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35 lines
2.0 KiB
Plaintext
35 lines
2.0 KiB
Plaintext
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<?xml version="1.0" encoding="utf-8"?>
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<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup>
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<ClInclude Include="Common\Arm64Emitter.h" />
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<ClInclude Include="Common\ArmCommon.h" />
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<ClInclude Include="Core\PowerPC\JitArm64\Jit_Util.h" />
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<ClInclude Include="Core\PowerPC\JitArm64\Jit.h" />
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<ClInclude Include="Core\PowerPC\JitArm64\JitArm64_RegCache.h" />
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<ClInclude Include="Core\PowerPC\JitArm64\JitArm64Cache.h" />
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<ClInclude Include="Core\PowerPC\JitArmCommon\BackPatch.h" />
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<ClInclude Include="VideoCommon\VertexLoaderARM64.h" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="Common\Arm64Emitter.cpp" />
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<ClCompile Include="Common\ArmCPUDetect.cpp" />
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<ClCompile Include="Common\GenericFPURoundMode.cpp" />
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<ClCompile Include="Core\PowerPC\JitArm64\Jit_Util.cpp" />
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<ClCompile Include="Core\PowerPC\JitArm64\Jit.cpp" />
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<ClCompile Include="Core\PowerPC\JitArm64\JitArm64_BackPatch.cpp" />
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<ClCompile Include="Core\PowerPC\JitArm64\JitArm64_Branch.cpp" />
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<ClCompile Include="Core\PowerPC\JitArm64\JitArm64_FloatingPoint.cpp" />
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<ClCompile Include="Core\PowerPC\JitArm64\JitArm64_Integer.cpp" />
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<ClCompile Include="Core\PowerPC\JitArm64\JitArm64_LoadStore.cpp" />
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<ClCompile Include="Core\PowerPC\JitArm64\JitArm64_LoadStoreFloating.cpp" />
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<ClCompile Include="Core\PowerPC\JitArm64\JitArm64_LoadStorePaired.cpp" />
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<ClCompile Include="Core\PowerPC\JitArm64\JitArm64_Paired.cpp" />
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<ClCompile Include="Core\PowerPC\JitArm64\JitArm64_RegCache.cpp" />
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<ClCompile Include="Core\PowerPC\JitArm64\JitArm64_SystemRegisters.cpp" />
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<ClCompile Include="Core\PowerPC\JitArm64\JitArm64_Tables.cpp" />
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<ClCompile Include="Core\PowerPC\JitArm64\JitArm64Cache.cpp" />
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<ClCompile Include="Core\PowerPC\JitArm64\JitAsm.cpp" />
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<ClCompile Include="VideoCommon\TextureDecoder_Generic.cpp" />
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<ClCompile Include="VideoCommon\VertexLoaderARM64.cpp" />
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</ItemGroup>
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</Project>
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