// Copyright 2017 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include <algorithm> #include "common/assert.h" #include "common/common_types.h" #include "common/math_util.h" #include "common/vector_math.h" #include "video_core/regs_texturing.h" #include "video_core/swrasterizer/texturing.h" namespace Pica { namespace Rasterizer { using TevStageConfig = TexturingRegs::TevStageConfig; int GetWrappedTexCoord(TexturingRegs::TextureConfig::WrapMode mode, int val, unsigned size) { switch (mode) { case TexturingRegs::TextureConfig::ClampToEdge2: // For negative coordinate, ClampToEdge2 behaves the same as Repeat if (val < 0) { return static_cast<int>(static_cast<unsigned>(val) % size); } // [[fallthrough]] case TexturingRegs::TextureConfig::ClampToEdge: val = std::max(val, 0); val = std::min(val, static_cast<int>(size) - 1); return val; case TexturingRegs::TextureConfig::ClampToBorder: return val; case TexturingRegs::TextureConfig::ClampToBorder2: // For ClampToBorder2, the case of positive coordinate beyond the texture size is already // handled outside. Here we only handle the negative coordinate in the same way as Repeat. case TexturingRegs::TextureConfig::Repeat2: case TexturingRegs::TextureConfig::Repeat3: case TexturingRegs::TextureConfig::Repeat: return static_cast<int>(static_cast<unsigned>(val) % size); case TexturingRegs::TextureConfig::MirroredRepeat: { unsigned int coord = (static_cast<unsigned>(val) % (2 * size)); if (coord >= size) coord = 2 * size - 1 - coord; return static_cast<int>(coord); } default: LOG_ERROR(HW_GPU, "Unknown texture coordinate wrapping mode %x", (int)mode); UNIMPLEMENTED(); return 0; } }; Math::Vec3<u8> GetColorModifier(TevStageConfig::ColorModifier factor, const Math::Vec4<u8>& values) { using ColorModifier = TevStageConfig::ColorModifier; switch (factor) { case ColorModifier::SourceColor: return values.rgb(); case ColorModifier::OneMinusSourceColor: return (Math::Vec3<u8>(255, 255, 255) - values.rgb()).Cast<u8>(); case ColorModifier::SourceAlpha: return values.aaa(); case ColorModifier::OneMinusSourceAlpha: return (Math::Vec3<u8>(255, 255, 255) - values.aaa()).Cast<u8>(); case ColorModifier::SourceRed: return values.rrr(); case ColorModifier::OneMinusSourceRed: return (Math::Vec3<u8>(255, 255, 255) - values.rrr()).Cast<u8>(); case ColorModifier::SourceGreen: return values.ggg(); case ColorModifier::OneMinusSourceGreen: return (Math::Vec3<u8>(255, 255, 255) - values.ggg()).Cast<u8>(); case ColorModifier::SourceBlue: return values.bbb(); case ColorModifier::OneMinusSourceBlue: return (Math::Vec3<u8>(255, 255, 255) - values.bbb()).Cast<u8>(); } }; u8 GetAlphaModifier(TevStageConfig::AlphaModifier factor, const Math::Vec4<u8>& values) { using AlphaModifier = TevStageConfig::AlphaModifier; switch (factor) { case AlphaModifier::SourceAlpha: return values.a(); case AlphaModifier::OneMinusSourceAlpha: return 255 - values.a(); case AlphaModifier::SourceRed: return values.r(); case AlphaModifier::OneMinusSourceRed: return 255 - values.r(); case AlphaModifier::SourceGreen: return values.g(); case AlphaModifier::OneMinusSourceGreen: return 255 - values.g(); case AlphaModifier::SourceBlue: return values.b(); case AlphaModifier::OneMinusSourceBlue: return 255 - values.b(); } }; Math::Vec3<u8> ColorCombine(TevStageConfig::Operation op, const Math::Vec3<u8> input[3]) { using Operation = TevStageConfig::Operation; switch (op) { case Operation::Replace: return input[0]; case Operation::Modulate: return ((input[0] * input[1]) / 255).Cast<u8>(); case Operation::Add: { auto result = input[0] + input[1]; result.r() = std::min(255, result.r()); result.g() = std::min(255, result.g()); result.b() = std::min(255, result.b()); return result.Cast<u8>(); } case Operation::AddSigned: { // TODO(bunnei): Verify that the color conversion from (float) 0.5f to // (byte) 128 is correct auto result = input[0].Cast<int>() + input[1].Cast<int>() - Math::MakeVec<int>(128, 128, 128); result.r() = MathUtil::Clamp<int>(result.r(), 0, 255); result.g() = MathUtil::Clamp<int>(result.g(), 0, 255); result.b() = MathUtil::Clamp<int>(result.b(), 0, 255); return result.Cast<u8>(); } case Operation::Lerp: return ((input[0] * input[2] + input[1] * (Math::MakeVec<u8>(255, 255, 255) - input[2]).Cast<u8>()) / 255) .Cast<u8>(); case Operation::Subtract: { auto result = input[0].Cast<int>() - input[1].Cast<int>(); result.r() = std::max(0, result.r()); result.g() = std::max(0, result.g()); result.b() = std::max(0, result.b()); return result.Cast<u8>(); } case Operation::MultiplyThenAdd: { auto result = (input[0] * input[1] + 255 * input[2].Cast<int>()) / 255; result.r() = std::min(255, result.r()); result.g() = std::min(255, result.g()); result.b() = std::min(255, result.b()); return result.Cast<u8>(); } case Operation::AddThenMultiply: { auto result = input[0] + input[1]; result.r() = std::min(255, result.r()); result.g() = std::min(255, result.g()); result.b() = std::min(255, result.b()); result = (result * input[2].Cast<int>()) / 255; return result.Cast<u8>(); } case Operation::Dot3_RGB: case Operation::Dot3_RGBA: { // Not fully accurate. Worst case scenario seems to yield a +/-3 error. Some HW results // indicate that the per-component computation can't have a higher precision than 1/256, // while dot3_rgb((0x80,g0,b0), (0x7F,g1,b1)) and dot3_rgb((0x80,g0,b0), (0x80,g1,b1)) give // different results. int result = ((input[0].r() * 2 - 255) * (input[1].r() * 2 - 255) + 128) / 256 + ((input[0].g() * 2 - 255) * (input[1].g() * 2 - 255) + 128) / 256 + ((input[0].b() * 2 - 255) * (input[1].b() * 2 - 255) + 128) / 256; result = std::max(0, std::min(255, result)); return {(u8)result, (u8)result, (u8)result}; } default: LOG_ERROR(HW_GPU, "Unknown color combiner operation %d", (int)op); UNIMPLEMENTED(); return {0, 0, 0}; } }; u8 AlphaCombine(TevStageConfig::Operation op, const std::array<u8, 3>& input) { switch (op) { using Operation = TevStageConfig::Operation; case Operation::Replace: return input[0]; case Operation::Modulate: return input[0] * input[1] / 255; case Operation::Add: return std::min(255, input[0] + input[1]); case Operation::AddSigned: { // TODO(bunnei): Verify that the color conversion from (float) 0.5f to (byte) 128 is correct auto result = static_cast<int>(input[0]) + static_cast<int>(input[1]) - 128; return static_cast<u8>(MathUtil::Clamp<int>(result, 0, 255)); } case Operation::Lerp: return (input[0] * input[2] + input[1] * (255 - input[2])) / 255; case Operation::Subtract: return std::max(0, (int)input[0] - (int)input[1]); case Operation::MultiplyThenAdd: return std::min(255, (input[0] * input[1] + 255 * input[2]) / 255); case Operation::AddThenMultiply: return (std::min(255, (input[0] + input[1])) * input[2]) / 255; default: LOG_ERROR(HW_GPU, "Unknown alpha combiner operation %d", (int)op); UNIMPLEMENTED(); return 0; } }; } // namespace Rasterizer } // namespace Pica