citra-nightly/src/core/loader/3dsx.cpp
Subv d3634d4bf4 Core/ResourceLimits: Implemented the basic structure of ResourceLimits.
Implemented svcs GetResourceLimit, GetResourceLimitCurrentValues and GetResourceLimitLimitValues.

Note that the resource limits do not currently keep track of used objects, since we have no way to distinguish between an object created by the application, and an object created by some HLE module once we're inside Kernel::T::Create.
2015-05-14 22:50:13 -05:00

250 lines
8.9 KiB
C++

// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <algorithm>
#include <vector>
#include "common/logging/log.h"
#include "core/file_sys/archive_romfs.h"
#include "core/hle/kernel/process.h"
#include "core/hle/kernel/resource_limit.h"
#include "core/hle/service/fs/archive.h"
#include "core/loader/elf.h"
#include "core/loader/ncch.h"
#include "core/memory.h"
#include "3dsx.h"
namespace Loader {
/**
* File layout:
* - File header
* - Code, rodata and data relocation table headers
* - Code segment
* - Rodata segment
* - Loadable (non-BSS) part of the data segment
* - Code relocation table
* - Rodata relocation table
* - Data relocation table
*
* Memory layout before relocations are applied:
* [0..codeSegSize) -> code segment
* [codeSegSize..rodataSegSize) -> rodata segment
* [rodataSegSize..dataSegSize) -> data segment
*
* Memory layout after relocations are applied: well, however the loader sets it up :)
* The entrypoint is always the start of the code segment.
* The BSS section must be cleared manually by the application.
*/
enum THREEDSX_Error {
ERROR_NONE = 0,
ERROR_READ = 1,
ERROR_FILE = 2,
ERROR_ALLOC = 3
};
static const u32 RELOCBUFSIZE = 512;
// File header
#pragma pack(1)
struct THREEDSX_Header
{
u32 magic;
u16 header_size, reloc_hdr_size;
u32 format_ver;
u32 flags;
// Sizes of the code, rodata and data segments +
// size of the BSS section (uninitialized latter half of the data segment)
u32 code_seg_size, rodata_seg_size, data_seg_size, bss_size;
};
// Relocation header: all fields (even extra unknown fields) are guaranteed to be relocation counts.
struct THREEDSX_RelocHdr
{
// # of absolute relocations (that is, fix address to post-relocation memory layout)
u32 cross_segment_absolute;
// # of cross-segment relative relocations (that is, 32bit signed offsets that need to be patched)
u32 cross_segment_relative;
// more?
// Relocations are written in this order:
// - Absolute relocations
// - Relative relocations
};
// Relocation entry: from the current pointer, skip X words and patch Y words
struct THREEDSX_Reloc
{
u16 skip, patch;
};
#pragma pack()
struct THREEloadinfo
{
u8* seg_ptrs[3]; // code, rodata & data
u32 seg_addrs[3];
u32 seg_sizes[3];
};
static u32 TranslateAddr(u32 addr, const THREEloadinfo *loadinfo, u32* offsets)
{
if (addr < offsets[0])
return loadinfo->seg_addrs[0] + addr;
if (addr < offsets[1])
return loadinfo->seg_addrs[1] + addr - offsets[0];
return loadinfo->seg_addrs[2] + addr - offsets[1];
}
static THREEDSX_Error Load3DSXFile(FileUtil::IOFile& file, u32 base_addr)
{
if (!file.IsOpen())
return ERROR_FILE;
// Reset read pointer in case this file has been read before.
file.Seek(0, SEEK_SET);
THREEDSX_Header hdr;
if (file.ReadBytes(&hdr, sizeof(hdr)) != sizeof(hdr))
return ERROR_READ;
THREEloadinfo loadinfo;
//loadinfo segments must be a multiple of 0x1000
loadinfo.seg_sizes[0] = (hdr.code_seg_size + 0xFFF) &~0xFFF;
loadinfo.seg_sizes[1] = (hdr.rodata_seg_size + 0xFFF) &~0xFFF;
loadinfo.seg_sizes[2] = (hdr.data_seg_size + 0xFFF) &~0xFFF;
u32 offsets[2] = { loadinfo.seg_sizes[0], loadinfo.seg_sizes[0] + loadinfo.seg_sizes[1] };
u32 data_load_size = (hdr.data_seg_size - hdr.bss_size + 0xFFF) &~0xFFF;
u32 bss_load_size = loadinfo.seg_sizes[2] - data_load_size;
u32 n_reloc_tables = hdr.reloc_hdr_size / 4;
std::vector<u8> all_mem(loadinfo.seg_sizes[0] + loadinfo.seg_sizes[1] + loadinfo.seg_sizes[2] + 3 * n_reloc_tables);
loadinfo.seg_addrs[0] = base_addr;
loadinfo.seg_addrs[1] = loadinfo.seg_addrs[0] + loadinfo.seg_sizes[0];
loadinfo.seg_addrs[2] = loadinfo.seg_addrs[1] + loadinfo.seg_sizes[1];
loadinfo.seg_ptrs[0] = &all_mem[0];
loadinfo.seg_ptrs[1] = loadinfo.seg_ptrs[0] + loadinfo.seg_sizes[0];
loadinfo.seg_ptrs[2] = loadinfo.seg_ptrs[1] + loadinfo.seg_sizes[1];
// Skip header for future compatibility
file.Seek(hdr.header_size, SEEK_SET);
// Read the relocation headers
u32* relocs = (u32*)(loadinfo.seg_ptrs[2] + hdr.data_seg_size);
for (unsigned current_segment : {0, 1, 2}) {
size_t size = n_reloc_tables * 4;
if (file.ReadBytes(&relocs[current_segment * n_reloc_tables], size) != size)
return ERROR_READ;
}
// Read the segments
if (file.ReadBytes(loadinfo.seg_ptrs[0], hdr.code_seg_size) != hdr.code_seg_size)
return ERROR_READ;
if (file.ReadBytes(loadinfo.seg_ptrs[1], hdr.rodata_seg_size) != hdr.rodata_seg_size)
return ERROR_READ;
if (file.ReadBytes(loadinfo.seg_ptrs[2], hdr.data_seg_size - hdr.bss_size) != hdr.data_seg_size - hdr.bss_size)
return ERROR_READ;
// BSS clear
memset((char*)loadinfo.seg_ptrs[2] + hdr.data_seg_size - hdr.bss_size, 0, hdr.bss_size);
// Relocate the segments
for (unsigned current_segment : {0, 1, 2}) {
for (unsigned current_segment_reloc_table = 0; current_segment_reloc_table < n_reloc_tables; current_segment_reloc_table++) {
u32 n_relocs = relocs[current_segment * n_reloc_tables + current_segment_reloc_table];
if (current_segment_reloc_table >= 2) {
// We are not using this table - ignore it because we don't know what it dose
file.Seek(n_relocs*sizeof(THREEDSX_Reloc), SEEK_CUR);
continue;
}
static THREEDSX_Reloc reloc_table[RELOCBUFSIZE];
u32* pos = (u32*)loadinfo.seg_ptrs[current_segment];
const u32* end_pos = pos + (loadinfo.seg_sizes[current_segment] / 4);
while (n_relocs) {
u32 remaining = std::min(RELOCBUFSIZE, n_relocs);
n_relocs -= remaining;
if (file.ReadBytes(reloc_table, remaining * sizeof(THREEDSX_Reloc)) != remaining * sizeof(THREEDSX_Reloc))
return ERROR_READ;
for (unsigned current_inprogress = 0; current_inprogress < remaining && pos < end_pos; current_inprogress++) {
const auto& table = reloc_table[current_inprogress];
LOG_TRACE(Loader, "(t=%d,skip=%u,patch=%u)\n", current_segment_reloc_table,
(u32)table.skip, (u32)table.patch);
pos += table.skip;
s32 num_patches = table.patch;
while (0 < num_patches && pos < end_pos) {
u32 in_addr = (char*)pos - (char*)&all_mem[0];
u32 addr = TranslateAddr(*pos, &loadinfo, offsets);
LOG_TRACE(Loader, "Patching %08X <-- rel(%08X,%d) (%08X)\n",
base_addr + in_addr, addr, current_segment_reloc_table, *pos);
switch (current_segment_reloc_table) {
case 0:
*pos = (addr);
break;
case 1:
*pos = (addr - in_addr);
break;
default:
break; //this should never happen
}
pos++;
num_patches--;
}
}
}
}
}
// Write the data
memcpy(Memory::GetPointer(base_addr), &all_mem[0], loadinfo.seg_sizes[0] + loadinfo.seg_sizes[1] + loadinfo.seg_sizes[2]);
LOG_DEBUG(Loader, "CODE: %u pages\n", loadinfo.seg_sizes[0] / 0x1000);
LOG_DEBUG(Loader, "RODATA: %u pages\n", loadinfo.seg_sizes[1] / 0x1000);
LOG_DEBUG(Loader, "DATA: %u pages\n", data_load_size / 0x1000);
LOG_DEBUG(Loader, "BSS: %u pages\n", bss_load_size / 0x1000);
return ERROR_NONE;
}
FileType AppLoader_THREEDSX::IdentifyType(FileUtil::IOFile& file) {
u32 magic;
file.Seek(0, SEEK_SET);
if (1 != file.ReadArray<u32>(&magic, 1))
return FileType::Error;
if (MakeMagic('3', 'D', 'S', 'X') == magic)
return FileType::THREEDSX;
return FileType::Error;
}
ResultStatus AppLoader_THREEDSX::Load() {
if (is_loaded)
return ResultStatus::ErrorAlreadyLoaded;
if (!file->IsOpen())
return ResultStatus::Error;
Kernel::g_current_process = Kernel::Process::Create(filename, 0);
Kernel::g_current_process->svc_access_mask.set();
Kernel::g_current_process->address_mappings = default_address_mappings;
// Attach the default resource limit (APPLICATION) to the process
Kernel::g_current_process->resource_limit = Kernel::ResourceLimit::GetForCategory(Kernel::ResourceLimitCategory::APPLICATION);
Load3DSXFile(*file, Memory::PROCESS_IMAGE_VADDR);
Kernel::g_current_process->Run(Memory::PROCESS_IMAGE_VADDR, 48, Kernel::DEFAULT_STACK_SIZE);
is_loaded = true;
return ResultStatus::Success;
}
} // namespace Loader