revert GLSL version change
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@ -26,7 +26,7 @@ GLuint LoadShader(const char* source, GLenum type) {
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#extension GL_EXT_clip_cull_distance : enable
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#extension GL_EXT_clip_cull_distance : enable
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#endif // defined(GL_EXT_clip_cull_distance)
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#endif // defined(GL_EXT_clip_cull_distance)
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)"
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)"
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: "#version 430\n";
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: "#version 330\n";
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const char* debug_type;
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const char* debug_type;
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switch (type) {
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switch (type) {
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