SachinVin
703ef0e6f0
gl_shader_gen.cpp:fix implicit type conversion error for gles
2021-10-02 16:38:20 +05:30
SachinVin
9ad6bc29b5
common/logging: Create a new backed for android's logcat
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logging
2021-10-02 16:38:18 +05:30
zhupengfei
84844e1b24
gl_shader_util: Specify default precision for uimage2D
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Otherwise, this causes the application to crash when compiling any shader, on both devices I tested.
2021-10-02 16:38:18 +05:30
BreadFish64
e6b59cb5d8
video_core: implement optimized D24S8->RGBA8 reinterpreters
2021-10-02 16:38:17 +05:30
James Rowe
fda121c25c
Use immutable storage when available
2021-10-02 16:38:15 +05:30
BreadFish64
b2057e1b62
android: disable OpenGL debug message again
2021-10-02 16:38:15 +05:30
BreadFish64
54b8af1444
video_core: implement GLES depth/stencil downloads
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video_core: disable depth/stencil texture download on OpenGL ES
Disable deptch stencil shader in texture_downloader_es for now
enable_depth_stencil
DepthStencil
remove GL_DEBUG_OUTPUT_SYNCHRONOUS
2021-10-02 14:19:27 +05:30
BreadFish64
91f52c2fdb
video_core: fix texture filters in GLES
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anime4k: reset state.texture_units[0].texture_2d before filtering
clang-fmt
2021-09-29 22:51:16 +05:30
bunnei
7b82883767
android: Update .gitignore for CXX compile cache.
2021-09-29 22:51:15 +05:30
bunnei
6f1c76518c
android: renderer_opengl: Various fixes for GLES.
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video_core: bump swap chain size for GLES to reduce bottleneck
SWAP_CHAIN_SIZE
2021-09-29 22:51:14 +05:30
bunnei
4cc8d43fa1
android: log: TrimSourcePath: Cannot be constexpr.
2021-09-29 22:51:14 +05:30
bunnei
8a06463c97
android: video_core: Enable HW shadows and texture barrier on GLES.
2021-09-29 22:51:13 +05:30
bunnei
e028eb91c0
video_core: gl_shader_manager: Only set shader samplers on fragment shader.
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- Avoids unnecessary uniform errors.
2021-09-29 22:51:13 +05:30
bunnei
3b2b9282d3
android: video_core: Require GLES 3.2 in shaders.
2021-09-29 22:51:13 +05:30
bunnei
5a31aa175d
android: video_core: gl_rasterizer_cache: Make cache access thread safe.
2021-09-29 22:51:12 +05:30
bunnei
4f737c329e
android: audio_core: Remove noisy log.
2021-09-29 22:51:11 +05:30
bunnei
3e6fce7553
core/CmakeLists.txt: correct mic.h order
2021-09-29 22:50:55 +05:30
bunnei
a941547c1c
android: renderer_opengl: Partially implement glLogicOp on GLES.
2021-07-24 23:37:03 +05:30
bunnei
853acce6c5
android: renderer_opengl: Optimize GetTexImageOES and fix bugs.
2021-07-24 23:37:01 +05:30
bunnei
855d19a468
android: gl_rasterizer_cache: Skip costly shutdown procedure.
2021-07-24 23:37:00 +05:30
SachinVin
4439423313
(jroweboy)gl_rasterizer_cache.cpp: Check Framebuffer Status
2021-07-24 23:36:58 +05:30
James Rowe
9f4501aceb
Perf: Remove more breakpoint checking in the interpreter. Move filtering earlier in the logging chain
2021-07-24 23:36:56 +05:30
weihuoya
cddd447506
use separate texture buffer for light and fog
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gl_state.cpp: Fix typo in texture buffer LUT
gl_state.cpp: Initialize texture_buffer_lut_lf
2021-07-24 23:36:53 +05:30
Pengfei Zhu
5241032fc5
Merge pull request #5382 from zhaowenlan1779/uds-2
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service/nwm_uds: Various improvements/corrections
2021-06-22 20:40:18 +08:00
Amnesia1000
3d8555236f
Corrected the path to the headbar icon ( #5782 )
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* Corrected the path to the headbar icon
Corrected the path where the icon file is located, since the "dist" folder is located next to the binary provided in github.
* Corrected the path to the headbar icon
Corrected the path where the icon file is located, since the "dist" folder is located next to the binary provided in github.
2021-06-22 18:16:31 +08:00
SachinVin
842031a2eb
Fix Disk shader cache when accurate multiplication is off ( #5711 )
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* renderer_opengl.cpp: fix sanitize_mul check for disk shader cache
* Partially revert "Band-aid solution for 'Disk Shader Cache' (#5188 )"
This reverts commit 2e0ce86c9e
.
* Disable `disk_shader_cache` checkbox when `hw_renderer` is off
2021-05-16 10:45:02 +02:00
Ben
7325f58763
NWM_UDS: implement disconnect_reason and EjectClient ( #5331 )
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* NWM_UDS: Stub disconnect_reason and EjectClient
* addressed review comments
* fix additional semicolon
Co-authored-by: Valentin Vanelslande <vvanelslandedev@gmail.com>
Co-authored-by: Valentin Vanelslande <vvanelslandedev@gmail.com>
2021-05-16 10:41:54 +02:00
Max Fedotov
a2f34ea82b
gcc 11 compatibility fix (suggestion) ( #5778 )
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Fixes missing include and runtime variable in offsetof
* gcc 11 compatibility fix
* Revert "gcc 11 compatibility fix"
This reverts commit bf5711d944bbdf7b5663ba4fec1b9066f16e2bb2.
* gcc 11 compatibility fix (with pointer math)
* Don't require pointers for framebuffer field math
* Code style fix (clang-format)
2021-05-10 22:10:29 -05:00
Vitor Kiguchi
350c9c8d7d
sdl2_sink: remove SDL_AUDIO_ALLOW_FREQUENCY_CHANGE flag
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this is necessary for sdl audio to work properly in
sdl as of current dev version (2.0.15)
2021-04-29 20:59:41 -03:00
lat9nq
6a124bc317
input_common: Fix libusb include on Arch
2021-04-24 17:26:09 -04:00
ameerj
a80e566464
gcadapter: Implement auto map feature
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Implements the auto map functionality for the GC adapter.
The controls map nicely to the original 3ds controls, with the select button being mapped to the Z button on GC.
The ZL/ZR buttons are not mapped by this feature.
2021-04-24 02:03:40 -04:00
ameerj
32f8a565f3
configure_input: Add frontend text for GC adapter
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Also streamlines some of the frontend text logic.
2021-04-24 02:02:45 -04:00
ameerj
700fa6b96a
gc_adapter: Port code cleanup and feature updates from yuzu
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Streamlines the code and introduces fixes for the origin status of the controller along with adapter hotplug support
Co-Authored-By: Narr the Reg <5944268+german77@users.noreply.github.com>
Co-Authored-By: LC <712067+lioncash@users.noreply.github.com>
2021-04-24 02:02:45 -04:00
ameerj
05e28a53e8
input_common: Add support for GameCube Adapter
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This is a port of the initial GameCube adapter input support i added into yuzu emulator.
It requires the same setup as when it was first introduced in yuzu, requiring the Zadig driver be installed for the adapter to allow it to interface with libusb.
2021-04-24 02:02:45 -04:00
bunnei
9ff97270cf
Merge pull request #5501 from FearlessTobi/port-1064-3948
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Port yuzu-emu/yuzu#1064 and yuzu-emu/yuzu#3948 : Changes to Telemetry and CPU feature detection
2021-04-23 22:58:08 -07:00
bunnei
24086d05bb
Merge pull request #5471 from vitor-k/misc
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Fix some warnings and some small changes
2021-04-23 22:54:00 -07:00
bunnei
78b8dfc808
Merge pull request #5759 from nieldm/fix-3818-allow-custom-save
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Allow custom folder for SDMC and NAND Directories
2021-04-23 22:35:10 -07:00
Daniel Mendez
8981ca983f
Update src/citra_qt/configuration/configure_storage.cpp
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Co-authored-by: Ben <bene_thomas@web.de>
2021-04-18 12:57:20 +02:00
Daniel Mendez
b72e60a47f
Update src/citra_qt/configuration/configure_storage.h
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Co-authored-by: Ben <bene_thomas@web.de>
2021-04-18 12:57:14 +02:00
Daniel Méndez
95529a8b1d
citra-qt: Added configure storage to handle NAND and SDMC dir location
2021-04-18 00:13:21 +02:00
Daniel Mendez
d21b8fb1b1
config: better variable naming
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Co-authored-by: Johel Ernesto Guerrero Peña <johelegp@gmail.com>
2021-04-17 23:49:18 +02:00
Daniel Méndez
7f20d8bb88
config: Added nand_directory and sdmc_directory to Settings
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Added settings to the ini
2021-04-17 23:49:02 +02:00
Daniel Méndez
3be52f818a
file_util: Add a function to update the user path
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Added a default value when sdmc and nand are empty
2021-04-17 23:48:30 +02:00
Daniel Méndez
49c0766b73
settings: Save and load NAND/SD dirs from config
2021-04-08 00:20:52 +02:00
Vitor Kiguchi
3fb1988b5b
gl_rasterizer: check for GL_ARB_copy_image
2021-04-06 00:20:00 -03:00
Vitor Kiguchi
981ffb5090
shader_disk_cache: warn the user when ARB_get_program_binary is not supported.
2021-04-06 00:19:59 -03:00
Johel Ernesto Guerrero Peña
f8eb4b7edc
fix(net): prevent gibberish padding on linux
2021-03-30 08:55:58 -04:00
Pengfei Zhu
8e3c7674d8
Merge pull request #5644 from liushuyu/master
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bootmanager: fix memory leaks when loading save states
2021-03-06 16:23:24 +08:00
xperia64
c2d36cde9f
Fix destructor order in rasterizer cache ( #5725 )
2021-02-21 18:05:27 -05:00
Marshall Mohror
e6c479f497
Merge pull request #5710 from BreadFish64/bonk_textures
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gl_rasterizer_cache: Remove all fully invalid surfaces from the cache
2021-02-11 19:06:03 -06:00