2013-11-03 14:09:46 +01:00
|
|
|
Dolphin - A Gamecube / Triforce / Wii Emulator
|
2010-06-02 20:00:22 +02:00
|
|
|
==========================================
|
2012-11-02 03:43:16 +01:00
|
|
|
Homesite: http://dolphin-emu.org/
|
2010-06-02 20:00:22 +02:00
|
|
|
Project Site: http://code.google.com/p/dolphin-emu
|
|
|
|
|
2013-11-03 14:09:46 +01:00
|
|
|
Dolphin is an emulator for running Gamecube, Triforce and Wii games on
|
|
|
|
Windows/Linux/OS X systems and recent Android devices. It's licensed under
|
|
|
|
the terms of the GNU General Public License, version 2 (GPLv2).
|
2010-06-02 20:00:22 +02:00
|
|
|
|
2013-11-03 14:09:46 +01:00
|
|
|
Team members: http://code.google.com/p/dolphin-emu/people/
|
2010-06-02 20:00:22 +02:00
|
|
|
|
2013-11-03 14:09:46 +01:00
|
|
|
Please read the FAQ before use: http://dolphin-emu.org/docs/faq/
|
2010-06-02 20:00:22 +02:00
|
|
|
|
2013-11-03 14:09:46 +01:00
|
|
|
[System Requirements]
|
2014-01-19 18:00:20 +01:00
|
|
|
* OS: Microsoft Windows (Vista or higher) or Linux or Apple Mac OS X (10.7 or higher).
|
2013-11-03 14:09:46 +01:00
|
|
|
Unix like systems other than Linux might work but are not officially supported.
|
|
|
|
* Processor: A CPU with SSE2 support
|
|
|
|
A modern CPU (3 GHz and Dual Core, not older than 2008) is highly recommended.
|
|
|
|
* Graphics: A reasonably modern graphics card (Direct3D 10.0 / OpenGL 3.0).
|
|
|
|
Direct3D 11 / OpenGL 4.4 recommended.
|
2010-06-02 20:00:22 +02:00
|
|
|
|
2013-11-03 14:09:46 +01:00
|
|
|
[Installation on Windows]
|
|
|
|
Use the solution file Source/dolphin-emu.sln to build Dolphin on Windows.
|
|
|
|
Visual Studio 2013 is a hard requirement since previous versions don't support
|
|
|
|
many C++ features that we use. Other compilers might be able to build Dolphin
|
|
|
|
on Windows but have not been tested and are not recommended to be used.
|
2010-06-02 20:00:22 +02:00
|
|
|
|
2013-11-03 14:09:46 +01:00
|
|
|
An installer can be created by using the Installer_win32.nsi and
|
|
|
|
Installer_x64.nsi scripts in the Installer directory. This will require the
|
|
|
|
Nullsoft Scriptable Install System (NSIS) to be installed. Creating an
|
|
|
|
installer is not necessary to run Dolphin since the Build directory contains
|
|
|
|
a working Dolphin distribution.
|
2010-06-02 20:00:22 +02:00
|
|
|
|
2013-11-03 14:09:46 +01:00
|
|
|
[Installation on Linux/OS X]
|
|
|
|
|
|
|
|
Dolphin requires CMake for systems other than Windows. Many libraries are
|
|
|
|
bundled with Dolphin and used if they're not installed on your system. CMake
|
|
|
|
will inform you if a bundled library is used or if you need to install any
|
|
|
|
missing packages yourself.
|
|
|
|
|
|
|
|
Build steps:
|
|
|
|
mkdir Build
|
|
|
|
cd Build
|
|
|
|
cmake ..
|
|
|
|
make
|
|
|
|
|
|
|
|
On OS X, an application bundle will be created in ./Binaries.
|
|
|
|
|
|
|
|
On Linux, it's strongly recommended to perform a global installation via
|
|
|
|
"sudo make install".
|
|
|
|
|
|
|
|
[Uninstalling]
|
|
|
|
When Dolphin has been installed with the NSIS installer, you can uninstall
|
|
|
|
Dolphin like any other Windows application.
|
|
|
|
|
|
|
|
Linux users can run "cat install_manifest | xargs -d '\n' rm" from the build directory
|
|
|
|
to uninstall Dolphin from their system.
|
|
|
|
|
|
|
|
OS X users can simply delete Dolphin.app to uninstall it.
|
|
|
|
|
|
|
|
Additionally, you'll want to remove the global user directory (see below to
|
|
|
|
see where it's stored) if you don't plan to reinstall Dolphin.
|
2010-06-02 20:00:22 +02:00
|
|
|
|
|
|
|
[Command line usage]
|
2011-01-20 22:37:00 +01:00
|
|
|
Usage: Dolphin [-h] [-d] [-l] [-e <str>] [-b] [-V <str>] [-A <str>]
|
2013-11-03 14:09:46 +01:00
|
|
|
-h, --help Show this help message
|
|
|
|
-d, --debugger Opens the debugger
|
|
|
|
-l, --logger Opens the logger
|
|
|
|
-e, --exec=<str> Loads the specified file (DOL,ELF,WAD,GCM,ISO)
|
|
|
|
-b, --batch Exit Dolphin with emulator
|
|
|
|
-V, --video_backend=<str> Specify a video backend
|
|
|
|
-A, --audio_emulation=<str> Low level (LLE) or high level (HLE) audio
|
|
|
|
|
|
|
|
Available DSP emulation engines are HLE (High Level Emulation) and
|
|
|
|
LLE (Low Level Emulation). HLE is fast but often less accurate while LLE is
|
|
|
|
slow but close to perfect. Note that LLE has two submodes (Interpreter and
|
|
|
|
Recompiler), which cannot be selected from the command line.
|
|
|
|
|
|
|
|
Available video backends are "D3D" (only available on Windows Vista or higher),
|
|
|
|
"OGL". There's also "Software Renderer", which uses the CPU for rendering and
|
|
|
|
is intended for debugging purposes, only.
|
2010-06-02 20:00:22 +02:00
|
|
|
|
|
|
|
[Sys Files]
|
|
|
|
totaldb.dsy: Database of symbols (for devs only)
|
2013-11-03 14:09:46 +01:00
|
|
|
GC/font_ansi.bin: font dumps
|
|
|
|
GC/font_sjis.bin: font dumps
|
|
|
|
GC/dsp_coef.bin: DSP dumps
|
|
|
|
GC/dsp_rom.bin: DSP dumps
|
2010-06-02 20:00:22 +02:00
|
|
|
|
2013-11-03 14:09:46 +01:00
|
|
|
The DSP dumps included with Dolphin have been written from scratch and do not
|
|
|
|
contain any copyrighted material. They should work for most purposes, however
|
|
|
|
some games implement copy protection by checksumming the dumps. You will need
|
|
|
|
to dump the DSP files from a console and replace the default dumps if you want
|
|
|
|
to fix those issues.
|
|
|
|
|
|
|
|
[Folder structure]
|
|
|
|
These folders are installed read-only and should not be changed.
|
|
|
|
|
|
|
|
GameSettings: per-game default settings database
|
|
|
|
GC: DSP and font dumps
|
|
|
|
Maps: symbol tables (dev only)
|
2010-06-02 20:00:22 +02:00
|
|
|
OpenCL: OpenCL code
|
|
|
|
Shaders: post-processing shaders
|
2013-11-03 14:09:46 +01:00
|
|
|
Themes: icon themes for GUI
|
|
|
|
Wii: default Wii NAND contents
|
|
|
|
|
|
|
|
[User folder structure]
|
|
|
|
A number of user writeable directories are created for caching purposes or for
|
|
|
|
allowing the user to edit their contents. On OS X and Linux these folders are
|
|
|
|
stored in ~/Library/Application Support/Dolphin/ and ~/.dolphin-emu
|
|
|
|
respectively. On Windows the user directory is stored in the "My Documents"
|
|
|
|
folder by default, but there are various way to override this behavior:
|
|
|
|
- Creating a file called "portable.txt" next to the Dolphin executable will
|
|
|
|
store the user directory in a local directory called "User" next to the
|
|
|
|
Dolphin executable.
|
|
|
|
- If the registry string value "LocalUserConfig" exists in
|
|
|
|
"HKEY_CURRENT_USER/Dolphin Emulator" and has the value "1", Dolphin will
|
|
|
|
always start in portable mode.
|
|
|
|
- If the registry string value "UserConfigPath" exists in
|
|
|
|
"HKEY_CURRENT_USER/Dolphin Emulator", the user folders will be stored in the
|
|
|
|
directory given by that string. The other two methods will be prioritized
|
|
|
|
over this setting.
|
|
|
|
|
|
|
|
List of user folders:
|
|
|
|
Cache: used to cache the ISO list
|
|
|
|
Config: configuration files
|
|
|
|
Dump: anything dumped from dolphin
|
|
|
|
GameConfig: additional settings to be applied per-game
|
|
|
|
GC: memory cards
|
|
|
|
Load: custom textures
|
|
|
|
Logs: logs, if enabled
|
|
|
|
ScreenShots: screenshots taken via Dolphin
|
|
|
|
StateSaves: save states
|
|
|
|
Wii: Wii NAND contents
|
|
|
|
|
|
|
|
[Custom textures]
|
|
|
|
Custom textures have to be placed in the user directory under
|
|
|
|
Load/Textures/<GameID>/. You can find the Game ID by right-clicking a game
|
|
|
|
in the ISO list and selecting "ISO Properties".
|