dolphin/Source/Core/Common/x64ABI.h

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// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
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#include "Common/BitSet.h"
#include "Common/x64Reg.h"
// x64 ABI:s, and helpers to help follow them when JIT-ing code.
// All convensions return values in EAX (+ possibly EDX).
// Windows 64-bit
// * 4-reg "fastcall" variant, very new-skool stack handling
// * Callee moves stack pointer, to make room for shadow regs for the biggest function _it itself
// calls_
// * Parameters passed in RCX, RDX, ... further parameters are MOVed into the allocated stack space.
// Scratch: RAX RCX RDX R8 R9 R10 R11
// Callee-save: RBX RSI RDI RBP R12 R13 R14 R15
// Parameters: RCX RDX R8 R9, further MOV-ed
// Linux 64-bit
// * 6-reg "fastcall" variant, old skool stack handling (parameters are pushed)
// Scratch: RAX RCX RDX RSI RDI R8 R9 R10 R11
// Callee-save: RBX RBP R12 R13 R14 R15
// Parameters: RDI RSI RDX RCX R8 R9
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#define ABI_ALL_FPRS BitSet32(0xffff0000)
#define ABI_ALL_GPRS BitSet32(0x0000ffff)
#ifdef _WIN32 // 64-bit Windows - the really exotic calling convention
#define ABI_PARAM1 RCX
#define ABI_PARAM2 RDX
#define ABI_PARAM3 R8
#define ABI_PARAM4 R9
// xmm0-xmm15 use the upper 16 bits in the functions that push/pop registers.
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#define ABI_ALL_CALLER_SAVED \
(BitSet32{RAX, RCX, RDX, R8, R9, R10, R11, XMM0 + 16, XMM1 + 16, XMM2 + 16, XMM3 + 16, \
XMM4 + 16, XMM5 + 16})
#else // 64-bit Unix / OS X
#define ABI_PARAM1 RDI
#define ABI_PARAM2 RSI
#define ABI_PARAM3 RDX
#define ABI_PARAM4 RCX
#define ABI_PARAM5 R8
#define ABI_PARAM6 R9
// FIXME: avoid pushing all 16 XMM registers when possible? most functions we call probably
// don't actually clobber them.
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#define ABI_ALL_CALLER_SAVED (BitSet32{RAX, RCX, RDX, RDI, RSI, R8, R9, R10, R11} | ABI_ALL_FPRS)
#endif // WIN32
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#define ABI_ALL_CALLEE_SAVED (~ABI_ALL_CALLER_SAVED)
#define ABI_RETURN RAX