crash hotfix (no clang-format because on phone)
hotfix 2: check if the texture is custom before dumping hotfix 4: fix custom texture conflict detection
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@ -3,8 +3,8 @@
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// Refer to the license.txt file included.
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// Refer to the license.txt file included.
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#include <lodepng.h>
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#include <lodepng.h>
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#include "common/logging/log.h"
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#include "citra/lodepng_image_interface.h"
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#include "citra/lodepng_image_interface.h"
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#include "common/logging/log.h"
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bool LodePNGImageInterface::DecodePNG(std::vector<u8>& dst, u32& width, u32& height,
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bool LodePNGImageInterface::DecodePNG(std::vector<u8>& dst, u32& width, u32& height,
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const std::string& path) {
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const std::string& path) {
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@ -99,9 +99,6 @@ void ConfigureEnhancements::ApplyConfiguration() {
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Settings::values.swap_screen = ui->swap_screen->isChecked();
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Settings::values.swap_screen = ui->swap_screen->isChecked();
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Settings::values.dump_textures = ui->toggle_dump_textures->isChecked();
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Settings::values.dump_textures = ui->toggle_dump_textures->isChecked();
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Settings::values.custom_textures = ui->toggle_custom_textures->isChecked();
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Settings::values.custom_textures = ui->toggle_custom_textures->isChecked();
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auto& custom_tex_cache = Core::System::GetInstance().CustomTexCache();
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if (Settings::values.custom_textures && custom_tex_cache.IsTexturePathMapEmpty())
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custom_tex_cache.FindCustomTextures();
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Settings::values.preload_textures = ui->toggle_preload_textures->isChecked();
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Settings::values.preload_textures = ui->toggle_preload_textures->isChecked();
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Settings::values.bg_red = static_cast<float>(bg_color.redF());
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Settings::values.bg_red = static_cast<float>(bg_color.redF());
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Settings::values.bg_green = static_cast<float>(bg_color.greenF());
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Settings::values.bg_green = static_cast<float>(bg_color.greenF());
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@ -198,8 +198,8 @@ System::ResultStatus System::Init(Frontend::EmuWindow& emu_window, u32 system_mo
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timing = std::make_unique<Timing>();
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timing = std::make_unique<Timing>();
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kernel = std::make_unique<Kernel::KernelSystem>(
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kernel = std::make_unique<Kernel::KernelSystem>(*memory, *timing,
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*memory, *timing, [this] { PrepareReschedule(); }, system_mode);
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[this] { PrepareReschedule(); }, system_mode);
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if (Settings::values.use_cpu_jit) {
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if (Settings::values.use_cpu_jit) {
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#ifdef ARCHITECTURE_x86_64
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#ifdef ARCHITECTURE_x86_64
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@ -34,7 +34,7 @@ void CustomTexCache::CacheTexture(u64 hash, const std::vector<u8>& tex, u32 widt
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}
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}
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void CustomTexCache::AddTexturePath(u64 hash, const std::string& path) {
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void CustomTexCache::AddTexturePath(u64 hash, const std::string& path) {
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if (custom_textures.count(hash))
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if (custom_texture_paths.count(hash))
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LOG_ERROR(Core, "Textures {} and {} conflict!", custom_texture_paths[hash].path, path);
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LOG_ERROR(Core, "Textures {} and {} conflict!", custom_texture_paths[hash].path, path);
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else
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else
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custom_texture_paths[hash] = {path, hash};
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custom_texture_paths[hash] = {path, hash};
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@ -79,7 +79,8 @@ void CustomTexCache::PreloadTextures() {
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const auto& image_interface = Core::System::GetInstance().GetImageInterface();
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const auto& image_interface = Core::System::GetInstance().GetImageInterface();
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const auto& path_info = path.second;
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const auto& path_info = path.second;
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Core::CustomTexInfo tex_info;
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Core::CustomTexInfo tex_info;
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if (image_interface->DecodePNG(tex_info.tex, tex_info.width, tex_info.height, path_info.path)) {
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if (image_interface->DecodePNG(tex_info.tex, tex_info.width, tex_info.height,
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path_info.path)) {
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// Make sure the texture size is a power of 2
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// Make sure the texture size is a power of 2
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if ((ceil(log2(tex_info.width)) == floor(log2(tex_info.width))) &&
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if ((ceil(log2(tex_info.width)) == floor(log2(tex_info.width))) &&
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(ceil(log2(tex_info.height)) == floor(log2(tex_info.height)))) {
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(ceil(log2(tex_info.height)) == floor(log2(tex_info.height)))) {
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@ -1009,7 +1009,7 @@ void CachedSurface::UploadGLTexture(const Common::Rectangle<u32>& rect, GLuint r
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}
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}
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glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
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glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
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if (Settings::values.dump_textures)
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if (Settings::values.dump_textures && !is_custom)
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DumpTexture(target_tex, tex_hash);
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DumpTexture(target_tex, tex_hash);
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cur_state.texture_units[0].texture_2d = old_tex;
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cur_state.texture_units[0].texture_2d = old_tex;
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