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// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
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# include "VideoConfig.h"
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# include "Setup.h"
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# include "MemoryUtil.h"
# include "Thread.h"
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# include "Atomic.h"
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# include "OpcodeDecoding.h"
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# include "CommandProcessor.h"
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# include "ChunkFile.h"
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# include "Fifo.h"
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volatile bool g_bSkipCurrentFrame = false ;
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volatile bool g_EFBAccessRequested = false ;
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extern u8 * g_pVideoData ;
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namespace
{
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static volatile bool fifoStateRun = false ;
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static volatile bool EmuRunning = false ;
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static u8 * videoBuffer ;
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// STATE_TO_SAVE
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static int size = 0 ;
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} // namespace
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void Fifo_DoState ( PointerWrap & p )
{
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CommandProcessor : : FifoCriticalEnter ( ) ;
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p . DoArray ( videoBuffer , FIFO_SIZE ) ;
p . Do ( size ) ;
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int pos = ( int ) ( g_pVideoData - videoBuffer ) ; // get offset
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p . Do ( pos ) ; // read or write offset (depends on the mode afaik)
g_pVideoData = & videoBuffer [ pos ] ; // overwrite g_pVideoData -> expected no change when load ss and change when save ss
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CommandProcessor : : FifoCriticalLeave ( ) ;
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}
void Fifo_Init ( )
{
videoBuffer = ( u8 * ) AllocateMemoryPages ( FIFO_SIZE ) ;
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fifoStateRun = false ;
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}
void Fifo_Shutdown ( )
{
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if ( fifoStateRun ) PanicAlert ( " Fifo shutting down while active " ) ;
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FreeMemoryPages ( videoBuffer , FIFO_SIZE ) ;
}
u8 * FAKE_GetFifoStartPtr ( )
{
return videoBuffer ;
}
u8 * FAKE_GetFifoEndPtr ( )
{
return & videoBuffer [ size ] ;
}
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void Fifo_SetRendering ( bool enabled )
{
g_bSkipCurrentFrame = ! enabled ;
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}
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// Executed from another thread, no the graphics thread!
// Basically, all it does is set a flag so that the loop will eventually exit, then
// waits for the event to be set, which happens when the loop does exit.
// If we look stuck in here, then the video thread is stuck in something and won't exit
// the loop. Switch to the video thread and investigate.
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void Fifo_ExitLoop ( )
{
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Fifo_ExitLoopNonBlocking ( ) ;
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EmuRunning = true ;
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}
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// May be executed from any thread, even the graphics thread.
// Created to allow for self shutdown.
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void Fifo_ExitLoopNonBlocking ( )
{
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// This should break the wait loop in CPU thread
CommandProcessor : : fifo . bFF_GPReadEnable = false ;
CommandProcessor : : SetFifoIdleFromVideoPlugin ( ) ;
// Terminate GPU thread loop
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fifoStateRun = false ;
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EmuRunning = true ;
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}
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void Fifo_RunLoop ( bool run )
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{
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EmuRunning = run ;
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}
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// Description: Fifo_EnterLoop() sends data through this function.
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void Fifo_SendFifoData ( u8 * _uData , u32 len )
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{
if ( size + len > = FIFO_SIZE )
{
int pos = ( int ) ( g_pVideoData - videoBuffer ) ;
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size - = pos ;
if ( size + len > FIFO_SIZE )
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{
PanicAlert ( " FIFO out of bounds (sz = %i, at %08x) " , size , pos ) ;
}
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memmove ( & videoBuffer [ 0 ] , & videoBuffer [ pos ] , size ) ;
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g_pVideoData = videoBuffer ;
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}
// Copy new video instructions to videoBuffer for future use in rendering the new picture
memcpy ( videoBuffer + size , _uData , len ) ;
size + = len ;
}
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void ResetVideoBuffer ( )
{
g_pVideoData = videoBuffer ;
size = 0 ;
}
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// Description: Main FIFO update loop
// Purpose: Keep the Core HW updated about the CPU-GPU distance
void Fifo_EnterLoop ( const SVideoInitialize & video_initialize )
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{
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fifoStateRun = true ;
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SCPFifoStruct & _fifo = CommandProcessor : : fifo ;
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s32 distToSend ;
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while ( fifoStateRun )
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{
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video_initialize . pPeekMessages ( ) ;
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VideoFifo_CheckAsyncRequest ( ) ;
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// check if we are able to run this buffer
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CommandProcessor : : SetStatus ( ) ;
while ( ! CommandProcessor : : interruptWaiting & & _fifo . bFF_GPReadEnable & &
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_fifo . CPReadWriteDistance & & ( ! AtBreakpoint ( ) | | CommandProcessor : : OnOverflow ) )
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{
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// while the FIFO is processing data we activate this for sync with emulator thread.
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CommandProcessor : : isFifoBusy = true ;
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if ( ! fifoStateRun ) break ;
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CommandProcessor : : FifoCriticalEnter ( ) ;
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// Create pointer to video data and send it to the VideoPlugin
u32 readPtr = _fifo . CPReadPointer ;
u8 * uData = video_initialize . pGetMemoryPointer ( readPtr ) ;
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distToSend = 32 ;
if ( readPtr = = _fifo . CPEnd )
readPtr = _fifo . CPBase ;
else
readPtr + = 32 ;
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_assert_msg_ ( COMMANDPROCESSOR , ( s32 ) _fifo . CPReadWriteDistance - distToSend > = 0 ,
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" Negative fifo.CPReadWriteDistance = %i in FIFO Loop ! \n That can produce inestabilty in the game. Please report it. " , _fifo . CPReadWriteDistance - distToSend ) ;
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// Execute new instructions found in uData
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Fifo_SendFifoData ( uData , distToSend ) ;
OpcodeDecoder_Run ( g_bSkipCurrentFrame ) ;
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Common : : AtomicStore ( _fifo . CPReadPointer , readPtr ) ;
Common : : AtomicAdd ( _fifo . CPReadWriteDistance , - distToSend ) ;
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CommandProcessor : : SetStatus ( ) ;
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CommandProcessor : : FifoCriticalLeave ( ) ;
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// This call is pretty important in DualCore mode and must be called in the FIFO Loop.
// If we don't, s_swapRequested or s_efbAccessRequested won't be set to false
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// leading the CPU thread to wait in Video_BeginField or Video_AccessEFB thus slowing things down.
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VideoFifo_CheckAsyncRequest ( ) ;
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}
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CommandProcessor : : isFifoBusy = false ;
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CommandProcessor : : SetFifoIdleFromVideoPlugin ( ) ;
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if ( EmuRunning )
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Common : : YieldCPU ( ) ;
else
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{
// While the emu is paused, we still handle async request such as Savestates then sleep.
while ( ! EmuRunning )
{
video_initialize . pPeekMessages ( ) ;
VideoFifo_CheckAsyncRequest ( ) ;
Common : : SleepCurrentThread ( 10 ) ;
}
}
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}
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}
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bool AtBreakpoint ( )
{
SCPFifoStruct & _fifo = CommandProcessor : : fifo ;
return _fifo . bFF_BPEnable & & ( _fifo . CPReadPointer = = _fifo . CPBreakpoint ) ;
}