2017-04-24 04:08:33 +02:00
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// Copyright 2017 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <array>
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#include <soundtouch/SoundTouch.h>
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namespace AudioCommon
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{
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class AudioStretcher
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{
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public:
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2017-04-24 04:11:43 +02:00
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explicit AudioStretcher(unsigned int sample_rate);
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void ProcessSamples(const short* in, unsigned int num_in, unsigned int num_out);
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void GetStretchedSamples(short* out, unsigned int num_out);
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2017-04-24 04:08:33 +02:00
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void Clear();
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private:
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unsigned int m_sample_rate;
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std::array<short, 2> m_last_stretched_sample = {};
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soundtouch::SoundTouch m_sound_touch;
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double m_stretch_ratio = 1.0;
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};
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2019-05-06 01:48:12 +02:00
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} // namespace AudioCommon
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