values.layout_option);
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ReadGlobalSetting(Settings::values.swap_screen);
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ReadGlobalSetting(Settings::values.upright_screen);
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@ -830,7 +830,6 @@ void Config::SaveValues() {
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SaveDebuggingValues();
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SaveWebServiceValues();
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SaveVideoDumpingValues();
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SaveUtilityValues();
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}
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SaveUIValues();
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@ -839,6 +838,7 @@ void Config::SaveValues() {
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SaveLayoutValues();
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SaveAudioValues();
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SaveSystemValues();
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SaveUtilityValues();
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qt_config->sync();
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}
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@ -951,9 +951,9 @@ void Config::SaveControlValues() {
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void Config::SaveUtilityValues() {
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qt_config->beginGroup(QStringLiteral("Utility"));
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WriteBasicSetting(Settings::values.dump_textures);
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WriteBasicSetting(Settings::values.custom_textures);
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WriteBasicSetting(Settings::values.preload_textures);
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WriteGlobalSetting(Settings::values.dump_textures);
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WriteGlobalSetting(Settings::values.custom_textures);
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WriteGlobalSetting(Settings::values.preload_textures);
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qt_config->endGroup();
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}
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@ -1007,9 +1007,9 @@ void Config::SaveLayoutValues() {
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WriteGlobalSetting(Settings::values.render_3d);
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WriteGlobalSetting(Settings::values.factor_3d);
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WriteGlobalSetting(Settings::values.filter_mode);
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WriteGlobalSetting(Settings::values.pp_shader_name);
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WriteGlobalSetting(Settings::values.anaglyph_shader_name);
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WriteGlobalSetting(Settings::values.filter_mode);
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WriteGlobalSetting(Settings::values.layout_option);
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WriteGlobalSetting(Settings::values.swap_screen);
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WriteGlobalSetting(Settings::values.upright_screen);
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@ -33,6 +33,16 @@ void ConfigurationShared::SetPerGameSetting(QCheckBox* checkbox,
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}
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}
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template <>
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void ConfigurationShared::SetPerGameSetting(
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QComboBox* combobox, const Settings::SwitchableSetting<std::string>* setting) {
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const int index =
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static_cast<int>(combobox->findText(QString::fromStdString(setting->GetValue())));
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combobox->setCurrentIndex(setting->UsingGlobal()
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? ConfigurationShared::USE_GLOBAL_INDEX
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: index + ConfigurationShared::USE_GLOBAL_OFFSET);
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}
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void ConfigurationShared::SetHighlight(QWidget* widget, bool highlighted) {
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if (highlighted) {
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widget->setStyleSheet(QStringLiteral("QWidget#%1 { background-color:rgba(0,203,255,0.5) }")
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@ -78,6 +78,11 @@ void SetPerGameSetting(QComboBox* combobox,
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ConfigurationShared::USE_GLOBAL_OFFSET);
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}
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/// Specialization for string settings
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template <>
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void SetPerGameSetting(QComboBox* combobox,
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const Settings::SwitchableSetting<std::string>* setting);
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/// Given a Qt widget sets the background color to indicate whether the setting
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/// is per-game overriden (highlighted) or global (non-highlighted)
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void SetHighlight(QWidget* widget, bool highlighted);
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@ -3,9 +3,9 @@
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// Refer to the license.txt file included.
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#include <QColorDialog>
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#include "citra_qt/configuration/configuration_shared.h"
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#include "citra_qt/configuration/configure_enhancements.h"
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#include "common/settings.h"
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#include "core/core.h"
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#include "ui_configure_enhancements.h"
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#include "video_core/renderer_opengl/post_processing_opengl.h"
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#include "video_core/renderer_opengl/texture_filters/texture_filterer.h"
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@ -17,9 +17,10 @@ ConfigureEnhancements::ConfigureEnhancements(QWidget* parent)
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for (const auto& filter : OpenGL::TextureFilterer::GetFilterNames())
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ui->texture_filter_combobox->addItem(QString::fromStdString(filter.data()));
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SetupPerGameUI();
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SetConfiguration();
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ui->layoutBox->setEnabled(!Settings::values.custom_layout);
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ui->layout_group->setEnabled(!Settings::values.custom_layout);
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ui->resolution_factor_combobox->setEnabled(Settings::values.use_hw_renderer.GetValue());
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@ -49,15 +50,24 @@ ConfigureEnhancements::ConfigureEnhancements(QWidget* parent)
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});
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}
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ConfigureEnhancements::~ConfigureEnhancements() = default;
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void ConfigureEnhancements::SetConfiguration() {
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ui->resolution_factor_combobox->setCurrentIndex(Settings::values.resolution_factor.GetValue());
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ui->render_3d_combobox->setCurrentIndex(
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static_cast<int>(Settings::values.render_3d.GetValue()));
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ui->factor_3d->setValue(Settings::values.factor_3d.GetValue());
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ui->mono_rendering_eye->setCurrentIndex(
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static_cast<int>(Settings::values.mono_render_option.GetValue()));
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updateShaders(Settings::values.render_3d.GetValue());
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ui->toggle_linear_filter->setChecked(Settings::values.filter_mode.GetValue());
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if (!Settings::IsConfiguringGlobal()) {
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ConfigurationShared::SetPerGameSetting(ui->resolution_factor_combobox,
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&Settings::values.resolution_factor);
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ConfigurationShared::SetPerGameSetting(ui->texture_filter_combobox,
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&Settings::values.texture_filter_name);
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ConfigurationShared::SetHighlight(ui->widget_texture_filter,
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!Settings::values.texture_filter_name.UsingGlobal());
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ConfigurationShared::SetPerGameSetting(ui->layout_combobox,
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&Settings::values.layout_option);
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} else {
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ui->resolution_factor_combobox->setCurrentIndex(
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Settings::values.resolution_factor.GetValue());
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ui->layout_combobox->setCurrentIndex(
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static_cast<int>(Settings::values.layout_option.GetValue()));
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int tex_filter_idx = ui->texture_filter_combobox->findText(
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QString::fromStdString(Settings::values.texture_filter_name.GetValue()));
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if (tex_filter_idx == -1) {
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@ -65,10 +75,17 @@ void ConfigureEnhancements::SetConfiguration() {
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} else {
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ui->texture_filter_combobox->setCurrentIndex(tex_filter_idx);
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}
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ui->layout_combobox->setCurrentIndex(
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static_cast<int>(Settings::values.layout_option.GetValue()));
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ui->swap_screen->setChecked(Settings::values.swap_screen.GetValue());
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ui->upright_screen->setChecked(Settings::values.upright_screen.GetValue());
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}
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ui->render_3d_combobox->setCurrentIndex(
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static_cast<int>(Settings::values.render_3d.GetValue()));
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ui->factor_3d->setValue(Settings::values.factor_3d.GetValue());
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ui->mono_rendering_eye->setCurrentIndex(
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static_cast<int>(Settings::values.mono_render_option.GetValue()));
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updateShaders(Settings::values.render_3d.GetValue());
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ui->toggle_linear_filter->setChecked(Settings::values.filter_mode.GetValue());
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ui->toggle_swap_screen->setChecked(Settings::values.swap_screen.GetValue());
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ui->toggle_upright_screen->setChecked(Settings::values.upright_screen.GetValue());
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ui->large_screen_proportion->setValue(Settings::values.large_screen_proportion.GetValue());
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ui->toggle_dump_textures->setChecked(Settings::values.dump_textures.GetValue());
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ui->toggle_custom_textures->setChecked(Settings::values.custom_textures.GetValue());
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@ -118,8 +135,8 @@ void ConfigureEnhancements::RetranslateUI() {
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}
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void ConfigureEnhancements::ApplyConfiguration() {
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Settings::values.resolution_factor =
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static_cast<u16>(ui->resolution_factor_combobox->currentIndex());
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.resolution_factor,
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ui->resolution_factor_combobox);
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Settings::values.render_3d =
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static_cast<Settings::StereoRenderOption>(ui->render_3d_combobox->currentIndex());
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Settings::values.factor_3d = ui->factor_3d->value();
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@ -132,19 +149,69 @@ void ConfigureEnhancements::ApplyConfiguration() {
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Settings::values.pp_shader_name =
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ui->shader_combobox->itemText(ui->shader_combobox->currentIndex()).toStdString();
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}
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Settings::values.filter_mode = ui->toggle_linear_filter->isChecked();
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Settings::values.texture_filter_name = ui->texture_filter_combobox->currentText().toStdString();
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Settings::values.layout_option =
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static_cast<Settings::LayoutOption>(ui->layout_combobox->currentIndex());
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Settings::values.swap_screen = ui->swap_screen->isChecked();
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Settings::values.upright_screen = ui->upright_screen->isChecked();
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Settings::values.large_screen_proportion = ui->large_screen_proportion->value();
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Settings::values.dump_textures = ui->toggle_dump_textures->isChecked();
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Settings::values.custom_textures = ui->toggle_custom_textures->isChecked();
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Settings::values.preload_textures = ui->toggle_preload_textures->isChecked();
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.filter_mode,
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ui->toggle_linear_filter, linear_filter);
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ConfigurationShared::ApplyPerGameSetting(
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&Settings::values.texture_filter_name, ui->texture_filter_combobox,
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[this](int index) { return ui->texture_filter_combobox->itemText(index).toStdString(); });
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.layout_option, ui->layout_combobox);
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.swap_screen, ui->toggle_swap_screen,
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swap_screen);
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.upright_screen,
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ui->toggle_upright_screen, upright_screen);
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.dump_textures,
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ui->toggle_dump_textures, dump_textures);
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.custom_textures,
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ui->toggle_custom_textures, custom_textures);
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.preload_textures,
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ui->toggle_preload_textures, preload_textures);
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Settings::values.bg_red = static_cast<float>(bg_color.redF());
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Settings::values.bg_green = static_cast<float>(bg_color.greenF());
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Settings::values.bg_blue = static_cast<float>(bg_color.blueF());
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}
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ConfigureEnhancements::~ConfigureEnhancements() {}
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void ConfigureEnhancements::SetupPerGameUI() {
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// Block the global settings if a game is currently running that overrides them
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if (Settings::IsConfiguringGlobal()) {
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ui->widget_resolution->setEnabled(Settings::values.resolution_factor.UsingGlobal());
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ui->widget_texture_filter->setEnabled(Settings::values.texture_filter_name.UsingGlobal());
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ui->toggle_linear_filter->setEnabled(Settings::values.filter_mode.UsingGlobal());
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ui->toggle_swap_screen->setEnabled(Settings::values.swap_screen.UsingGlobal());
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ui->toggle_upright_screen->setEnabled(Settings::values.upright_screen.UsingGlobal());
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ui->toggle_dump_textures->setEnabled(Settings::values.dump_textures.UsingGlobal());
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ui->toggle_custom_textures->setEnabled(Settings::values.custom_textures.UsingGlobal());
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ui->toggle_preload_textures->setEnabled(Settings::values.preload_textures.UsingGlobal());
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return;
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}
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ui->stereo_group->setVisible(false);
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ui->widget_shader->setVisible(false);
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ui->bg_color_group->setVisible(false);
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ConfigurationShared::SetColoredTristate(ui->toggle_linear_filter, Settings::values.filter_mode,
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linear_filter);
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ConfigurationShared::SetColoredTristate(ui->toggle_swap_screen, Settings::values.swap_screen,
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swap_screen);
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ConfigurationShared::SetColoredTristate(ui->toggle_upright_screen,
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Settings::values.upright_screen, upright_screen);
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ConfigurationShared::SetColoredTristate(ui->toggle_dump_textures,
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Settings::values.dump_textures, dump_textures);
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ConfigurationShared::SetColoredTristate(ui->toggle_custom_textures,
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Settings::values.custom_textures, custom_textures);
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ConfigurationShared::SetColoredTristate(ui->toggle_preload_textures,
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Settings::values.preload_textures, preload_textures);
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ConfigurationShared::SetColoredComboBox(
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ui->resolution_factor_combobox, ui->widget_resolution,
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static_cast<u32>(Settings::values.resolution_factor.GetValue(true)));
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ConfigurationShared::SetColoredComboBox(ui->texture_filter_combobox, ui->widget_texture_filter,
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0);
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ConfigurationShared::SetColoredComboBox(
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ui->layout_combobox, ui->widget_layout,
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static_cast<u32>(Settings::values.layout_option.GetValue(true)));
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}
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@ -12,6 +12,10 @@ namespace Settings {
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enum class StereoRenderOption : u32;
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}
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namespace ConfigurationShared {
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enum class CheckState;
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}
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namespace Ui {
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class ConfigureEnhancements;
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}
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@ -27,10 +31,18 @@ public:
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void RetranslateUI();
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void SetConfiguration();
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void SetupPerGameUI();
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private:
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void updateShaders(Settings::StereoRenderOption stereo_option);
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void updateTextureFilter(int index);
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std::unique_ptr<Ui::ConfigureEnhancements> ui;
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ConfigurationShared::CheckState linear_filter;
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ConfigurationShared::CheckState swap_screen;
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ConfigurationShared::CheckState upright_screen;
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ConfigurationShared::CheckState dump_textures;
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ConfigurationShared::CheckState custom_textures;
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ConfigurationShared::CheckState preload_textures;
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QColor bg_color;
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};
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@ -7,7 +7,7 @@
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<x>0</x>
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<y>0</y>
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<width>400</width>
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<height>634</height>
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<height>657</height>
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</rect>
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</property>
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<property name="minimumSize">
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@ -27,9 +27,22 @@
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</property>
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<layout class="QVBoxLayout" name="verticalLayout_6">
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<item>
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<widget class="QWidget" name="widget_resolution" native="true">
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<layout class="QHBoxLayout" name="horizontalLayout">
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<property name="leftMargin">
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<number>0</number>
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</property>
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<property name="topMargin">
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<number>0</number>
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</property>
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<property name="rightMargin">
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<number>0</number>
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</property>
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<property name="bottomMargin">
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<number>0</number>
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</property>
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<item>
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<widget class="QLabel" name="label">
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<widget class="QLabel" name="resolution_label">
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<property name="text">
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<string>Internal Resolution</string>
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</property>
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@ -95,6 +108,7 @@
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</widget>
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</item>
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</layout>
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="toggle_linear_filter">
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@ -104,9 +118,22 @@
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</widget>
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</item>
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<item>
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<widget class="QWidget" name="widget_shader" native="true">
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<layout class="QHBoxLayout" name="horizontalLayout_11">
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<property name="leftMargin">
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<number>0</number>
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</property>
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<property name="topMargin">
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<number>0</number>
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</property>
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<property name="rightMargin">
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<number>0</number>
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</property>
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<property name="bottomMargin">
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<number>0</number>
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</property>
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<item>
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<widget class="QLabel" name="label_2">
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<widget class="QLabel" name="shader_label">
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<property name="text">
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<string>Post-Processing Shader</string>
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</property>
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@ -116,11 +143,25 @@
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<widget class="QComboBox" name="shader_combobox"/>
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</item>
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</layout>
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</widget>
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</item>
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<item>
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<widget class="QWidget" name="widget_texture_filter" native="true">
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<layout class="QHBoxLayout" name="horizontalLayout_3">
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<property name="leftMargin">
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<number>0</number>
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</property>
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<property name="topMargin">
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<number>0</number>
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</property>
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<property name="rightMargin">
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<number>0</number>
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</property>
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<property name="bottomMargin">
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<number>0</number>
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</property>
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<item>
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<widget class="QLabel" name="label_5">
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<widget class="QLabel" name="texture_filter_label">
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<property name="text">
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<string>Texture Filter</string>
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</property>
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@ -130,12 +171,13 @@
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<widget class="QComboBox" name="texture_filter_combobox"/>
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</item>
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</layout>
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</widget>
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</item>
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</layout>
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</widget>
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</item>
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<item>
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<widget class="QGroupBox" name="groupBox">
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<widget class="QGroupBox" name="stereo_group">
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<property name="title">
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<string>Stereoscopy</string>
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</property>
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@ -236,15 +278,28 @@
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</widget>
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</item>
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<item>
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<widget class="QGroupBox" name="layoutBox">
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<widget class="QGroupBox" name="layout_group">
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<property name="title">
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<string>Layout</string>
|
||||
</property>
|
||||
<layout class="QVBoxLayout" name="verticalLayout_3">
|
||||
<item>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout_4">
|
||||
<widget class="QWidget" name="widget_layout" native="true">
|
||||
<layout class="QHBoxLayout" name="screen_layout_group">
|
||||
<property name="leftMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="topMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="rightMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="bottomMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<item>
|
||||
<widget class="QLabel" name="label1">
|
||||
<widget class="QLabel" name="layout_label">
|
||||
<property name="text">
|
||||
<string>Screen Layout:</string>
|
||||
</property>
|
||||
@ -280,23 +335,37 @@
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QCheckBox" name="swap_screen">
|
||||
<widget class="QCheckBox" name="toggle_swap_screen">
|
||||
<property name="text">
|
||||
<string>Swap Screens</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QCheckBox" name="upright_screen">
|
||||
<widget class="QCheckBox" name="toggle_upright_screen">
|
||||
<property name="text">
|
||||
<string>Rotate Screens Upright</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout_7">
|
||||
<widget class="QWidget" name="" native="true">
|
||||
<layout class="QHBoxLayout" name="proportion_layout">
|
||||
<property name="leftMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="topMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="rightMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="bottomMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<item>
|
||||
<widget class="QLabel" name="label_3">
|
||||
<property name="text">
|
||||
@ -307,20 +376,34 @@
|
||||
<item>
|
||||
<widget class="QDoubleSpinBox" name="large_screen_proportion">
|
||||
<property name="minimum">
|
||||
<number>1</number>
|
||||
<double>1.000000000000000</double>
|
||||
</property>
|
||||
<property name="maximum">
|
||||
<number>16</number>
|
||||
<double>16.000000000000000</double>
|
||||
</property>
|
||||
<property name="value">
|
||||
<number>4</number>
|
||||
<double>4.000000000000000</double>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout_6">
|
||||
<widget class="QWidget" name="bg_color_group" native="true">
|
||||
<layout class="QHBoxLayout" name="bg_color_group_2">
|
||||
<property name="leftMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="topMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="rightMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="bottomMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<item>
|
||||
<widget class="QLabel" name="bg_label">
|
||||
<property name="text">
|
||||
@ -339,6 +422,7 @@
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
@ -406,8 +490,8 @@
|
||||
<tabstop>factor_3d</tabstop>
|
||||
<tabstop>mono_rendering_eye</tabstop>
|
||||
<tabstop>layout_combobox</tabstop>
|
||||
<tabstop>swap_screen</tabstop>
|
||||
<tabstop>upright_screen</tabstop>
|
||||
<tabstop>toggle_swap_screen</tabstop>
|
||||
<tabstop>toggle_upright_screen</tabstop>
|
||||
<tabstop>large_screen_proportion</tabstop>
|
||||
<tabstop>bg_button</tabstop>
|
||||
<tabstop>toggle_custom_textures</tabstop>
|
||||
|
@ -10,6 +10,7 @@
|
||||
#include "citra_qt/configuration/config.h"
|
||||
#include "citra_qt/configuration/configure_audio.h"
|
||||
#include "citra_qt/configuration/configure_debug.h"
|
||||
#include "citra_qt/configuration/configure_enhancements.h"
|
||||
#include "citra_qt/configuration/configure_general.h"
|
||||
#include "citra_qt/configuration/configure_graphics.h"
|
||||
#include "citra_qt/configuration/configure_per_game.h"
|
||||
@ -30,6 +31,7 @@ ConfigurePerGame::ConfigurePerGame(QWidget* parent, u64 title_id_, const QString
|
||||
|
||||
audio_tab = std::make_unique<ConfigureAudio>(this);
|
||||
general_tab = std::make_unique<ConfigureGeneral>(this);
|
||||
enhancements_tab = std::make_unique<ConfigureEnhancements>(this);
|
||||
graphics_tab = std::make_unique<ConfigureGraphics>(this);
|
||||
system_tab = std::make_unique<ConfigureSystem>(this);
|
||||
debug_tab = std::make_unique<ConfigureDebug>(this);
|
||||
@ -38,6 +40,7 @@ ConfigurePerGame::ConfigurePerGame(QWidget* parent, u64 title_id_, const QString
|
||||
|
||||
ui->tabWidget->addTab(general_tab.get(), tr("General"));
|
||||
ui->tabWidget->addTab(system_tab.get(), tr("System"));
|
||||
ui->tabWidget->addTab(enhancements_tab.get(), tr("Enhancements"));
|
||||
ui->tabWidget->addTab(graphics_tab.get(), tr("Graphics"));
|
||||
ui->tabWidget->addTab(audio_tab.get(), tr("Audio"));
|
||||
ui->tabWidget->addTab(debug_tab.get(), tr("Debug"));
|
||||
@ -81,10 +84,12 @@ void ConfigurePerGame::ResetDefaults() {
|
||||
void ConfigurePerGame::ApplyConfiguration() {
|
||||
general_tab->ApplyConfiguration();
|
||||
system_tab->ApplyConfiguration();
|
||||
enhancements_tab->ApplyConfiguration();
|
||||
graphics_tab->ApplyConfiguration();
|
||||
audio_tab->ApplyConfiguration();
|
||||
debug_tab->ApplyConfiguration();
|
||||
|
||||
Settings::Apply();
|
||||
Settings::LogSettings();
|
||||
|
||||
game_config->Save();
|
||||
|
@ -15,6 +15,7 @@ class System;
|
||||
|
||||
class ConfigureAudio;
|
||||
class ConfigureGeneral;
|
||||
class ConfigureEnhancements;
|
||||
class ConfigureGraphics;
|
||||
class ConfigureSystem;
|
||||
class ConfigureDebug;
|
||||
@ -65,6 +66,7 @@ private:
|
||||
|
||||
std::unique_ptr<ConfigureAudio> audio_tab;
|
||||
std::unique_ptr<ConfigureGeneral> general_tab;
|
||||
std::unique_ptr<ConfigureEnhancements> enhancements_tab;
|
||||
std::unique_ptr<ConfigureGraphics> graphics_tab;
|
||||
std::unique_ptr<ConfigureSystem> system_tab;
|
||||
std::unique_ptr<ConfigureDebug> debug_tab;
|
||||
|
@ -20,6 +20,17 @@
|
||||
|
||||
namespace Settings {
|
||||
|
||||
std::string_view GetAudioEmulationName(AudioEmulation emulation) {
|
||||
switch (emulation) {
|
||||
case AudioEmulation::HLE:
|
||||
return "HLE";
|
||||
case AudioEmulation::LLE:
|
||||
return "LLE";
|
||||
case AudioEmulation::LLEMultithreaded:
|
||||
return "LLE Multithreaded";
|
||||
}
|
||||
};
|
||||
|
||||
Values values = {};
|
||||
static bool configuring_global = true;
|
||||
|
||||
@ -86,17 +97,6 @@ void LogSettings() {
|
||||
LOG_INFO(Config, "{}: {}", name, value);
|
||||
};
|
||||
|
||||
const auto to_string = [](AudioEmulation emulation) -> std::string_view {
|
||||
switch (emulation) {
|
||||
case AudioEmulation::HLE:
|
||||
return "HLE";
|
||||
case AudioEmulation::LLE:
|
||||
return "LLE";
|
||||
case AudioEmulation::LLEMultithreaded:
|
||||
return "LLE Multithreaded";
|
||||
}
|
||||
};
|
||||
|
||||
LOG_INFO(Config, "Citra Configuration:");
|
||||
log_setting("Core_UseCpuJit", values.use_cpu_jit.GetValue());
|
||||
log_setting("Core_CPUClockPercentage", values.cpu_clock_percentage.GetValue());
|
||||
@ -125,7 +125,7 @@ void LogSettings() {
|
||||
log_setting("Utility_DumpTextures", values.dump_textures.GetValue());
|
||||
log_setting("Utility_CustomTextures", values.custom_textures.GetValue());
|
||||
log_setting("Utility_UseDiskShaderCache", values.use_disk_shader_cache.GetValue());
|
||||
log_setting("Audio_Emulation", to_string(values.audio_emulation.GetValue()));
|
||||
log_setting("Audio_Emulation", GetAudioEmulationName(values.audio_emulation.GetValue()));
|
||||
log_setting("Audio_OutputEngine", values.sink_id.GetValue());
|
||||
log_setting("Audio_EnableAudioStretching", values.enable_audio_stretching.GetValue());
|
||||
log_setting("Audio_OutputDevice", values.audio_device_id.GetValue());
|
||||
@ -207,6 +207,9 @@ void RestoreGlobalState(bool is_powered_on) {
|
||||
values.filter_mode.SetGlobal(true);
|
||||
values.pp_shader_name.SetGlobal(true);
|
||||
values.anaglyph_shader_name.SetGlobal(true);
|
||||
values.dump_textures.SetGlobal(true);
|
||||
values.custom_textures.SetGlobal(true);
|
||||
values.preload_textures.SetGlobal(true);
|
||||
}
|
||||
|
||||
void LoadProfile(int index) {
|
||||
|
@ -54,9 +54,16 @@ enum class StereoRenderOption : u32 {
|
||||
|
||||
// Which eye to render when 3d is off. 800px wide mode could be added here in the future, when
|
||||
// implemented
|
||||
enum class MonoRenderOption : u32 { LeftEye = 0, RightEye = 1 };
|
||||
enum class MonoRenderOption : u32 {
|
||||
LeftEye = 0,
|
||||
RightEye = 1,
|
||||
};
|
||||
|
||||
enum class AudioEmulation : u32 { HLE = 0, LLE = 1, LLEMultithreaded = 2 };
|
||||
enum class AudioEmulation : u32 {
|
||||
HLE = 0,
|
||||
LLE = 1,
|
||||
LLEMultithreaded = 2,
|
||||
};
|
||||
|
||||
namespace NativeButton {
|
||||
|
||||
@ -361,38 +368,6 @@ protected:
|
||||
Type custom{}; ///< The custom value of the setting
|
||||
};
|
||||
|
||||
/**
|
||||
* The InputSetting class allows for getting a reference to either the global or custom members.
|
||||
* This is required as we cannot easily modify the values of user-defined types within containers
|
||||
* using the SetValue() member function found in the Setting class. The primary purpose of this
|
||||
* class is to store an array of 10 PlayerInput structs for both the global and custom setting and
|
||||
* allows for easily accessing and modifying both settings.
|
||||
*/
|
||||
template <typename Type>
|
||||
class InputSetting final {
|
||||
public:
|
||||
InputSetting() = default;
|
||||
explicit InputSetting(Type val) : Setting<Type>(val) {}
|
||||
~InputSetting() = default;
|
||||
void SetGlobal(bool to_global) {
|
||||
use_global = to_global;
|
||||
}
|
||||
[[nodiscard]] bool UsingGlobal() const {
|
||||
return use_global;
|
||||
}
|
||||
[[nodiscard]] Type& GetValue(bool need_global = false) {
|
||||
if (use_global || need_global) {
|
||||
return global;
|
||||
}
|
||||
return custom;
|
||||
}
|
||||
|
||||
private:
|
||||
bool use_global{true}; ///< The setting's global state
|
||||
Type global{}; ///< The setting
|
||||
Type custom{}; ///< The custom setting value
|
||||
};
|
||||
|
||||
struct InputProfile {
|
||||
std::string name;
|
||||
std::array<std::string, NativeButton::NumButtons> buttons;
|
||||
@ -485,9 +460,9 @@ struct Values {
|
||||
SwitchableSetting<std::string> pp_shader_name{"none (builtin)", "pp_shader_name"};
|
||||
SwitchableSetting<std::string> anaglyph_shader_name{"dubois (builtin)", "anaglyph_shader_name"};
|
||||
|
||||
Setting<bool> dump_textures{false, "dump_textures"};
|
||||
Setting<bool> custom_textures{false, "custom_textures"};
|
||||
Setting<bool> preload_textures{false, "preload_textures"};
|
||||
SwitchableSetting<bool> dump_textures{false, "dump_textures"};
|
||||
SwitchableSetting<bool> custom_textures{false, "custom_textures"};
|
||||
SwitchableSetting<bool> preload_textures{false, "preload_textures"};
|
||||
|
||||
// Audio
|
||||
bool audio_muted;
|
||||
|
Loading…
Reference in New Issue
Block a user