53 lines
1.1 KiB
C++
53 lines
1.1 KiB
C++
// Copyright 2015 Citra Emulator Project
|
|
// Licensed under GPLv2 or any later version
|
|
// Refer to the license.txt file included.
|
|
|
|
#pragma once
|
|
|
|
#include <QModelIndex>
|
|
#include <QSettings>
|
|
#include <QStandardItem>
|
|
#include <QStandardItemModel>
|
|
#include <QString>
|
|
#include <QTreeView>
|
|
#include <QWidget>
|
|
|
|
class GameListWorker;
|
|
|
|
|
|
class GameList : public QWidget {
|
|
Q_OBJECT
|
|
|
|
public:
|
|
enum {
|
|
COLUMN_NAME,
|
|
COLUMN_FILE_TYPE,
|
|
COLUMN_SIZE,
|
|
COLUMN_COUNT, // Number of columns
|
|
};
|
|
|
|
GameList(QWidget* parent = nullptr);
|
|
~GameList() override;
|
|
|
|
void PopulateAsync(const QString& dir_path, bool deep_scan);
|
|
|
|
void SaveInterfaceLayout();
|
|
void LoadInterfaceLayout();
|
|
|
|
public slots:
|
|
void AddEntry(QList<QStandardItem*> entry_items);
|
|
|
|
private slots:
|
|
void ValidateEntry(const QModelIndex& item);
|
|
void DonePopulating();
|
|
|
|
signals:
|
|
void GameChosen(QString game_path);
|
|
void ShouldCancelWorker();
|
|
|
|
private:
|
|
QTreeView* tree_view = nullptr;
|
|
QStandardItemModel* item_model = nullptr;
|
|
GameListWorker* current_worker = nullptr;
|
|
};
|