51398e0301
* Change the logging backend to support multiple sinks through the Backend Interface * Add a new set of logging macros to use fmtlib instead. * Qt: Compile as GUI application on windows to make the console hidden by default. Add filter configuration and a button to open log location. * SDL: Migrate to the new logging macros
77 lines
1.6 KiB
C++
77 lines
1.6 KiB
C++
// Copyright 2016 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <array>
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#include <vector>
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#include <QByteArray>
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#include <QString>
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#include <QStringList>
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namespace UISettings {
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using ContextualShortcut = std::pair<QString, int>;
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using Shortcut = std::pair<QString, ContextualShortcut>;
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static const std::array<std::pair<QString, QString>, 2> themes = {
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{std::make_pair(QString("Default"), QString("default")),
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std::make_pair(QString("Dark"), QString("qdarkstyle"))}};
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struct Values {
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QByteArray geometry;
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QByteArray state;
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QByteArray renderwindow_geometry;
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QByteArray gamelist_header_state;
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QByteArray microprofile_geometry;
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bool microprofile_visible;
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bool single_window_mode;
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bool fullscreen;
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bool display_titlebar;
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bool show_filter_bar;
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bool show_status_bar;
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bool confirm_before_closing;
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bool first_start;
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bool updater_found;
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bool update_on_close;
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bool check_for_update_on_start;
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QString roms_path;
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QString symbols_path;
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QString gamedir;
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bool gamedir_deepscan;
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QStringList recent_files;
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QString language;
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QString theme;
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// Shortcut name <Shortcut, context>
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std::vector<Shortcut> shortcuts;
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uint32_t callout_flags;
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// multiplayer settings
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QString nickname;
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QString ip;
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QString port;
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QString room_nickname;
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QString room_name;
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quint32 max_player;
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QString room_port;
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uint host_type;
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qulonglong game_id;
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// logging
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bool show_console;
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};
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extern Values values;
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} // namespace UISettings
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