only pass one smdh
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4da837c929
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@ -396,37 +396,34 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsign
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if (!loader)
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if (!loader)
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return true;
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return true;
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std::vector<u8> smdh;
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loader->ReadIcon(smdh);
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u64 program_id = 0;
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u64 program_id = 0;
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loader->ReadProgramId(program_id);
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loader->ReadProgramId(program_id);
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std::vector<u8> update_smdh = [program_id]() -> std::vector<u8> {
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std::vector<u8> smdh = [program_id, &loader]() -> std::vector<u8> {
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if (0x4000000000000 > program_id && program_id > 0x40000FFFFFFFF)
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std::vector<u8> original_smdh;
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return {};
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loader->ReadIcon(original_smdh);
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u64 update_id = program_id + 0xe00000000;
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if (0x4000000000000 > program_id && program_id > 0x40000FFFFFFFF)
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std::string update_path =
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return original_smdh;
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Service::AM::GetTitleContentPath(Service::FS::MediaType::SDMC, update_id);
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std::string update_path = Service::AM::GetTitleContentPath(
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Service::FS::MediaType::SDMC, program_id + 0xe00000000);
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if (!FileUtil::Exists(update_path))
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if (!FileUtil::Exists(update_path))
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return {};
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return original_smdh;
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std::unique_ptr<Loader::AppLoader> update_loader = Loader::GetLoader(update_path);
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std::unique_ptr<Loader::AppLoader> update_loader = Loader::GetLoader(update_path);
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if (!update_loader)
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if (!update_loader)
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return {};
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return original_smdh;
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std::vector<u8> update_smdh;
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std::vector<u8> update_smdh;
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update_loader->ReadIcon(update_smdh);
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update_loader->ReadIcon(update_smdh);
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update_loader->ReadProgramId(update_id);
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return update_smdh;
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return update_smdh;
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}();
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}();
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emit EntryReady({
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emit EntryReady({
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new GameListItemPath(QString::fromStdString(physical_name), smdh, program_id,
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new GameListItemPath(QString::fromStdString(physical_name), smdh, program_id),
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update_smdh),
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new GameListItem(
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new GameListItem(
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QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType()))),
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QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType()))),
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new GameListItemSize(FileUtil::GetSize(physical_name)),
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new GameListItemSize(FileUtil::GetSize(physical_name)),
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@ -72,22 +72,20 @@ public:
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static const int ProgramIdRole = Qt::UserRole + 3;
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static const int ProgramIdRole = Qt::UserRole + 3;
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GameListItemPath() : GameListItem() {}
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GameListItemPath() : GameListItem() {}
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GameListItemPath(const QString& game_path, const std::vector<u8>& smdh_data, u64 program_id,
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GameListItemPath(const QString& game_path, const std::vector<u8>& smdh_data, u64 program_id)
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const std::vector<u8>& update_smdh)
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: GameListItem() {
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: GameListItem() {
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setData(game_path, FullPathRole);
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setData(game_path, FullPathRole);
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setData(qulonglong(program_id), ProgramIdRole);
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setData(qulonglong(program_id), ProgramIdRole);
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Loader::SMDH smdh;
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Loader::SMDH smdh;
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if (Loader::IsValidSMDH(update_smdh)) {
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if (!Loader::IsValidSMDH(smdh_data)) {
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memcpy(&smdh, update_smdh.data(), sizeof(Loader::SMDH));
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} else if (Loader::IsValidSMDH(smdh_data)) {
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memcpy(&smdh, smdh_data.data(), sizeof(Loader::SMDH));
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} else {
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// SMDH is not valid, set a default icon
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// SMDH is not valid, set a default icon
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setData(GetDefaultIcon(true), Qt::DecorationRole);
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setData(GetDefaultIcon(true), Qt::DecorationRole);
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return;
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return;
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}
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}
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memcpy(&smdh, smdh_data.data(), sizeof(Loader::SMDH));
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// Get icon from SMDH
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// Get icon from SMDH
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setData(GetQPixmapFromSMDH(smdh, true), Qt::DecorationRole);
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setData(GetQPixmapFromSMDH(smdh, true), Qt::DecorationRole);
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