2009-07-28 23:32:10 +02:00
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// Copyright (C) 2003 Dolphin Project.
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2008-12-08 05:46:09 +01:00
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#ifndef GCOGL_VERTEXSHADER_H
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#define GCOGL_VERTEXSHADER_H
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2012-08-06 22:41:30 +02:00
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#include <stdarg.h>
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2008-12-08 05:46:09 +01:00
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#include "XFMemory.h"
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2010-06-14 16:36:01 +02:00
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#include "VideoCommon.h"
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2012-08-06 23:09:43 +02:00
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#include "ShaderGenCommon.h"
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2008-12-08 05:46:09 +01:00
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2013-01-11 11:59:42 +01:00
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// TODO should be reordered
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2013-01-14 22:59:08 +01:00
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#define SHADER_POSITION_ATTRIB 0
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2013-01-11 11:59:42 +01:00
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#define SHADER_POSMTX_ATTRIB 1
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2013-01-14 22:59:08 +01:00
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#define SHADER_NORM0_ATTRIB 2
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#define SHADER_NORM1_ATTRIB 3
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#define SHADER_NORM2_ATTRIB 4
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#define SHADER_COLOR0_ATTRIB 5
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#define SHADER_COLOR1_ATTRIB 6
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#define SHADER_TEXTURE0_ATTRIB 8
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#define SHADER_TEXTURE1_ATTRIB 9
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#define SHADER_TEXTURE2_ATTRIB 10
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#define SHADER_TEXTURE3_ATTRIB 11
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#define SHADER_TEXTURE4_ATTRIB 12
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#define SHADER_TEXTURE5_ATTRIB 13
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#define SHADER_TEXTURE6_ATTRIB 14
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#define SHADER_TEXTURE7_ATTRIB 15
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2008-12-08 05:46:09 +01:00
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// shader variables
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2009-07-26 11:52:35 +02:00
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#define I_POSNORMALMATRIX "cpnmtx"
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#define I_PROJECTION "cproj"
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#define I_MATERIALS "cmtrl"
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#define I_LIGHTS "clights"
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#define I_TEXMATRICES "ctexmtx"
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#define I_TRANSFORMMATRICES "ctrmtx"
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#define I_NORMALMATRICES "cnmtx"
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#define I_POSTTRANSFORMMATRICES "cpostmtx"
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2012-03-24 16:30:00 +01:00
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#define I_DEPTHPARAMS "cDepth" // farZ, zRange, scaled viewport width, scaled viewport height
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2008-12-08 05:46:09 +01:00
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2009-07-26 11:52:35 +02:00
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#define C_POSNORMALMATRIX 0
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#define C_PROJECTION (C_POSNORMALMATRIX + 6)
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#define C_MATERIALS (C_PROJECTION + 4)
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#define C_LIGHTS (C_MATERIALS + 4)
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#define C_TEXMATRICES (C_LIGHTS + 40)
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#define C_TRANSFORMMATRICES (C_TEXMATRICES + 24)
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#define C_NORMALMATRICES (C_TRANSFORMMATRICES + 64)
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#define C_POSTTRANSFORMMATRICES (C_NORMALMATRICES + 32)
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2010-07-18 02:18:31 +02:00
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#define C_DEPTHPARAMS (C_POSTTRANSFORMMATRICES + 64)
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2013-03-26 22:16:29 +01:00
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#define C_VENVCONST_END (C_DEPTHPARAMS + 1)
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2011-12-01 04:00:21 +01:00
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const s_svar VSVar_Loc[] = { {I_POSNORMALMATRIX, C_POSNORMALMATRIX, 6 },
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{I_PROJECTION , C_PROJECTION, 4 },
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{I_MATERIALS, C_MATERIALS, 4 },
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{I_LIGHTS, C_LIGHTS, 40 },
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{I_TEXMATRICES, C_TEXMATRICES, 24 },
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{I_TRANSFORMMATRICES , C_TRANSFORMMATRICES, 64 },
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{I_NORMALMATRICES , C_NORMALMATRICES, 32 },
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{I_POSTTRANSFORMMATRICES, C_POSTTRANSFORMMATRICES, 64 },
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{I_DEPTHPARAMS, C_DEPTHPARAMS, 1 },
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};
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2008-12-26 11:43:18 +01:00
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2012-08-06 22:41:30 +02:00
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// TODO: Need packing?
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2012-08-07 01:02:04 +02:00
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struct vertex_shader_uid_data
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2013-03-26 22:16:29 +01:00
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2008-12-26 11:43:18 +01:00
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{
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u32 components;
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u32 numColorChans : 2;
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u32 numTexGens : 4;
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struct {
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u32 projection : 1; // XF_TEXPROJ_X
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u32 inputform : 2; // XF_TEXINPUT_X
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u32 texgentype : 3; // XF_TEXGEN_X
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u32 sourcerow : 5; // XF_SRCGEOM_X
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u32 embosssourceshift : 3; // what generated texcoord to use
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u32 embosslightshift : 3; // light index that is used
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} texMtxInfo[8];
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struct {
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u32 index : 6; // base row of dual transform matrix
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u32 normalize : 1; // normalize before send operation
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} postMtxInfo[8];
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struct {
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u32 enabled : 1;
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} dualTexTrans;
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struct {
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u32 matsource : 1;
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u32 enablelighting : 1;
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u32 ambsource : 1;
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u32 diffusefunc : 2;
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u32 attnfunc : 2;
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u32 light_mask : 8;
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} lit_chans[4];
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};
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2008-12-26 11:43:18 +01:00
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2012-08-07 01:02:04 +02:00
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typedef ShaderUid<vertex_shader_uid_data> VertexShaderUid;
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2013-03-29 22:24:49 +01:00
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typedef ShaderCode VertexShaderCode; // TODO: Obsolete..
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2008-12-26 11:43:18 +01:00
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2012-08-06 23:09:43 +02:00
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void GetVertexShaderUid(VertexShaderUid& object, u32 components, API_TYPE api_type);
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void GenerateVertexShaderCode(VertexShaderCode& object, u32 components, API_TYPE api_type);
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2013-03-29 22:24:49 +01:00
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void GenerateVSOutputStructForGS(ShaderCode& object, u32 components, API_TYPE api_type);
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2011-09-09 00:32:04 +02:00
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2009-07-26 11:52:35 +02:00
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#endif // GCOGL_VERTEXSHADER_H
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