mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-12-28 02:44:58 +01:00
93 lines
2.9 KiB
Plaintext
93 lines
2.9 KiB
Plaintext
|
/*
|
||
|
[configuration]
|
||
|
|
||
|
[OptionRangeFloat]
|
||
|
GUIName = Amplificiation
|
||
|
OptionName = AMPLIFICATION
|
||
|
MinValue = 1.0
|
||
|
MaxValue = 6.0
|
||
|
StepAmount = 0.25
|
||
|
DefaultValue = 2.5
|
||
|
|
||
|
[OptionRangeFloat]
|
||
|
GUIName = Desaturation
|
||
|
OptionName = DESATURATION
|
||
|
MinValue = 0.0
|
||
|
MaxValue = 1.0
|
||
|
StepAmount = 0.1
|
||
|
DefaultValue = 0.0
|
||
|
|
||
|
[/configuration]
|
||
|
*/
|
||
|
|
||
|
/***** Linear <--> Oklab *****/
|
||
|
|
||
|
const mat4 RGBtoLMS = mat4(
|
||
|
0.4122214708, 0.2119034982, 0.0883024619, 0.0000000000,
|
||
|
0.5363325363, 0.6806995451, 0.2817188376, 0.0000000000,
|
||
|
0.0514459929, 0.1073969566, 0.6299787005, 0.0000000000,
|
||
|
0.0000000000, 0.0000000000, 0.0000000000, 1.0000000000);
|
||
|
|
||
|
const mat4 LMStoOklab = mat4(
|
||
|
0.2104542553, 1.9779984951, 0.0259040371, 0.0000000000,
|
||
|
0.7936177850, -2.4285922050, 0.7827717662, 0.0000000000,
|
||
|
-0.0040720468, 0.4505937099, -0.8086757660, 0.0000000000,
|
||
|
0.0000000000, 0.0000000000, 0.0000000000, 1.0000000000);
|
||
|
|
||
|
float4 LinearRGBToOklab(float4 c)
|
||
|
{
|
||
|
return LMStoOklab * pow(RGBtoLMS * c, float4(1.0 / 3.0));
|
||
|
}
|
||
|
|
||
|
const mat4 OklabtoLMS = mat4(
|
||
|
1.0000000000, 1.0000000000, 1.0000000000, 0.0000000000,
|
||
|
0.3963377774, -0.1055613458, -0.0894841775, 0.0000000000,
|
||
|
0.2158037573, -0.0638541728, -1.2914855480, 0.0000000000,
|
||
|
0.0000000000, 0.0000000000, 0.0000000000, 1.0000000000);
|
||
|
|
||
|
const mat4 LMStoRGB = mat4(
|
||
|
4.0767416621, -1.2684380046, -0.0041960863, 0.0000000000,
|
||
|
-3.3077115913, 2.6097574011, -0.7034186147, 0.0000000000,
|
||
|
0.2309699292, -0.3413193965, 1.7076147010, 0.0000000000,
|
||
|
0.0000000000, 0.0000000000, 0.0000000000, 1.0000000000);
|
||
|
|
||
|
float4 OklabToLinearRGB(float4 c)
|
||
|
{
|
||
|
return max(LMStoRGB * pow(OklabtoLMS * c, float4(3.0)), 0.0);
|
||
|
}
|
||
|
|
||
|
void main()
|
||
|
{
|
||
|
float4 color = Sample();
|
||
|
|
||
|
// Nothing to do here, we are in SDR
|
||
|
if (!OptionEnabled(hdr_output) || !OptionEnabled(linear_space_output)) {
|
||
|
SetOutput(color);
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// Renormalize Color to be in SDR Space
|
||
|
const float hdr_paper_white = hdr_paper_white_nits / hdr_sdr_white_nits;
|
||
|
color.rgb /= hdr_paper_white;
|
||
|
|
||
|
// Convert Color to Oklab (previous conditions garuntee color is linear)
|
||
|
float4 oklab_color = LinearRGBToOklab(color);
|
||
|
|
||
|
// Amount to raise hdr_paper_white to the power of.
|
||
|
// We divide by 3 because Oklab is a cubic space, this accounts for that.
|
||
|
float lum_pow = pow(oklab_color.x, 1.0) / 3.0;
|
||
|
float sat_pow = pow(oklab_color.x, DESATURATION) / 3.0;
|
||
|
|
||
|
// The reason we raise hdr_paper_white to a power is so that at low
|
||
|
// luminosities, very little about the colors / brightnesses change.
|
||
|
// However at luminosities of 1.0, the colors and brightnesses are
|
||
|
// able to reach the full range of hdr_paper_white.
|
||
|
|
||
|
// This is the key to PerceptualHDR working.
|
||
|
oklab_color.x *= pow(AMPLIFICATION, lum_pow);
|
||
|
oklab_color.z *= pow(AMPLIFICATION, sat_pow);
|
||
|
oklab_color.y *= pow(AMPLIFICATION, sat_pow);
|
||
|
|
||
|
SetOutput(hdr_paper_white * OklabToLinearRGB(oklab_color));
|
||
|
}
|