2013-03-07 17:35:27 +01:00
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void main()
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{
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2014-05-21 05:25:09 +02:00
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//Change this number to increase the pixel size.
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float pixelSize = 3.0;
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float red = 0.0;
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2014-05-21 20:53:48 +02:00
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float green = 0.0;
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float blue = 0.0;
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2014-05-21 05:25:09 +02:00
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2014-07-29 19:08:57 +02:00
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float2 pos = floor(GetCoordinates() * GetResolution() / pixelSize) * pixelSize * GetInvResolution();
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2014-05-21 05:25:09 +02:00
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2014-07-29 19:08:57 +02:00
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float4 c0 = SampleLocation(pos);
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2014-05-21 05:25:09 +02:00
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if (c0.r < 0.1)
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red = 0.1;
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else if (c0.r < 0.20)
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red = 0.20;
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else if (c0.r < 0.40)
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red = 0.40;
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else if (c0.r < 0.60)
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red = 0.60;
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else if (c0.r < 0.80)
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red = 0.80;
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else
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red = 1.0;
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if (c0.b < 0.1)
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blue = 0.1;
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else if (c0.b < 0.20)
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blue = 0.20;
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else if (c0.b < 0.40)
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blue = 0.40;
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else if (c0.b < 0.60)
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blue = 0.60;
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else if (c0.b < 0.80)
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blue = 0.80;
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else
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blue = 1.0;
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if (c0.g < 0.1)
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green = 0.1;
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else if (c0.g < 0.20)
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green = 0.20;
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else if (c0.g < 0.40)
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green = 0.40;
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else if (c0.g < 0.60)
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green = 0.60;
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else if (c0.g < 0.80)
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green = 0.80;
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else
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green = 1.0;
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2014-07-29 19:08:57 +02:00
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SetOutput(float4(red, green, blue, c0.a));
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2014-05-05 22:59:49 +02:00
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}
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