dolphin/Source/Core/VideoCommon/TMEM.h

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// Copyright 2019 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include "Common/BitSet.h"
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#include "Common/ChunkFile.h"
#include "Common/CommonTypes.h"
#include "VideoCommon/BPMemory.h"
namespace TMEM
{
void InvalidateAll();
void Invalidate(u32 param);
void ConfigurationChanged(TexUnitAddress bp_addr, u32 config);
void Bind(u32 unit, int num_blocks_width, int num_blocks_height, bool is_mipmapped, bool is_32_bit);
void FinalizeBinds(BitSet32 used_textures);
bool IsCached(u32 unit);
bool IsValid(u32 unit);
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void Init();
void DoState(PointerWrap& p);
} // namespace TMEM