dolphin/Data/Sys/Shaders/toxic.glsl

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void main()
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{
float4 c0 = Sample();
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float red = 0.0;
float green = 0.0;
float blue = 0.0;
if (c0.r < 0.3 || c0.b > 0.5)
{
blue = c0.r + c0.b;
red = c0.g + c0.b / 2.0;
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}
else
{
red = c0.g + c0.b;
green = c0.r + c0.b;
}
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SetOutput(float4(red, green, blue, 1.0));
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}