2011-01-31 01:08:06 +01:00
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uniform samplerRECT samp0 : register(s0);
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void main(out float4 ocol0 : COLOR0, in float2 uv0 : TEXCOORD0)
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{
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float4 c0 = texRECT(samp0, uv0).rgba;
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float avg = (c0.r + c0.g + c0.b) / 3.0;
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ocol0 = float4(avg, avg, avg, c0.a);
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}
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