Lioncash
6adc0a4622
dyncom: Implement SMLAW
2015-01-03 03:13:49 -05:00
bunnei
dd21f986b8
Merge pull request #395 from lioncash/rev
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dyncom: Implement REVSH
2015-01-02 22:44:39 -05:00
Lioncash
2f19acf064
dyncom: Implement REVSH
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Also joins the REV ops into one common place.
2015-01-02 22:40:43 -05:00
Lioncash
e0e54f55d7
dyncom: Implement SMLALD/SMLSLD
2015-01-02 22:08:26 -05:00
bunnei
031237e52c
Merge pull request #381 from Subv/savedatacheck
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Implemented the SaveDataCheck archive
2015-01-02 21:50:57 -05:00
bunnei
3e230d6c9e
Merge pull request #392 from lioncash/sm
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dyncom: Implement SMMLA/SMMUL/SMMLS
2015-01-02 21:47:53 -05:00
Lioncash
64161bcb41
dyncom: Implement SMMLA/SMMUL/SMMLS
2015-01-02 21:40:29 -05:00
Subv
22cfa55302
IVFCArchive: Use a critical log to notify of invalid operations.
2015-01-02 21:39:31 -05:00
Subv
0d03fdec71
SaveDataCheck: Remove unneeded constructor from a class
2015-01-02 21:28:46 -05:00
Subv
2f9a2d410d
Archives: Added some documentation to IVFCArchive
2015-01-02 21:13:55 -05:00
Subv
aade417b14
Archives: Reduced duplicate code in RomFS and SaveCheck.
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Fixed a few warnings and cleaned up the code
2015-01-02 21:13:54 -05:00
Subv
13efbdc201
SaveDataCheck: Preliminary work in this archive.
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This allows Steel Diver to boot further, some files are needed.
This is still not ready and needs a big cleanup, this will possibly be delayed until the way we handle archives is fixed (with factory classes instead of ahead-of-time creation of archives)
2015-01-02 21:13:53 -05:00
bunnei
3d9bf13439
Merge pull request #391 from lioncash/pedantic
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archive/elf: Minor misc changes.
2015-01-02 21:04:49 -05:00
bunnei
dd8a57cb80
dyncom: Implemented LDREXD/STREXD/LDREXH/STREXH
2015-01-02 20:51:54 -05:00
bunnei
3b2da87080
Merge pull request #390 from lioncash/wut
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dyncom: Remove dead function InterpreterInitInstLength
2015-01-02 20:40:29 -05:00
bunnei
6ae381ac9e
Merge pull request #388 from lioncash/sm
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dyncom: Implement SMLAD/SMUAD/SMLSD/SMUSD
2015-01-02 20:39:36 -05:00
Lioncash
bf23f94571
elf: Make DidRelocate const
2015-01-02 20:32:16 -05:00
Lioncash
0d81b1e75b
archive: Fix initializer list order
2015-01-02 20:30:57 -05:00
Lioncash
67187c15a0
dyncom: Remove dead function InterpreterInitInstLength
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Technically eliminates two memory leaks as well.
2015-01-02 20:24:00 -05:00
Lioncash
bdbd111c7e
soc_u: Fix a missing formatting argument
2015-01-02 19:54:21 -05:00
Lioncash
bee4ff8454
armemu: Fix missing Q flag check for SMLSD.
2015-01-02 18:29:36 -05:00
Lioncash
3337b84620
dyncom: Implement SMLAD/SMUAD/SMLSD/SMUSD
2015-01-02 18:29:30 -05:00
bunnei
092a67cefb
Merge pull request #382 from lioncash/sx
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dyncom: Implement SXTAB16 and SXTB16
2015-01-02 11:50:01 -05:00
Tony Wasserka
27406cc377
Merge pull request #377 from Yllodra/misc-changes
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Qt: Letter cases and single window mode
2015-01-02 14:49:50 +01:00
Lioncash
48bf0f9996
dyncom: Implement SXTAB16 and SXTB16
2015-01-01 21:59:37 -05:00
bunnei
7c8f6ca051
Merge pull request #358 from neobrain/pica_progress2
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pica_progress followups
2015-01-01 20:54:45 -05:00
bunnei
fa4cc502e7
Merge pull request #379 from lioncash/sh
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dyncom: Implement SHADD8/SHADD16/SHSUB8/SHSUB16/SHASX/SHSAX
2015-01-01 20:43:04 -05:00
bunnei
3e566be052
Merge pull request #378 from lioncash/s8
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dyncom: Implement SADD8/SSUB8
2015-01-01 20:41:51 -05:00
Daniel Lundqvist
85c150a4fd
Make letter cases consistent in menus and widgets
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In various menu options letter cases were not consistent. This was also
the case within various debugging widgets. This attempts to make letter
cases consistent, but it is of course a matter of opinion which way is the
correct one.
2015-01-01 18:52:39 +01:00
Daniel Lundqvist
3f3b890694
Change popout mode to "Single Window Mode"
2015-01-01 18:50:56 +01:00
Lioncash
524da47698
dyncom: Implement SHADD8/SHADD16/SHSUB8/SHSUB16/SHASX/SHSAX
2015-01-01 10:34:20 -05:00
Lioncash
481a6c9652
Fix SADD8/SSUB8 in the armemu
2015-01-01 09:44:32 -05:00
Lioncash
4e2cb06b81
dyncom: Implement SADD8/SSUB8
2015-01-01 09:39:40 -05:00
Daniel Lundqvist
a35e3a8632
Set object name for the graphics debugger
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Setting an object name for GPUCommandStreamWidget allows for saving the
graphics debugger's state (if it's show, position, etc). This state is
then restored when restarting the application.
2015-01-01 14:49:35 +01:00
Subv
97a7381d29
SOC_U: Preliminary implementation of sockets.
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Stubbed CreateMemoryBlock
Using Berkeley sockets, and Winsock2.2 on Windows.
So far ftpony creates the socket and accepts incoming connections
SOC_U: Renamed functions to maintain consistency
Also prevents possible scope errors / conflicts with the actual Berkeley socket functions
SOCU: Close all the opened sockets when cleaning up SOCU
2014-12-31 10:51:44 -05:00
Tony Wasserka
bc187be0c1
Pica/Rasterizer: Remove some redundant casts.
2014-12-31 16:32:56 +01:00
Tony Wasserka
9675d19b47
Pica/Rasterizer: Make orient2d a free function and rename it to SignedArea.
2014-12-31 16:32:56 +01:00
Tony Wasserka
47543d62cf
Pica: Cleanup color conversion.
2014-12-31 16:32:55 +01:00
Tony Wasserka
614baa39d1
VideoCore: Remove some unused functions.
2014-12-31 16:32:55 +01:00
Tony Wasserka
d13bd327ba
Pica/Rasterizer: Fix a bug related to multitexturing and texture wrapping.
2014-12-31 16:32:55 +01:00
Tony Wasserka
195d73a385
Pica/Rasterizer: Clean up long code lines.
2014-12-31 16:32:55 +01:00
Tony Wasserka
40c7200841
Pica/VertexShader: Coding style fixes.
2014-12-31 16:32:55 +01:00
Tony Wasserka
323a56f898
Pica/CommandProcessor: Cleanups.
2014-12-31 16:32:55 +01:00
Tony Wasserka
b2d461020d
Pica/CommandProcessor: Workaround games not setting the input position's w component.
2014-12-31 16:32:55 +01:00
Tony Wasserka
18a5e888bb
GPU: Pseudo-implement horizontal scaling.
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It's not really known how this actually works. Some testing has shown that this probably performs no filtering, and common usage in games suggests it's not actually resizing the image at all.
However, this patch does seem to fix some homebrew showing quasi-duplicated images while still keeping other applications in a working state.
2014-12-31 16:32:55 +01:00
Tony Wasserka
0f49424022
Pica/Rasterizer: Implement backface culling.
2014-12-31 16:32:55 +01:00
Tony Wasserka
3b78af904e
Pica/Rasterizer: Textures seem to be laid out flipped vertically.
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Not sure if this is a correct fix. Probably should instead change the decoding logic itself.
2014-12-31 16:32:55 +01:00
Tony Wasserka
3da52ead9b
Pica/DebugUtils: Fix a bug in RGBA4 texture decoding.
2014-12-31 16:32:55 +01:00
Tony Wasserka
a7ae0330b1
Pica/Rasterizer: Implement alpha blending.
2014-12-31 16:32:55 +01:00
Tony Wasserka
e229ff8c83
Pica/Rasterizer: Implement depth testing.
2014-12-31 16:32:55 +01:00