bunnei
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859c36c269
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Merge pull request #1810 from JayFoxRox/fix-float-exceptions
Fix float exceptions
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2016-05-26 18:28:00 -04:00 |
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bunnei
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201a7af92a
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Merge pull request #1846 from JayFoxRox/missing-dirty-lighting
OpenGL: Set shader_dirty on lighting changes
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2016-05-26 17:35:12 -04:00 |
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Mat M
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ade0889519
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Merge pull request #1855 from MerryMage/memory-headers-20160526
Memory: Added necessary headers and removed unnecessary header
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2016-05-26 14:19:31 -04:00 |
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MerryMage
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80abe6eb08
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Memory: Added necessary headers and removed unnecessary header
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2016-05-26 18:55:37 +01:00 |
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bunnei
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f50a32bfce
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Merge pull request #1817 from linkmauve/smdh-stuff
Improve SMDH support in loaders and frontends
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2016-05-25 16:40:36 -04:00 |
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bunnei
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c106f71beb
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New3DS: Minor style cleanup to #1520.
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2016-05-24 17:24:11 -04:00 |
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bunnei
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2e5e7d9be0
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Merge pull request #1520 from JamePeng/checknew3ds
Implement CheckNew3DS and CheckNew3DSApp
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2016-05-24 17:19:26 -04:00 |
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bunnei
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a316fbb15a
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Merge pull request #1733 from lioncash/vert_loader
VertexLoader: Minor changes
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2016-05-23 21:13:34 -04:00 |
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Jannik Vogel
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6a28f46844
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OpenGL: Set shader_dirty on lighting changes
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2016-05-23 23:28:13 +02:00 |
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Jannik Vogel
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30a01584f2
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Pica: Name LightSrc.config register
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2016-05-23 23:28:13 +02:00 |
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Jannik Vogel
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8e905b3af6
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Pica: Name lighting.config0 and .config1 registers
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2016-05-23 23:28:13 +02:00 |
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Jannik Vogel
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068bd6f728
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OpenGL: Use uniforms for dist_atten_bias and dist_atten_scale
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2016-05-23 23:28:13 +02:00 |
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bunnei
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e054e55ca2
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Merge pull request #1837 from wwylele/sync-trap
SVC::WaitSynchronizationN: Reschedule at the end
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2016-05-22 20:07:20 -04:00 |
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Emmanuel Gil Peyrot
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080a2d719c
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Loader: Split SMDH into its own header and import helpers from QGameList
Also rewrite Qt wrappers to use those.
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2016-05-21 20:15:42 +01:00 |
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Emmanuel Gil Peyrot
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314ce5e505
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CitraQt: Simplify the game list loader code
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2016-05-21 17:09:59 +01:00 |
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Emmanuel Gil Peyrot
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9a35d1fb4a
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Loader: Add a GetFileType method to get the type of a loaded file
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2016-05-21 17:09:59 +01:00 |
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Emmanuel Gil Peyrot
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8fc9c03126
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Loader, Frontends: Refactor loader creation and game loading
This allows frontends to keep a single loader and use it multiple times
e.g. for code loading and SMDH parsing.
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2016-05-21 17:09:56 +01:00 |
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wwylele
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86ea7995ad
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SVC::WaitSynchronizationN: Reschedule at the end
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2016-05-21 18:29:38 +03:00 |
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bunnei
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5edff287b6
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Merge pull request #1564 from MerryMage/this-is-only-a-test
tests: Infrastructure for unit tests
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2016-05-21 10:15:13 -04:00 |
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Jannik Vogel
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d77279a415
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Refactor Tev stage dumper
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2016-05-21 03:11:27 +02:00 |
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Jannik Vogel
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324c21c922
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Extend Tev stage dumper
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2016-05-21 03:08:59 +02:00 |
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James Rowe
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98923ab6e5
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Config: Restore previously selected audio sink option (#1824)
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2016-05-20 20:37:34 +02:00 |
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bunnei
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af258584d9
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Merge pull request #1797 from MerryMage/audio-mixer
DSP/HLE: Implement mixer processing
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2016-05-19 18:11:14 -04:00 |
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MerryMage
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87de1ca968
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Tests: Run tests on CI
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2016-05-19 19:28:08 +01:00 |
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MerryMage
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a03f9b6fb6
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tests: Infrastructure for unit tests
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2016-05-19 08:38:03 +01:00 |
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MerryMage
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f4d364a60e
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DSP/HLE: Audio output
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2016-05-19 07:25:26 +01:00 |
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MerryMage
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6542c60602
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DSP/HLE: Implement mixer processing
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2016-05-19 07:24:39 +01:00 |
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bunnei
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d895bc1543
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Merge pull request #1785 from MerryMage/mp-dpi
Microprofile: DPI-aware drawing
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2016-05-18 18:03:59 -04:00 |
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Maribel
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d014873916
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Config: Audio sink configuration (#1798)
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2016-05-18 18:01:03 -04:00 |
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Jannik Vogel
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edf30d84cc
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Remove exceptions parameter from normaliseround VFP functions
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2016-05-18 16:28:13 +02:00 |
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Jannik Vogel
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693cca8f1f
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Fix exception propagation for VFP single precision
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2016-05-18 15:24:42 +02:00 |
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Jannik Vogel
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7dde13f875
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Fix exception propagation for VFP double precision
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2016-05-18 15:24:42 +02:00 |
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Jannik Vogel
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3a45eacb16
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Fix read-after-write in SMUAD, SMLAD, SMUSD, SMLSD
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2016-05-18 14:03:02 +02:00 |
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András Domonkos
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960297e577
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Update ACT:U and create ACT:A (#1809)
* Update ACT_U
* Create act_a.h
* Create act_a.cpp
* Add service ACT:A
* Add ACT:A source and header
* Fix wrong header
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2016-05-17 21:28:25 -04:00 |
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bunnei
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a39144050b
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Merge pull request #1800 from JayFoxRox/set-fpscr
Set fpscr for new threads
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2016-05-17 21:24:57 -04:00 |
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Jannik Vogel
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af37dd0d52
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Set fpscr for new threads
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2016-05-17 08:59:52 +02:00 |
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bunnei
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e5599ed300
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Merge pull request #1786 from JayFoxRox/blend-equation
OpenGL: Support blend equation
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2016-05-16 20:00:21 -04:00 |
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linkmauve
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f40fabd688
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Merge pull request #1787 from JayFoxRox/refactor-jit
Refactor JIT
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2016-05-16 17:54:45 +01:00 |
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bunnei
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bd9ac24631
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Merge pull request #1792 from JayFoxRox/avoid-uninitialised
Avoid uninitialised in hw renderer + Only sync depth if necessary
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2016-05-15 20:44:32 -04:00 |
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Maribel
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5c8beca792
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DSP_DSP: Remove GetHeadphoneStatus logspam (#1799)
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2016-05-15 20:43:01 -04:00 |
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Maribel
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6f6af6928f
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AudioCore: Implement time stretcher (#1737)
* AudioCore: Implement time stretcher
* fixup! AudioCore: Implement time stretcher
* fixup! fixup! AudioCore: Implement time stretcher
* fixup! fixup! fixup! AudioCore: Implement time stretcher
* fixup! fixup! fixup! fixup! AudioCore: Implement time stretcher
* fixup! fixup! fixup! fixup! fixup! AudioCore: Implement time stretcher
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2016-05-14 22:04:03 -04:00 |
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Subv
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64da2bf0cd
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Memory: Fixed a regression caused by #1695 and #1689.
Reserve enough space in the vector that holds the linear heap memory to prevent relocations of the backing memory when growing too much.
Closes #1790
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2016-05-14 11:24:19 -05:00 |
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Jannik Vogel
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5389dedfa1
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OpenGL: Only update depth uniforms if the depth changed
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2016-05-14 10:31:18 +02:00 |
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Jannik Vogel
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f8a11a664f
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OpenGL: value-initialize variables which cause uninitialised access otherwise
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2016-05-14 10:16:11 +02:00 |
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bunnei
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18b517e236
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Merge pull request #1689 from Subv/shmem
Kernel: Implemented shared memory.
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2016-05-13 15:33:44 -04:00 |
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Jannik Vogel
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1308afe2c2
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Use new shader-jit signature for interpreter
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2016-05-13 09:41:55 +02:00 |
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Jannik Vogel
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4e01e9ffc5
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Refactor access to state in shader-jit
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2016-05-13 09:20:14 +02:00 |
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bunnei
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0d8bd3ba36
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Merge pull request #1695 from Subv/tls_alloc
Kernel/Threads: Dynamically allocate the TLS region for threads.
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2016-05-12 21:51:35 -04:00 |
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Subv
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ac2de12ed8
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HLE/Applets: Give each applet its own block of heap memory, and use that when creating the framebuffer shared memory block.
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2016-05-12 20:01:59 -05:00 |
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Subv
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d261984f54
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Kernel: Account for automatically-allocated shared memories in the amount of used linear heap memory.
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2016-05-12 20:01:59 -05:00 |
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