dolphin/Source/Core/Common/Common.h

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// Copyright 2008 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#if defined _WIN32
// Memory leak checks
#define CHECK_HEAP_INTEGRITY()
// Debug definitions
#if defined(_DEBUG)
#include <crtdbg.h>
#undef CHECK_HEAP_INTEGRITY
#define CHECK_HEAP_INTEGRITY() \
{ \
if (!_CrtCheckMemory()) \
PanicAlertFmt("memory corruption detected. see log."); \
}
// If you want to see how much a pain in the ass singletons are, for example:
// {614} normal block at 0x030C5310, 188 bytes long.
// Data: <Master Log > 4D 61 73 74 65 72 20 4C 6F 67 00 00 00 00 00 00
struct CrtDebugBreak
{
CrtDebugBreak(int spot) { _CrtSetBreakAlloc(spot); }
};
// CrtDebugBreak breakAt(614);
#endif // end DEBUG/FAST
#endif
#ifdef _MSC_VER
#define __getcwd _getcwd
#define __chdir _chdir
#else
#define __getcwd getcwd
#define __chdir chdir
#endif
// Dummy macro for marking translatable strings that can not be immediately translated.
#define _trans(a) a