Added Debug Button
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@ -49,7 +49,8 @@ bool Config::LoadINI(const std::string& default_contents, bool retry) {
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static const std::array<int, Settings::NativeButton::NumButtons> default_buttons = {
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SDL_SCANCODE_A, SDL_SCANCODE_S, SDL_SCANCODE_Z, SDL_SCANCODE_X, SDL_SCANCODE_T,
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SDL_SCANCODE_G, SDL_SCANCODE_F, SDL_SCANCODE_H, SDL_SCANCODE_Q, SDL_SCANCODE_W,
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SDL_SCANCODE_M, SDL_SCANCODE_N, SDL_SCANCODE_1, SDL_SCANCODE_2, SDL_SCANCODE_B,
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SDL_SCANCODE_M, SDL_SCANCODE_N, SDL_SCANCODE_P, SDL_SCANCODE_1, SDL_SCANCODE_2,
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SDL_SCANCODE_B,
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};
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static const std::array<std::array<int, 5>, Settings::NativeAnalog::NumAnalogs> default_analogs{{
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@ -38,6 +38,7 @@ button_l=
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button_r=
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button_start=
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button_select=
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button_dbg=
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button_zl=
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button_zr=
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button_home=
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@ -28,7 +28,7 @@ Config::~Config() {
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const std::array<int, Settings::NativeButton::NumButtons> Config::default_buttons = {
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Qt::Key_A, Qt::Key_S, Qt::Key_Z, Qt::Key_X, Qt::Key_T, Qt::Key_G, Qt::Key_F, Qt::Key_H,
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Qt::Key_Q, Qt::Key_W, Qt::Key_M, Qt::Key_N, Qt::Key_1, Qt::Key_2, Qt::Key_B,
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Qt::Key_Q, Qt::Key_W, Qt::Key_M, Qt::Key_N, Qt::Key_P, Qt::Key_1, Qt::Key_2, Qt::Key_B,
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};
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const std::array<std::array<int, 5>, Settings::NativeAnalog::NumAnalogs> Config::default_analogs{{
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@ -102,7 +102,8 @@ ConfigureInput::ConfigureInput(QWidget* parent)
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button_map = {
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ui->buttonA, ui->buttonB, ui->buttonX, ui->buttonY, ui->buttonDpadUp,
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ui->buttonDpadDown, ui->buttonDpadLeft, ui->buttonDpadRight, ui->buttonL, ui->buttonR,
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ui->buttonStart, ui->buttonSelect, ui->buttonZL, ui->buttonZR, ui->buttonHome,
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ui->buttonStart, ui->buttonSelect, nullptr, ui->buttonZL, ui->buttonZR,
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ui->buttonHome,
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};
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analog_map_buttons = {{
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@ -273,6 +274,7 @@ void ConfigureInput::ClearAll() {
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void ConfigureInput::updateButtonLabels() {
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for (int button = 0; button < Settings::NativeButton::NumButtons; button++) {
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if (button_map[button])
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button_map[button]->setText(ButtonToText(buttons_param[button]));
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}
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@ -87,6 +87,7 @@ void Module::UpdatePadCallback(u64 userdata, s64 cycles_late) {
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state.r.Assign(buttons[R - BUTTON_HID_BEGIN]->GetStatus());
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state.start.Assign(buttons[Start - BUTTON_HID_BEGIN]->GetStatus());
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state.select.Assign(buttons[Select - BUTTON_HID_BEGIN]->GetStatus());
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state.dbg.Assign(buttons[Dbg - BUTTON_HID_BEGIN]->GetStatus());
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// Get current circle pad position and update circle pad direction
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float circle_pad_x_f, circle_pad_y_f;
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@ -52,6 +52,7 @@ struct PadState {
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BitField<9, 1, u32> l;
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BitField<10, 1, u32> x;
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BitField<11, 1, u32> y;
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BitField<12, 1, u32> dbg;
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BitField<28, 1, u32> circle_right;
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BitField<29, 1, u32> circle_left;
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@ -38,6 +38,7 @@ enum Values {
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R,
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Start,
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Select,
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Dbg,
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ZL,
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ZR,
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@ -72,6 +73,7 @@ static const std::array<const char*, NumButtons> mapping = {{
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"button_r",
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"button_start",
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"button_select",
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"button_dbg",
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"button_zl",
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"button_zr",
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"button_home",
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