Add some member initializers in thread
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@ -303,25 +303,25 @@ public:
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VAddr tls_address; ///< Virtual address of the Thread Local Storage of the thread
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VAddr tls_address; ///< Virtual address of the Thread Local Storage of the thread
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/// Mutexes currently held by this thread, which will be released when it exits.
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/// Mutexes currently held by this thread, which will be released when it exits.
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boost::container::flat_set<std::shared_ptr<Mutex>> held_mutexes;
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boost::container::flat_set<std::shared_ptr<Mutex>> held_mutexes{};
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/// Mutexes that this thread is currently waiting for.
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/// Mutexes that this thread is currently waiting for.
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boost::container::flat_set<std::shared_ptr<Mutex>> pending_mutexes;
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boost::container::flat_set<std::shared_ptr<Mutex>> pending_mutexes{};
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std::shared_ptr<Process> owner_process; ///< Process that owns this thread
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std::shared_ptr<Process> owner_process{}; ///< Process that owns this thread
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/// Objects that the thread is waiting on, in the same order as they were
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/// Objects that the thread is waiting on, in the same order as they were
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// passed to WaitSynchronization1/N.
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// passed to WaitSynchronization1/N.
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std::vector<std::shared_ptr<WaitObject>> wait_objects;
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std::vector<std::shared_ptr<WaitObject>> wait_objects{};
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VAddr wait_address; ///< If waiting on an AddressArbiter, this is the arbitration address
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VAddr wait_address; ///< If waiting on an AddressArbiter, this is the arbitration address
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std::string name;
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std::string name{};
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// Callback that will be invoked when the thread is resumed from a waiting state. If the thread
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// Callback that will be invoked when the thread is resumed from a waiting state. If the thread
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// was waiting via WaitSynchronizationN then the object will be the last object that became
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// was waiting via WaitSynchronizationN then the object will be the last object that became
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// available. In case of a timeout, the object will be nullptr.
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// available. In case of a timeout, the object will be nullptr.
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std::shared_ptr<WakeupCallback> wakeup_callback;
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std::shared_ptr<WakeupCallback> wakeup_callback{};
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const u32 core_id;
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const u32 core_id;
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