// Copyright 2014 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include #include #include #include "citra/config.h" #include "citra/default_ini.h" #include "common/file_util.h" #include "common/logging/log.h" #include "common/param_package.h" #include "core/settings.h" #include "input_common/main.h" Config::Config() { // TODO: Don't hardcode the path; let the frontend decide where to put the config files. sdl2_config_loc = FileUtil::GetUserPath(D_CONFIG_IDX) + "sdl2-config.ini"; sdl2_config = std::make_unique(sdl2_config_loc); Reload(); } Config::~Config() = default; bool Config::LoadINI(const std::string& default_contents, bool retry) { const char* location = this->sdl2_config_loc.c_str(); if (sdl2_config->ParseError() < 0) { if (retry) { LOG_WARNING(Config, "Failed to load {}. Creating file from defaults...", location); FileUtil::CreateFullPath(location); FileUtil::WriteStringToFile(true, default_contents, location); sdl2_config = std::make_unique(location); // Reopen file return LoadINI(default_contents, false); } LOG_ERROR(Config, "Failed."); return false; } LOG_INFO(Config, "Successfully loaded {}", location); return true; } static const std::array default_buttons = { SDL_SCANCODE_A, SDL_SCANCODE_S, SDL_SCANCODE_Z, SDL_SCANCODE_X, SDL_SCANCODE_T, SDL_SCANCODE_G, SDL_SCANCODE_F, SDL_SCANCODE_H, SDL_SCANCODE_Q, SDL_SCANCODE_W, SDL_SCANCODE_M, SDL_SCANCODE_N, SDL_SCANCODE_1, SDL_SCANCODE_2, SDL_SCANCODE_B, }; static const std::array, Settings::NativeAnalog::NumAnalogs> default_analogs{{ { SDL_SCANCODE_UP, SDL_SCANCODE_DOWN, SDL_SCANCODE_LEFT, SDL_SCANCODE_RIGHT, SDL_SCANCODE_D, }, { SDL_SCANCODE_I, SDL_SCANCODE_K, SDL_SCANCODE_J, SDL_SCANCODE_L, SDL_SCANCODE_D, }, }}; void Config::ReadValues() { // Controls for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) { std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]); Settings::values.buttons[i] = sdl2_config->Get("Controls", Settings::NativeButton::mapping[i], default_param); if (Settings::values.buttons[i].empty()) Settings::values.buttons[i] = default_param; } for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) { std::string default_param = InputCommon::GenerateAnalogParamFromKeys( default_analogs[i][0], default_analogs[i][1], default_analogs[i][2], default_analogs[i][3], default_analogs[i][4], 0.5f); Settings::values.analogs[i] = sdl2_config->Get("Controls", Settings::NativeAnalog::mapping[i], default_param); if (Settings::values.analogs[i].empty()) Settings::values.analogs[i] = default_param; } Settings::values.motion_device = sdl2_config->Get("Controls", "motion_device", "engine:motion_emu,update_period:100,sensitivity:0.01,tilt_clamp:90.0"); Settings::values.touch_device = sdl2_config->Get("Controls", "touch_device", "engine:emu_window"); // Core Settings::values.use_cpu_jit = sdl2_config->GetBoolean("Core", "use_cpu_jit", true); // Renderer Settings::values.use_hw_renderer = sdl2_config->GetBoolean("Renderer", "use_hw_renderer", true); #ifdef __APPLE__ // Hardware shader is broken on macos thanks to poor drivers. // We still want to provide this option for test/development purposes, but disable it by // default. Settings::values.use_hw_shader = sdl2_config->GetBoolean("Renderer", "use_hw_shader", false); #else Settings::values.use_hw_shader = sdl2_config->GetBoolean("Renderer", "use_hw_shader", true); #endif Settings::values.shaders_accurate_gs = sdl2_config->GetBoolean("Renderer", "shaders_accurate_gs", true); Settings::values.shaders_accurate_mul = sdl2_config->GetBoolean("Renderer", "shaders_accurate_mul", false); Settings::values.use_shader_jit = sdl2_config->GetBoolean("Renderer", "use_shader_jit", true); Settings::values.resolution_factor = static_cast(sdl2_config->GetInteger("Renderer", "resolution_factor", 1)); Settings::values.use_vsync = sdl2_config->GetBoolean("Renderer", "use_vsync", false); Settings::values.use_frame_limit = sdl2_config->GetBoolean("Renderer", "use_frame_limit", true); Settings::values.frame_limit = static_cast(sdl2_config->GetInteger("Renderer", "frame_limit", 100)); Settings::values.toggle_3d = sdl2_config->GetBoolean("Renderer", "toggle_3d", false); Settings::values.factor_3d = static_cast(sdl2_config->GetInteger("Renderer", "factor_3d", 0)); Settings::values.bg_red = (float)sdl2_config->GetReal("Renderer", "bg_red", 0.0); Settings::values.bg_green = (float)sdl2_config->GetReal("Renderer", "bg_green", 0.0); Settings::values.bg_blue = (float)sdl2_config->GetReal("Renderer", "bg_blue", 0.0); // Layout Settings::values.layout_option = static_cast(sdl2_config->GetInteger("Layout", "layout_option", 0)); Settings::values.swap_screen = sdl2_config->GetBoolean("Layout", "swap_screen", false); Settings::values.custom_layout = sdl2_config->GetBoolean("Layout", "custom_layout", false); Settings::values.custom_top_left = static_cast(sdl2_config->GetInteger("Layout", "custom_top_left", 0)); Settings::values.custom_top_top = static_cast(sdl2_config->GetInteger("Layout", "custom_top_top", 0)); Settings::values.custom_top_right = static_cast(sdl2_config->GetInteger("Layout", "custom_top_right", 400)); Settings::values.custom_top_bottom = static_cast(sdl2_config->GetInteger("Layout", "custom_top_bottom", 240)); Settings::values.custom_bottom_left = static_cast(sdl2_config->GetInteger("Layout", "custom_bottom_left", 40)); Settings::values.custom_bottom_top = static_cast(sdl2_config->GetInteger("Layout", "custom_bottom_top", 240)); Settings::values.custom_bottom_right = static_cast(sdl2_config->GetInteger("Layout", "custom_bottom_right", 360)); Settings::values.custom_bottom_bottom = static_cast(sdl2_config->GetInteger("Layout", "custom_bottom_bottom", 480)); // Audio Settings::values.sink_id = sdl2_config->Get("Audio", "output_engine", "auto"); Settings::values.enable_audio_stretching = sdl2_config->GetBoolean("Audio", "enable_audio_stretching", true); Settings::values.audio_device_id = sdl2_config->Get("Audio", "output_device", "auto"); Settings::values.volume = sdl2_config->GetReal("Audio", "volume", 1); // Data Storage Settings::values.use_virtual_sd = sdl2_config->GetBoolean("Data Storage", "use_virtual_sd", true); // System Settings::values.is_new_3ds = sdl2_config->GetBoolean("System", "is_new_3ds", false); Settings::values.region_value = sdl2_config->GetInteger("System", "region_value", Settings::REGION_VALUE_AUTO_SELECT); // Camera using namespace Service::CAM; Settings::values.camera_name[OuterRightCamera] = sdl2_config->Get("Camera", "camera_outer_right_name", "blank"); Settings::values.camera_config[OuterRightCamera] = sdl2_config->Get("Camera", "camera_outer_right_config", ""); Settings::values.camera_flip[OuterRightCamera] = sdl2_config->GetInteger("Camera", "camera_outer_right_flip", 0); Settings::values.camera_name[InnerCamera] = sdl2_config->Get("Camera", "camera_inner_name", "blank"); Settings::values.camera_config[InnerCamera] = sdl2_config->Get("Camera", "camera_inner_config", ""); Settings::values.camera_flip[InnerCamera] = sdl2_config->GetInteger("Camera", "camera_inner_flip", 0); Settings::values.camera_name[OuterLeftCamera] = sdl2_config->Get("Camera", "camera_outer_left_name", "blank"); Settings::values.camera_config[OuterLeftCamera] = sdl2_config->Get("Camera", "camera_outer_left_config", ""); Settings::values.camera_flip[OuterLeftCamera] = sdl2_config->GetInteger("Camera", "camera_outer_left_flip", 0); // Miscellaneous Settings::values.log_filter = sdl2_config->Get("Miscellaneous", "log_filter", "*:Info"); // Debugging Settings::values.use_gdbstub = sdl2_config->GetBoolean("Debugging", "use_gdbstub", false); Settings::values.gdbstub_port = static_cast(sdl2_config->GetInteger("Debugging", "gdbstub_port", 24689)); // Web Service Settings::values.enable_telemetry = sdl2_config->GetBoolean("WebService", "enable_telemetry", true); Settings::values.telemetry_endpoint_url = sdl2_config->Get( "WebService", "telemetry_endpoint_url", "https://services.citra-emu.org/api/telemetry"); Settings::values.verify_endpoint_url = sdl2_config->Get( "WebService", "verify_endpoint_url", "https://services.citra-emu.org/api/profile"); Settings::values.announce_multiplayer_room_endpoint_url = sdl2_config->Get("WebService", "announce_multiplayer_room_endpoint_url", "https://services.citra-emu.org/api/multiplayer/rooms"); Settings::values.citra_username = sdl2_config->Get("WebService", "citra_username", ""); Settings::values.citra_token = sdl2_config->Get("WebService", "citra_token", ""); } void Config::Reload() { LoadINI(DefaultINI::sdl2_config_file); ReadValues(); }